Why is Germany doing so bad - quick overview of WW2 BR range

Ok, next time you can just say up front you have no interest in watching it so we can avoid debating the details of content you haven’t seen 🤷‍♀️

I have 0 interest in watching videos, as these are the pinnacle of anecdotal evidence and once again, instead of actually making an argument, you just post how you beat people who are clearly less skilled than you are.
And this topic is not about “can 0,1%er kill some people and win” - I can as well watch Spookston get a nuke in a dogshit tank. Does it all of the sudden make the tank good?
Nope.

My point is and I will stand by it, that Germany in the 6.0-6.7 bracket is at a big mobile hard hitter deficiency, which means German team has already lost before they even properly get out of spawn. M41 is not enough to cover that deficiency, as Germany will always lose the numbers game vs horde of Hellcats, Su-100Ps and every other nation’s M41s (that are also a notoriously great counter to KT and Jagdtiger as they can lolpen both with APDS and in case of KT - also HEAT) and racecar SPGs. And even if they slowly blast their way towards caps while fighting off enemy fast flankers - by this point they are thousands of tickets back and enemy early cappers are already destroying the team with CAS - in case of Soviets - 2 decent players in Yak-9UTs can demolish around 12 tanks in a few minutes.
Meanwhile German CAS at 6.3 is flying brick Ta-152C3, at 6.0 it’s basically 5.0 Fw 190, and at 6.7 it’s 262 that deals about 3 times less damage per penetrating shot compared to Yak-9UT, which means Me-262 pilot had to be really damn great to score more than 3 kills before he gets roflstomped by absolutely cracked SPAAs (GL vs Sub I-II, BTR-ZD and tons.of other vehicles with real-sh*tter 3.0 1000 RPM 1000m/s 20mm).

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Loofah is slowly creating an echo chamber solely consisting of players who are bad at using Pz.IV, and ignoring everyone who does well with it (aka the ppl who can actually help him).

Tbh, calling it as I see it, the reality is actually much simpler, you are actively avoiding opportunities to change your mind.

I already posted statistics over several hundred matches. While those were the statistics of how I played the Tiger II, they also invariably reflected on the teams I was playing with, since no individual player replaces the team.

You had qualitative objections to these numbers. This is fair, but once you leave raw numbers behind to include qualitative judgements and opinions, then you cannot retreat into the excuse that my qualitative arguments are anecdotes. If you really want to dismiss all anecdote, then the discussion ends with the numbers, and it is demonstrably possible to get a near-70% win rate with the Tiger IIs over hundreds of matches post-engine nerf, period.

If you want to add qualitative back in, then the video I sent was in response to a specific set of claims. It is a video from a match that didn’t involve sniping, pixel hunting, or demonic possessions, and it served to show that it is possible to have a nuke-worthy match in the Tiger II without superhuman aim. If you have no interest in entertaining that argument, you basically just have no interest in changing your mind.

Part of what makes Spookston annoying on occasion to me is exactly that he always does this bait and switch. “Oh, this vehicle is garbage” proceeds to get 24 kills with it.

But also, I am very far from being at that skill level.

Sure. The LeK is a disappointment and let’s not even discuss the SPz. The only real option is the JPz 4-5, which is great but too situational to fill the mobility gap on its own, mostly due to the atrocious gun handling.

That said, “this highly popular lineup isn’t perfect, more news at 11”. I would certainly like it to get a mobility help, but it’s still a crazy good lineup that you can do wonders in.

American and Soviet CAS at those tiers tends to be very oppressive. However, sometimes this backfires spectacularly. Several times lately I’ve seen “Allied” teams CAS themselves out of the match. Kugels and Coelians (which are very frequent in this bracket) are eating good.

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My entire point is that the “boohoo, KT is great, why are you losing, scrubs???” approach is wrong, yet very prelevant in this forum.
I made this topic, because I noticed that it’s not “tank gud, German main bad”, but also techtree lacking versatility and teaching players very bad habits.

I have found myself trying to counter Su-100P racecar multiple times, and realising I have absolutely nothing at my disposal other than Ta-152H (eat +$-&#+ and 30mm HE, you absolute rats!!!), but I can’t spawn my plane when there’s just death all around.

I have also tried and failed to establish some kind of map control in M41 and guess what - I got shot to pieces by multiple enemy tanks doing exact same stuff. Numbers’ game.

Now, I’ve also used JPz 4-5 to counter Msta-S mobility. This resulted in me penetrating him twice, then hitting his roof while firing from above (this one bounced of course, lol) and then getting 1-shot, because Jpz 4-5 needs pinpoint accuracy to destroy that sh…oebox

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The opposite approach is equally wrong, the issue with both is simply that they lack nuance.

Ground RB is a mode about lineups. The Tiger II is a great tank. It’s in a lineup that is great but not versatile, like a steak knife – excellent to chop a steak, but occasionally the map rotation will serve you soup and you will struggle. This should be rectified with new additions to the lineup, and eventually imho it will. Until that happens, though, you can use your skill to bridge that versatility gap.

Most German teams don’t really do this, in part it’s their fault, in part it’s totally normal and physiological inexperience, and in part it’s because the tech tree is lacking high mobility options from the Puma onwards, especially with the egregious gating of the PaK Puma behind the marketplace.

It is worth focusing on what you can do to bridge that versatility gap, because it’s the part directly under your control – while for additions to the lineup we have to wait for Gaijin to supply the content. That is all.

It is the frustrating aspect of HEAT-FS. Part of the reason why I end up using the Tiger II so much even in uptiers is just that the round is so fucking awesome. I can work around the rest. I would much rather trust the gun. With the LeK I cannot trust the gun and its ammo. That’s why I dislike using it. With the JPz, it’s halfway, I’d say.

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