Why is Germany doing so bad - quick overview of WW2 BR range

Exactly.

“Holy shit there is a Jagdtiger on the hill somewhere to my 3, killing my team mates at 700m” is a problem for you even if I’m not actively shooting you, because it constrains your options. If you’re trying to contest a cap in the city, now you can’t skirt around the north side because you might expose your right side to me. You have to try and stick to cover from both the front and the right. It complicates your approach.

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Loofah will do anything but admit that he is the problem. He has the issues. He is letting the vehicles he plays down. I’ve never seen such delusion on these forums before.

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Loofah seems to think flanking is only when you drive to the edges of the map where you see no enemies and you have no impact on the game. The clip I posted earlier IS flanking - enemy were attacking B, I moved up and farmed them from the side. But because it wasn’t some useless flank, it ain’t flanking to him.

By the way, I’ll be muting this topic from now on. Germany doesn’t suffer. It’s not doing bad. Not wasting any more time on a topic that is grounded in the delusions of a player in denial of reality.

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They are. The Pz IVs are a one-trick pony and the only thing they have is good penetration, and that’s not unmatched.

Shermans are more than good. I was pulling back-to-back 10 kill games on very low level unexperted crews. Never had that ease even with an ace crew in the Pz IV H.

Unironic skill issue

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T-34 is not 10m tall, so at any distance beyond “point blank” the difference between where T-34s gun and Sherman glacis is negligible.
Seriously, are you trolling now?

I will turn off the “camera angle” thingie, indeed forgot abour that option.

Anyway, it’s hilarious that Gaijin thinks Soviets created some magical angle-defying round that turns Stug IIIGs armor into paper, as 30mm plates angled at 70 degrees are basically vulnerable at every distance.
At 60 degrees they should provide double the LOS armor. Do you know when they provide 60mm protection vs 76mm APBC?
At 67 degrees, lmao.

So there’s not a single tank you can rely on in the entire game. Noted.
Hilarious, not gonna lie.

Somebody forgot this is a game of probability. We can’t control all factors. But I’d rather stick the turret out and risk getting shot by T-34 than allow him to get whenever he’s moving towards, as the potential reward far outweights the risk.

Nope, it’s playing vs absolute blind muppets, who fail to scout you first then shoot you to bits with HEAT. What are you, US server user? Or are you getting some kind of preferential MM?

Anyway, this is the equivalent of typical German useless team getting pushed back to spawn - they fold and get shot to pieces.

Once again, for me a flanking maneuver is a way to surprise the enemy, not shoot them in the face, then go forward and shoot some more when they are clearly blind, you just can shoot them to pieces with any vehicle with a reasonable gun.
If that’s flanking, then any tank can “flank” as speed is completely irrelevant, you just keep killing them and move forward.
It may be surprising maneuver if the opposing team is clueless and/or you are a 0,1% landing perfect hits, but this has nothing to do with map design, if you were on opposing team, you’d get 1-shot through the MG port with 90mm APHE from across the map.

I think you kinda missed quite a few hints that it’s tanks that teach players bad habits and bad tactics and bad approach and also their weaknesses are hard to compensate for (of course 0,1% elite, squad players and owners of certain premium vehicles can succesfully avoid that).
In other words - a unique set of strengths and weaknesses makes the German players play the way they do.
Also I mentioned they are pretty bad. But not bad enough to cause the implosion of WR we see at many BRs.

Teams with germany on them doing bad has nothing to do with their vehicles. they have some of the strongest lineups in the game, with the panthers, tigers and KTs being busted at their BRs.

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Well, Tiger II oftenly meet modern stuff at that BR. At 6.7 (oftenly got 7.3-7.7) the match turns into WWII VS Post War/Cold War era technology.

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I play on the SA server and i dont have issues.

I would consider that ambushing.

I mean, yeah.

Speed certainly helps but i have flanked in the maus a few times. You just need to be able to get to their flank.

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The snail gives, the snail takes away. Sometimes the muppets are your team mates, sometimes your enemies, and sometimes you’re the muppet. Such is life.

Hurtgen’s northern side is full of cover.

I play all three servers, but EU and USA are the most common. I’m in the EU, so that is the server I’ve played the most on.

Bruh.

I guarantee you, the guys in that video that got 128’d broadside were pretty surprised.

No amount of flanking will guarantee zero frontal engagements, if anything because usually you will run into enemy flankers anyway. From the initial spot on row 1 you’re firing into B at something like a 30° angle. Then as you climb the hill, that angle keeps increasing until you’re fully broadside of the enemy.

“Flanking is only flanking when the enemy is paying attention” is a terrible definition. Flanking is flanking. Whether the enemy is paying attention or not is up to them.

Correct. It’s a PVP game, vehicles are balanced to generally face stuff they can shoot to pieces.

Correct. Just like any tank can snipe and any tank can brawl. They don’t all do it as effectively, but they can all do it.

Bro, it’s a Jagdtiger. It has good optics and good muzzle velocity with forgiving ballistics. How skilled do you need to be to hit an M51 broadside at 700m? Come on.

Like I said, I have criticism of the dumbing down of the maps too. But you can still get good work done.

I played mostly Germany in ground. It taught me some good habits and some bad habits. As I tried to become a better player I did my best to unlearn the bad habits. Anyone can improve, all that’s needed is time, practice, application, and acquiring knowledge from good players.

We also sweat white Monster from our glands and speak Enochian to angels in our sleep.

Same. It’s hilarious when you pull it off!

Exactly why the “germany suffers” factor exists xD

uuuuuuuuuh it`s a fair point, but the meta gaming on those BRs were and always will be Shermans with stabs. And even then the Swedish M4 which is considered best sherman out there still does not get any br changes, because poor players choose to play it often and dont get its stats to change drammatically.

Pro players can make BR change when they are the only playing the machine. Like T20, or the recent F-86 br change.

well i want to point out that it was first and foremost my first tank to play ground RB with. So considering it`s 1.57 you must understand that it was mor than, idk, 3k hours ago. I dont recall playing them recently, at least. So 1.5 at GRB when it’s BR was 4.7 and i was a newbie - that i consider an OP machinery.

Well also consider that they lack opponents. German 75s are literally the only their weakness, other machines are likely to get unpen or ricochette, and some HEAT launchers are considered to have minor impact on their performance.
Tho keep in mind that they are premiums, and are played for grinding silver, so - lets say, the KV-1B of Germany i got on the last lootboxes, and i just have much more experience now than i had back then. Plus they come with better crew and modules already open.

Tho the Churchill was my first premium machine, idk back then when it was 4,0 and never met strong guns it was just better. I never played since it got 4.3, i recall that.

About “trophies”, i would also consider this:

yes, there are not much battles yet, as i got it at the same event as KV-1B. But it also shows the 4.2kd ratio with entiregy german glass cannon, which sits at 4.7. Yes, it’s much more agile than panzers tho it shows that german also can do dirty, and shows that on GERMAN premium the KD ratio is much higher than even on strong trophies.

I thought of that for a long time, and i just cant consider a Chi-Nu2 a bad tank to be moved lower on BR. The Chi-To`s are a bit high if you ask me, but mainly because they are too big of a cardboard box. And i never had an issue with CHi-Ri, but 5.7 seems also too high for what it it is, tho it has no problems dealing with Tigers.

no? it has 75mm against 80 + 20 in hull :/
if there`s a difference its insufficient - Panzer has a bit better armor in hull and Chi-to has a bit better armor in turret

Well, thats a fair point.

yes, but also considered neglectable as its +5 pen and a randomly better damage.

fixed 6 is hardy a better optics, tho okay. lets consider it better

well the difference is also such a little that its neglectableon that BRs

thats a huge advantage tho.

So that brings us to: where Chi-To moves faster, the Panzer has better aim speed.
Tho being a huge box instead of small box is to be considered, as it removes much of positions and makes a Chi-To easier target.

then, comparing the Panzer IV F2 with Chi-Nu2:

Chi-Nu2 has:
Better penetration (that sure is better as early 75has less pen than next one)
Better damage that is neglectable
Better optics that is arguable

Panzer IV F2 has:
Better reload speed that is neglectable
Better mobility

that brings us to that they literally are the same tank, one moves a bit faster one pens 15mm more. But have a 1.0 difference in BR. And i can hardly consired the Chi-Nu2 a bad tank at that BR. Its one of the most fun to play japanese tanks at rank 3 :/

Also if we compare it with G version, it literally becomes the same tank. Same mobility, same rotation, same reload, same penetration. And a better protection to begin with. But a 1.0 difference in BR.

I would not argue with that, the 4.3 is a good spot for late Panzer 4s. And the J can be 4.0 as its turret rotation really is a trouble for CQC.

but why ping me?..

Germany at 3.7 is clearly doing fine, M24 is clearly balanced BTW. (LMAO, not!).
I had similar battle 2 days ago (or yesterday?) on Finland, we lost, because we were losing for quite some time but at the end basically all German players were removed by CAS.
Being able to strafe German tanks with 6 low-pen 20mm is hilarious.

its a glass cannon thats why its that br ? also if it has to be raised so should the M4A1 since its better armor better mobility for a worse gun which still is good

LOL - you just did.

I suggested Panzer H at 4.0 with Ch-To-Late at 4.3. And I’ll stick by that.

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And people saying the Sherman is worst than Panzer “meme” IV lol.


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Played Germany again. Drove out of spawn - blammo, Su-100P fully bushed up kills me.
Dude then proceeds to kill like 10 people within next 3-4 minutes (he was still alive and killing when I decided I don’t want to participate after losing my 2nd Ostwind II to enemy SPAA after a few minutes of trying to find the guy).
I scored 0 kills and just quit, again - felt totally powerless vs Soviet racecar driving around the city/rocks on “Murrican desert”, that was invisible when it stopped because it’s small and pay2win bushes are a thing.
Also thanks to sound scouting dude had advantage over anyone trying to find him (me), and this coupled with his way superior mobility meant he was untouchable - when I got my Ostwind around his previous position, he was already “somewhere else”. Of course the fact I barely ever see this map did not help, as typically in WT, the main “skill” in game is knowing 2-3 spots that allow you to score EZ kills and get the hell out if needed.
Basically the only way to kill him would be to spawn 2 Pumas working together as a kill-team, GL HF.
That’s what lack of any light tanks does to a team while enemy light tanks are armed with 100mm cannons and have super-low silhoutte.
This is Su-100P driver after a few minutes of burning alive (his predecessor died when KT ammo exploded on test drive):

I knew fire in WT was dogshit, but this is legendary stuff, sorry for being off topic.

BTW VK3002DB is way better than I thought, but there’s a small caveat - there has to be a team that at least PARTIALLY controls the map, so you can take advantage of very good forward mobility.
When you have no map control, the slow turret traverse and lack of turn make it a painful experience.
Anyway, played 5.3 Germany and had fun for 1 whole match, that’s something, right?

CHi-Nu-2 offers same glassness with less mobility and closely same firepower. Sits 4.3.
PzIVG shows better armor with same mobility and same firepower. Sits 3.3

uh, no?