I mean you also just gave them a modern jet engine that basically revived their entire aviation industry and allowed them to quickly and rapidly modernize their air force leading to them having the ability to contest the West in the air. So not really single handedly stopping them from doing anything especially given the fact they would become a Global power and arguably an Empire considering they controlled a good sphere of influence.
Do some digging then dude. It is worth the look.
It’s actually somewhat simpler in my observation. Every shell with explosive filler has “HE frag” that acts as the trigger for overpressure. Basically on an enclosed tank, if a shell detonated and any of the “HE frag” hits an internal module, it’ll trigger overpressure (which is why something like Sgt. York could overpressure a T-10M for example, the cloud of HE frags simply allows it to find micro-armour holes where the frag manages to hit an internal module thus triggering overpressure damage).
Now the reason big HE is very reliable in doing overpressure damage is simply because it seemingly has a large amount of HE frag compared to other shell with HE filler. HEAT has a lot less, but HESH has almost none for whatever reason. This means that in a hit, there’s a large chance that none of the HE frag actually pens the targeted plate and hits an internal module because none of them actually head towards it (since the HE frag dispersion is basically an RNG in a spherical pattern). That’s why sometimes hitting a Tiger I’s mantlet with big HESH/HEAT could overpressure (when RNG decides to send the frag straight to the hull roof) or not ( when RNG decides to send the frag every other direction and not towards the hull roof).
The simple fix to this is to simply give HESH more HE fragments to make its overpressure more reliable or to just make overpressure mechanic rely on the overpressure sphere instead of the HE frag as the trigger for it though the latter may make micro-armour holes to trigger it even easier to find…
Even simpler - expand HESH fragmentation from the actual HESH effect back up to 1.69 levels. Then the round is actually effective at deleting Soviet (or any other angled) tanks like it should be.
Yea that as well, HESH spalling is actually very anemic nowadays compared to how it was. I remember back then I would use HESH as my primary shell on M50 Ontos because the damage was actually amazing.
Indeed, I didn’t play it back then but have seen YT clips of people who did.
I am of the opinion that if an ammo type is rendered so unreliable people won’t use it unless they have nothing else to shoot, why even add it into the game?
While yes that is true that HESH spalls perpendicular to the impacted plate, the fact that the damage is so anemic nowadays compared to the way it was should be a concern especially since there are tanks that solely rely on HESH, 2 of which are 8000 GE premiums. Buffing the HE frag (for overpressure reliability) and HESH spalling would actually make it usable again especially for CEV/AVRE’s HESH which is generally already very difficult to use (long reload, low velocity, and currently very unreliable damage for 22 kg of TNT).
If you watched a video of FV4005 from like 6-7 years ago, you’d see how old HESH shreds even in the absence of overpressure/hullbreak.
Tbh I’m not entirely sure why was it nerfed to the ground, but yes it was extremely powerful to the point where it is a genuine secondary shell for dedicated damage instead of pen rate. Very apparent on British tanks that has HESH and APDS.
It was nerfed into the ground because the whales were singing about their IS-6s and T-54s and IS-3s being blown the fuck up by it…exactly like HESH was designed to do.
As the IS-6 was brand-new at that time and selling better than any prior premium before, Snail chose short-term profits over long-term game health, and literally invented a bogus source to nerf HESH exactly against 60-degree sloped plates where it would fail to penetrate Russian tanks exactly a month prior to the devastating nerf. Then even after top tier moved on, they kept clobbering it over and over, reducing the damage even further.
Now top tier has left the IS-6 behind years ago. But the old nerf remains.
I don’t want HESH to be triggering overpressure more. Hell, i’d get rid of all overpressure if i could. I want SPALLING. Overpressure is largely made up. External HE/HESH detonations aren’t killing crew with internal pressure waves. Especially when its something like a 30mm or hitting a very large tank like a maus Instead, the external explosion is causing chunks of metal to spall off the internal metal plate. Currently, HE doesn’t spall. If it hits crew, its killing everything in a compartment or none. I want spalling modeled and a significant increase in the penetration of spalling chunks. 5mm plates stopping all spalling from even the largest HESH rounds is just crap.
Tbh, irl it just mangles the tank instead of killing the crew via overpressure, essentially what the old hullbreak mechanic tried to do. I’d rather have a renewed hulbreak in conjunction with overpressure.
We had that for a lil bit, They combined the two mechanics, things like the M18 and such could still be hull broke by High caliber AP rounds.
But well… you know the crybabies that are M18 mains.
Hullbreak from AP ammo was complete and utter horseshit and anyone who actually played during that time would understand why literally anything, even overpressure is better and fairer for all players involved. High power AP rounds do not impart sufficient energy into poorly armored targets to destroy them completely by just hitting, that is not how things function in reality.
For the umpteenth time, light vehicles are NOT soap bubbles just waiting to fall apart from a stray gust of wind. You cannot get away with shooting some random empty corner of a light tank with AP ammo and expecting it to stop existing solely because it’s not heavy or well armored.
Mate. I have been playing since 2016.
The game was genuinely way better back then.
Also, Im taking BIG AP ROUNDS.
Like Russian 122’s and American 120mm Solid shot from the T34 and M103.
Thats what still hull broke vehicles, which is 100% accurate.
The Hull Brake needed an adjustment. What should have been done is to remove the chains and other elements that are considered kill points, because it’s clear that a HEAT shot on a chain shouldn’t be fatal. But on the other hand, a HEAT shot in the center of a light vehicle should be fatal, not needle damage like it sometimes is.
The overpressure system seems like pure garbage to me, because it’s completely random, killing sometimes and not sometimes for no reason.
I have been playing for longer and hull break will forever remain the outright worst mechanic in the game full stop. It was nonsensical and served exclusively to hold the hands of bad players that fired AP at literally everything and whined when their incorrect ammo choice and bad aim got them rightfully punished for their mistake.
Anyone asking for it back in ANY version should seriously reconsider if their inability to deal with light armor is an issue with the game or a severe indication of significant skill issue. Spoiler alert, it’s not a game problem. It’s you. Learn to aim and use the right ammo for your targets, instead of throw a tantrum, demanding the return of a mechanic making well over 25% of vehicles in the game unplayable. Make a bad shot with the wrong ammo? Get punished for your mistake, learn from it.
Edit: and no, just because you’re playing a tank with an especially large gun does not mean you get to ignore the reality of what happens when a light tank is hit by a high KE round that isn’t aimed well. If you can’t aim properly to kill with AP then switch ammo or targets. Even for 122mm or similar guns.
There was literally nothing that was accurate with hull break. Take the nostalgia goggles off and accept reality.
Real HESH was not actually as “bush-sensitive” as HEAT, like the game currently portrays it. It had a base-mounted fuse operating on a delay so it would naturally smash through any skirts and tracks and hit the hull underneath all that crap before going off.
But I am there with you about the spalling. We need spalling back up to 1.69 levels, though I would accept just making it overpressure anything it penetrates instead. Because even 90mm HESH hitting T-54s in Korea left the crews ears bleeding to where they could not hear a damn thing and were effectively incapacitated. Ingame that round does nothing at all.
Hullbreak with AP to the tracks is stupid tbh.
yeah, hesh is in such a anemic state, for a round that (in game) detonates on a bush, i had it completely penetrate a M60A1 RISE Ps ERA turret ring guards (the angled ERA platting to the front right and slight front left of the turret) and not detonate till it hit the wall behind it, not doing any damage to it yes i hit it from the back of the plate but still the round should’ve detonated or at least set off/broke the ERA plates, but nothing happened, and due to the round doing nothing i ended up dying to said M60 in my FV4005
i remember bug reporting being able to hullbreak m113s with a 50.cal, good times