Yeah, hard limit of 3 spawns SB should give more.
Especially since the hard F2P limit for GRB is 5 spawns.
@LostPlayer2023
The thing is rewards are normalized for the context of each game mode.
Per minute RP is similar across all game modes.
Game modes have different expectations. GRB expects you to spawn 2.5 times on average.
If 1:1 is expected for air, 3:3 is expected for ground. Though mid-low you can get 5:5 semi-consistently which grants more rewards than air RB matches on average.
Skill differences between air and ground should be ignored as that’s bias.
I’m better at air than ground, that’s a bias of mine that I have to ignore.
So do I need to spawn more often to get more rewards?
I mean when I get a match where I got 4000 score and tha match took 15 min I get around 20k in a high tier premium. With 4000 score and 15 min game in air RB I get 40k which is almost double the RP.
Score is not directly connected to RP.
And yes, ground RB expects you and the enemy to spawn at least ~2.5 times on average.
It’s why the per-frag rewards are less to equalize the per-minute RP rewards.
And even then after 7,204,711 total score in GRB I only managed to grind 1 tree fully. And I got china and russia and sweden almost toptier while with just a bit more than 6 million score I got Isreal fully, Russia almost full (just some bombers left) Italy fully and that with only premium time and no premium planes.
I’ve gotten one, of course I’ve never gotten a 30k RP air match without boosters. Max for air was 24k with ~7 frags using a premium rank 4 prop.
Max frags in any match was 26 for ground, which was my ~30k RP match.
If air is easier for you, that’s a skill matter as well.
Again, score is irrelevant. RP is all that matters, not score.
in regards to this. per-minute RP rewards are barely useful when talking about this. For example:
This is a GRB match in which I killed 11 players and captured 2 points. (also, I find it very funny if I captured 3 zones I get same rewards as killing 11 players) even though I lost, 17.5k RP is not very good for a match such as this. (with extra bonus for grinding a “new” nation.) In contrast, this lackluster match with the J-7D yielded much more RP per minute, even though I played badly. Also, winning the match isn’t even relevant in GRB as there is no RP reward for winning.
(9 of those 11 kills were in the T-55-AM1)
For example. Of course that T-55AM-1 rewards were in 2019 - 2020 when ground actually had a normalization issue that wouldn’t be fixed until 2023, and despite that has similar RP rewards per action done. Just one is across more matches cause I obviously had a higher skill level with Sea Vixen.
@MistaFin
Victory loss bonus disparity for one, which sadly the tables don’t have a line for, likely combined with “Time Played”.
im not saying you are wrong, but you aren’t playing premiums… On the flip side, I have played ARB matches in a non premium mirage where I get 30K for 5 kills… soooooooo
I played 1 premium tank and got the most kills with it ig and i even have premium acc oh and I respawned 10 times so 4 times more as what gajin expects right?
@MistaFin
That was with boosters. Likely ~300%, congrats on that BTW.
Here, have a list of recent air RB matches from me: Ignore the researched unit RP as that has bonus vehicle research. WARNING: A number of these also have mods acquired so you’d have to add all the individual RP rewards for an accurate number.
As you can see it ranges from 2000 to ~11000RP depending on victories, defeats, and general performance.
Viggen C is also easy to play.
You can also tell that these charts don’t explicitly tell us how much RP is gained from victories.
428%
416%
392%
678%
It’s clear your match you did most of your performance with the tech tree vehicles rather than the premium based on the fact you got 765 base RP [5187/6.78] with the Type 69 IIa.
That leaves ~9130 RP among the rest which is ~400%, which is ~760.8 base RP per vehicle. So about 1/4th per vehicle.