Its not even that immobile compared to a Sherman or T-34. Its slightly less but not much. Its slower in top speed, but its responsive to inputs and turns and changes of direction, which is more than can be said for many other tanks in the BR. The Pz4 G and F2 are both more mobile due to being lighter and less well armoured if thats what you are after, at the cost of having a slightly worse gun thats still significantly better than the Sherman and T-34s guns.
the F2 and G have the same shell too, just slightly worse pen. If you can’t 1 shot things with the HE filler it has then I’m sorry, but that is 100% on you. I just played a game in it, got 10 kills and the only enemy I didn’t 1 shot was a KV-1 I hit in the engine for its first round due to having a bad angle, before moving to get a better shot and then 1 shotting his crew.
Enjoy fighting KV-1s at 3.7 with the sherman 75. I know it well - the chaffee is my most played tank, and there are definitely situations where it lacks. Even fighting T-34s you have to hit them perfectly in the turret frontally to pen them, UFP? don’t bother. Meanwhile Panzer 4 can center mass it without a single F given.
Speaking of the T-34s, the 76mm they (and the KV-1s) get is so garbage that I hate playing them despite how troll the armour layouuts on the tanks themselves are. you have to find weakspots on practically everything with those guns, I hate them. Heck the T-34s even have a longer reload than the Panzer 4 lmao.
The British get 57mm Solid shot on the Cromwell 1, (or the M61 shell on the Cromwell V… but with no explosive filler, which makes it pathetic). And Everyone else just gets copy paste Shermans/T-34s/Pz4s at the BR.
You shoot the turret and 1-shot.
At 3.3 to 4.3 russia has no tank really able to take on Sherman frontally, outside of the KV TD monstrosity that is, but that thing 1-shots Pz IV through the turret with 45mm from 500m away.
Seriously, it’s not even difficult, with stabiliser you have extremely easy time getting on target, but as a guy trying to make Waffentrager look good, because “2.2 K/D” (LMAO) your opinions are not worth my time.
It’s the entire reason why a Jumbo can be vulnerable to the Russian 85mm BR-365 APHEBC at very close range despite it being 101.6mm thick total at 47 degrees. Each plate (63.5 and 38.1mm) gets individually overmatched, and provides their individual slope multipliers against the 85mm round, which leads to noticeably poorer equivalent than if it were a single 101.6mm plate, even if it were cast, since blunt headed APBC projectiles perform their best when overmatching and their worst when undermatching.
But since Pz.IVs are basically big boxes and the UFP is angled maybe 10 degrees, this doesn’t change much of anything.
Edit: I should mention I’m ignoring stuff like APDS shattering which makes layered armor actually better.
You made it sound like it’s uncommon. It’s the opposite. Literally happens at every BR. It’s so common that it’s not even worth a mention. Vehicles like the J serve the function as a lineup filler. Though, Germany is so stacked at those BRs that it isn’t even worth filling the lineup there. Still, it’s a foldered vehicle these days, so it’s a choice for those who want to seek it out while the rest can skip it. Win-Win.
Balancing via statistics aside. You also need to factor in vehicles in lower BRs that will have to face the J if it does move down to 3.3. It really is in the right place. It’s like the bunch of T-62/T-55, etc, that the Soviets have at 9.0, some are just plain upgrades over others at the same BR - but they can’t move anywhere because the impact will be on those who have to face them if lesser ones move down to 8.7.
Edit: Fresh off the press - Panzer IV to 4.7, apparently:
tbh, I wouldn’t use 3.7 for Germany, because they’ve got this bad boy .3 away:
huh. That boomstick is fun and games, yes, i also loved it as soon as played it. But no matter what, them Panzer 4s are the work horses to fight and grind. And them 4H, 4J, 4G sitting 3,7-4.0 is ridiculously low for what they are.
its as skill issue related as can be. M10 is hugely overrated as easilly stomped with 75mm HE in any spot but center of the UFP. I myself even got oneshotted with 75mm HEATs that hit the gun, the track and TANK THAT WAS NEAR MY M10. The Panzer 4 can whistand such shots, and some APHE shots aswell. THe Chi-Nu 2 is the best example of german skill issue - the same as Panzer 4 F2 with slightly better cannon, it sits at 4.3 whereas better panzer 4s sit 4.0. Thats ridiculous to imply that german techs are somewhat less powerful than US or USSR on the WW2 field.
The M36 is more flexible, but that combination of low profile and crazy good gun for the tier give the Waffentrager advantages that nothing else can match.
Turret slightly angled? Bounce. Hit the overlapping mantlet? Bounce. T-34E? Volumetric and bounced.
As for Russian counters to the Sherman, the T-34s and KV-1s can beat all but the M4A2 at 4.0 by aiming for the weakspots (The M4A2 can be taken out through the machine gun port, but that’s not an easy shot). There’s also the SU-152, SU-85, ASU-57 and KV-2 for Sherman killing potential. Also the YaG, but I won’t count that one fully for obvious reasons.
2.2 is hardly sensational, I wasn’t trying to impy that it was, just that the tank is nowhere near “one of the worst vehicles in game” like you seem to suggest.
It’s also an interesting opinon to hold of a vehicle you’ve never played before.
What Gaijin did is that instead of having plates of armor that instantly shatter your APDS, there’s math behind it where every plate the APDS passes through basically reduces the residual penetration further, the exact value depending on armor thickness and the APDS generation.
And since this affects the residual penetration of the round itself and not the actual equivalent thickness of the plate, it leads to a lot of people being confused in protection analysis as to why their APDS can’t penetrate XYZ target even though the penetration number is way higher than the equivalent thickness of armor.
use your perfect weapon properly and not get dunked by arriving shermans and 34-85s :/
What a joke.
Germans are DESIGNED to UNLOCK the map if they somehow get later for battle than them Shermans. They easilly push the frontline with tigers and panthers, all of which are in any way more suitable for CQC than 34s, and their armor and cannon capabilities with the stabilization that comes from their chassis design let them land first shots in many cases. If anything, its the US techs that teach players to camp, as their stab works within 20kmh and the best Sherman can do is use that to quickscope enemies. As its practically useless against heavilly armored techs of germany on all distances.
This topic isn’t to be taken that seriously. The obvious answer to OPs question was all about the players that Germany attracts. There is nothing wrong with the vehicles they have access to.
there may be something wrong, however in most cases you can easilly say that their vehicles are not just balanced but straight up better than competitors, and the way germans choose to play that techs is basically the reason why “germany main” is practically a slur in WT Community.
I personally saw the
and already understood that the guy plays literal best vehicles at that BRs and still manages to say that they underperform, he just cant come around less OP machinery at all
Yeah, I certainly encourage anyone who thinks of themselves as a main to any nation in this game to go and take the time to play other trees in this game. Especially minor nations. It really gives you perspective on the challenges each tree faces, and also how good each tree actually has it.
M36 penetrates basically same things WT does, but it has over 2 times better power to weight and some actual armor and better gun depression and like 2-3 times better turret rotation.
WT is an extremely sad vehicle that’s only good at camping at the back, problem is, VK3002 can do that too, only better in most cases.
Your very mediocre K/D achieved by camping in some spot in a paper immobile vehicle is hardly a recommendation, as German teams have already plenty of ways to do that and they lose exactly because they do that (not like they have much choice when the entire map is locked down by much faster US vehicles, including said M36).
i mean your very mediocre 1kd for 10 games with m36 and 0 kills with 1 game on waffentragger also does not put you into position to call m36 better than waffentrager. if anything, i have better, close to 2 kd ratio on both of them, if you want to go that way. So its just you practically being useless if not using an OP machinery.