Why is HEAT-FS still the starting round for top tier?

Don´t forget the NATO HEAT Nerf some years ago from 640mm Pen to 480mm now.
The value of russian Heat remained untouched.
Russians need a lot of balancing lately

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All tanks* get HEAT protection.
Stop posts that imply all tanks in the game are Russian.

@halkad1 Cause 650mm was incorrect, & 550 is correct.

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Russians by far get the best protection against heatfs across the board.

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All tanks get HEAT protection, some just get way more than the rest.

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Top tier battles are too quick, making stock tanks worthless to the team contributes towards this.

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640mm was correct in the best case and gajin used only 1 source years ago.
Remember if you want something to be changed you need 2 sources in this game.
It was and is still a huge nerf to NATO tanks.

How are they going to get you to spend GE if you are comfortable with what you have though?

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10.3 vehicles are commonly found with ERA or composite armor. Why are you forcing my team mates to be useless?

Something about progression and your tank getting better (playable) is satisfying. Renew premium pls.

After I ground out the M1A2 Abrams, I took a break from top tier and had a number of stock vehicles from 8.7-11.3 that I never played.

To the credit of OP I struggled with the Heat-fs stock round on many vehicles, on my first trip up to the top tier ground vehicles.

However, these days with the inclusion of many light tanks, AFVs and a more stable game client (in my opiniom) I’ve found the heat-fs shells to be quite capable. They definitely have limitiations but the HEAT-FS shells as they currently exist in game they’re hardly the handicap some people make them out to be.

Given the large variety of darts that vehicles have access to these days, I don’t see why some vehicles could start with a ‘stock-tier’ APFSDS round as well as a Heat or HE.

I don’t consider it to be a serious issue though, more a matter of taste.

Do you use HEAT-FS at top tier instead of APFSDS?

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I take 50/50 and load heat as my first shell for light tanks. I typically enounter them before MBTs and then I switch back and forth as required.

Vamilad, you necro the thread after stock APFSDS was added for top rank tanks 😂

the-night-king-needs-to-die RISE DEAD THREAD… RISE!!!

I’ve been told repeatedly to use threads for which the topic was already created.

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There comes a discussion of what is considered “top tier”.

Better than an arbitrary rank let us examine the technology of tanks.

At 10.3 onwards every MBT on every nation is resistant to HEAT-FS. Every nation has composite armor at some point in their tank. Some include ERA on their sides further negating even the possibility of flanking shots.

Given you are already contending with tanks that will have better speed than you, access to thermals, access to better ammunition. I find no justification for the base round of tanks of such BRs to not be the minimum penetrating APFSDS round they would have used in real life.

Just leave it there and we can all call it a day.

You’ve stated previously that you willingly use HEAT-FS as your primary round at high tier. While you’re free to do as you wish the majority of the player base disagrees with such playstyle.

APFSDS was developed for modern warfare. It’s what is used in modern tanks to defeat modern tanks. HEAT-FS remains only against light targets (as you yourself mentioned) which are not the primary vehicle found in War Thunder. Several tech trees do not even have access to such light vehicles at high tier.

In real life a tank will not load ammunition until a target has been selected, but War Thunder being a game liberties are taken with what is / isn’t done inside a tank. What remains true is the usage of APFSDS against armored targets being the best solution. Gaijin’s restriction of this usage goes against the gameplay of their own game. They create useless members on teams who through no fault of their own can only watch helplessly while the enemy pushes in to their spawn.

High tier already suffers greatly from COD style gameplay. It doesn’t need further help.

While you’re free to do as you wish the majority of the player base disagrees with such playstyle.

I didn’t realise you had surveyed everyone.

APFSDS was developed for modern warfare. It’s what is used in modern tanks to defeat modern tanks. HEAT-FS remains only against light targets (as you yourself mentioned) which are not the primary vehicle found in War Thunder. Several tech trees do not even have access to such light vehicles at high tier.

In real life a tank will not load ammunition until a target has been selected, but War Thunder being a game liberties are taken with what is / isn’t done inside a tank. What remains true is the usage of APFSDS against armored targets being the best solution. Gaijin’s restriction of this usage goes against the gameplay of their own game. They create useless members on teams who through no fault of their own can only watch helplessly while the enemy pushes in to their spawn.

On the contrary tanks, will pre-emtively load a HEAT-FS as it effectively serves a dual purpose against armoured and unarmoured targets. It is after all a High Explosive ‘ANTI TANK’ shell, not a High Explosive Anti Material shell or Anti Personnel Shell.

High tier already suffers greatly from COD style gameplay. It doesn’t need further help.

You’re just presenting your opinions as if they are facts Vamilad, the only defensible statement you can really make is that a player with no alternative to HEAT-FS is disadvantaged compared to player using the same vehicle but with all the Shells unlocked. HOWEVER, the same is also true for any stock vehicle in the game compared to the same vehicle when fully upgraded.

You would have to find a way to meaningfully quantify the disadvantage of using a HEAT shell at top tier or to be specific 10.3 as you have suggest. Additionally, you would then have to isolate the disadvantage of using the HEAT shell from the disadvantage of being stock. Even if you were able to demonstrate a quantifiable disadvantage you would then need to establish a baseline by which you could determine if the disadvantage of the stock HEAT shell was excessive compared to other vehicles performance using their stock shells (Shermans using solid shot AP shells with no filler or ballistic caps, or T-54 using the basic APHE with not ballistic caps for example).

It’s really easy to say that using HEAT-FS at top tier feels like shit and make players useless but it’s extremely difficult to prove and as I’ve said above, you’re just presenting your opinions as if they are facts. The only reason I brought up my preference to use HEAT-FS and the success I’ve found using them was to provide an opinion to the contrary. Since we’re only discussing opinions and anecdotes I figure mine would be worth as much as yours in this topic.

Since you wish to live outside of reality I will avoid making further replies to you.