Why is HESH still in this horrific state

Yup, 3 months before the is6 was released HESH was nerfed to its current state. Then the 7.0 is6 went on to be the highest win rate tank this game has ever seen with 70% of entire teams being just one tank. Even early XM-1 wasn’t as bad as the ~5 months of is6 dominance. Complete timeline coincidence i imagine.

This thread is now 2 years old. Its very apparent they just don’t care at this point.

That’s not how HESH are supposed to work.
HESH are non-penetrating rounds that cause large amounts of spalling inside the targeted vehicle.

Or did you type “penetrate” when you meant “hit”?

The T58 will probably sell quite reasonably, so it might push them to fix HESH a bit. Though given it has a very good APHE round I doubt people will care enough to try using HESH with its abysmal shell velocity.

Reducing the fuze-arming-threshold would already help it quite a bit, especially against vehicles/parts of vehicles that are classified as “structural steel”, since it has a lower RHAE modifier and fuze-arming-threshold is based on RHAE…
Which leads to overpenning vehicles with HESH. Some modules (e.g. FCS) don’t have an RHAE set either, so even if you shoot through it, it won’t fuze the round - however others (such as horizontal-drives) do, thus hitting them results in the shell fuzing.

(You can test this with OSA-AKM, go protection analysis and shoot its’ side with e.g. 105mm HESH, you’d be surprised by how precisely you have to snipe certain areas to actually get the round to do something)

Either way, sometimes it just feels like HESH has dementia and forgets about the HE part when hitting something.

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HESH is far too desensitised to hitting things in game, even thin structural steel should trigger it. admittedly, if its going to overpen it will then behave more like APHE from the delay action fuse and either detonate internally or after exiting whatever it hit

No it couldn’t - HESH shells would just smash through thin plate kinetically until they hit something more solid:

See 76mm HESH vs SDaimler armoured car and Comet tank - 76mm HESH simply smashed through the plating of the Daimler armoured car crew compartment, even when it had been reinforced with additional plating to 25mm thick, subsequently detonating inside the vehicle!

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brother i have that report. and its exactly what im using as my reasoning for how HESH should act.
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If HESH can detonate from hitting a tyre it will absolutley detonate on what AspectOfTheRAGE hit in his clip.
hesh vs wheel

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That wasn’t what you said - you said it should detonate on “thin structural steel” - and that is wrong, and since you have that report then you know it is wrong.

A built up wheel has a great deal more strength than thin plate alone.

It should detonate on structures that are strong enough to cause detonation - which means something thick enough or built up enough.

For the structure hit in the clip I don’t know how thick the gunner compartment structure is - but perhaps it should have reacted like the Daimler crew compartment - the HESH round should have smashed through the small section in the front and then possibly detonated on the structure behind (including the gunner!!)… which perhaps amounts to the same thing as you are suggesting but a different sequence.

However it is obvious that HESH does have a fairly significant minimum thickness requirement - IIRC the Daimler a/c was up to 19mm thick reinforced to 25mm - but the surrounding structure was not strong enough to let the HESH flatten on the 25mm section - hence it punched through - and this was only a 76mm round!!

as far as im concerned if a fence will trigger it so should what that guy hit

A fence shouldn’t trigger it… unless it’s a pretty solid fence!

If that is happening in WT then the solution is to stop fences triggering them - not to multiply the error.

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To be fair, if the FCS module had an RHAE that isnt barely above 0, then it would’ve fuzed. As I mentioned previously, OSA-AKM is the perfect example/vehicle to test which modules do and/or do not fuze the round.

Even if it’s unrealistic, I’d argue that an even lower fuze-arming-threshold would be better gameplay-wise. In particular, when you want to substitude e.g. HEAT-FS with HESH for overpressuring etc.

But then again, I don’t really play any vehicles that use HESH as their primary ammunition-type - thus my opinion on it comes solely for its’ purpose of being a secondary shell-type for overpressuring lightly armoured/open-top vehicles.

If it would be both unrealistic and a downside for vehicles that use it as their primary ammunition, then it probably shouldnt be changed or increased further - depending on what is overall better for gameplay.

Still love how Gaijin had the gall to do a YT video called “HESH - underutilised shell”. No way, Gaijin? Really? Maybe because it’s trash?

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Some tanks - like the UK Conqueror have HESH in place of HE rounds. So in terms of the game, the HESH should trigger when hitting fairly thin armor, else the tank would be useless against many of the light tanks and some spgs.

The shell specs in WIKI for the L1TK (from Conqueror) are hard for me to decipher - table shows distances crossed with angle and I’m wondering if those numbers are the minimum thicknesses to trigger the reaction…

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I feel genuinely scammed that I spent money on the AVRE

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We all do, buddy. We all do. Even folks like me who bought it when it was on sale eons ago.

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As someone who loved the AVRE for the HESH Im waiting 3-4 Years for Gajin to fix that round. It is so bad that APHE with 0,6 KG TNT does more overpressure damage than 16KG TNT from HESH.

I’m torn between yes and no. I really know what both the AVRE and CEV are like and how difficult they are to use, but it’s like everything else in this game. I always hope they fix it by giving it realistic, historical damage, which is what supposedly sets this game apart from others. I hope one day they’ll fix it, but that day never comes.

Honestly, APHE should not be capable of triggering overpressure unless it really has a huge filler size. It’s absurd that 170 grams of filler in a very thick walled shell acts the same as a thin walled round filled with 6+ times the filler.

Obviously HESH should overpressure easily too.

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Nearly nothing should be overpressuring like it does in WT. Hitting a hatch shouldn’t magically overpressure an entire tank, especially crew out of LOS of the impact. An external HE impact should be creating spalling, not evaporating crew. HE is wildly overperforming in WT especially when hitting armored sections near tiny weak points. HEAT should not be overpressuring at all in the vast majority of situations. Getting overpressured by <1kg HEAT shells or 30mm HE is infuriating.

You need to rewire your brain when aiming HESH rounds because of Gaijins modelling.

To get any decent amount of spalling you need to hit off angle shots on the sides of turrets rather than aiming center mass. Its why the AVRE is probably still the best HESH slinger due to the low muzzle velocity resulting in many diving shots onto turret roofs/ sides.

ofc having 16kg of TNTe detonating on the skin of basically any tank except a Maus should shatter the welds throughout the entire vehicle and throw the turret off its race ring, but hey no hullbreak mechanic anymore.

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