Longer range, longer duration Ground maps

This. Engine I have heard is difficult to make maps for too, which should be solved with long term investment when you are making the money they do. You have a one of one game that no one else matches, but have the worst maps of any game I have ever played in 30 years.
Why?

Yeah, you nailed it. The amount of progress on this game is similar to Star Citizen. Glorified Vehicle packs and some spreadsheet changes are called an update, they hype up the Star citizen suckers each time about massive changes/areas coming, but it never does and just like here, almost no actual content or large mode additions or other changes, because any changes to the engine incur massive tech debt. So maybe we can call this ‘War Citizen’ lmao.

And low tier also needs to retain the map size or allow SBMM to have bigger maps.
Any of the new tiny CQC maps should be BR1 at most. WW2 German doctrine for many vehicles recommend an 800m engagement range at minimum, sure that wasn’t always possible but it was reccomended for a good damn reason. Their armour sucks in CQC in most BRs and there in lies the German Team problem when all else is equal. Most maps you can’t do that range with BR2-4 stuff and its getting worse.

@T3ddy4
Adding vehicle assets and spreadsheet changes isn’t really an update when compared to most games. Look at Hello Games updates, it’s not even fair comparison in features/additions vs WT. Most WT updates are a vehicle pack and a minor spreadsheet tweaking dressed up as an update. Some bug fixes, etc sometimes. Bug fixes are probably the most updated part of the whole lot. If you like those ‘updates’, you should definitely play Star Citizen, you’ll love it.

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Same guy - also you didn’t “made” anything; and while I am indeed now contributing to the exact issue I was ranting about, it boils down to “if you can’t beat them, join them”. I see no fun in playing through a 6 vehicle lineup if you already know how the match is going to go.

Or are you going to tell me straight faced that you do enjoy it?

And what, if anything, does that have to do with this thread? Or are you one of those people who need to pull in all sorts of irrelevant stuff to attempt to make a point? You do have one, right? A point, I mean? No? Oh… okay.

Anyway. Go rouse your rabble somewhere else :)

I quite like Holland now I have played it a bit.OK it is stupid having WW2 tanks on a 21st map but that is a major failing of War Thunder anyway.
I think the main issue with Holland is the red line time out thing.

The river should be physically walled off or placed at the edge of the map if they dont want us to go past the River edge.The narrow constrains of the river is actually one of the most fun parts of the map and having it at the side of the map as a risky flank option is good but the way they did it with lame red lines is terrible and much hated as we know.

One issue with having to drive so far after dying is the shortage of game play time ,you just don’t have time to start again and that maybe why so many don’t bother to re-spawn a second time especially in a slower vehicle.
Simply we need era related maps not WW2 on big modern maps or Top tier on old WW2.

So after 12 years ,when will Gaijin address this or rather what do we have to do to get them to address this?

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In the past, you would reach higher levels and see that it was shit and go back and try to have fun in the second war again, nowadays you can’t even do that because the maps are garbage, the time is rushed for mini games, and it’s full of light vehicles from other eras and shitty artillery that swallows ghost shots, I’m disappointed, because it was once a game synonymous with realism but deep down it has nothing to do with realism, in a realistic CQC way, without putting historically enemy nations together with the same nations

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If you call tight corridor wot type of gameplay as realistic then you need to check your knowledge about “realism” dude.

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Define the average player .It may not be what you think it is.
This post was made for a reason but it shows how old the player base actually is.
It may be fair to say that many of those who want fast silly games don’t even play War Thunder as its too grounded in realism and technicality upon first glance.

And you expect a rant post to magically change anything? The 2 posts you wrote just single yourself out for other folks to poke fun at you. The fact that you decided on 1 vehicle and left does what folks expect you to do, which is being a liability. You’re not solving a problem you’re just making it worse. You’re setting an example. By being the example that other people will start following. The results of matches will result in a one-side winning by default. Which will lead to you or someone else making another post on the forums that has nothing of Importance and the cycle will repeat itself for eternity.

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I know very well that the Average player is generally an adult with a life and other time committments, but like i said, these players:

The Idea that the community is made up of kiddies with no attention span isnt something I have ever pushed, and although there is some truth to it, that section of the playerbase is probably pretty small, all those people are too busy brainrotting on tiktok to play games.

I understand what you are trying to say here, but the Dagor engine is built in house, and run by Gaijin, so you have no clue actually how much effort goes into adding things to the game. The Vehicle assets might not be so complicated, but the changes to the mechanics, the shell bursting simulation, the different functionality to the loadout screens, the new weapon systems and other systems that get implemented with different vehicles, custom loadouts for hundreds of different vehicles and so on could be any amount of time and effort, you or I have no idea. It certainly is comparable to adding fishing mechanics to no mans sky.

Firstly, this is what people ask for, so i’m not sure why you are surprised when this what is included, but this is also not really a true representation of what comes in each update. For example, in this most recent update we got a completely new weapon system mechanic, the GNSS bombs, we got a new UI setup for loadouts, the customisable reticlues system and a complete new system for damage to helicopters. All of that is more than just asset additions and spreadsheet changes, and there are most likely several changes Gaijin have made internally to the Dagor engine to accomodate all of this.

I have no interest in star citizen, never played it, probably never going to.

Just as a side note, i read the rest of your post and with what you are saying and asking for, it shows a clear lack of understanding about what War thunder is fundamentally. I agree in the general statement that there are plenty of bad maps in war thunder, but how about suggesting specific ways of fixing them, instead of just “bigger”, because then we will just have big poorly designed maps, and it doesnt solve the actual issue anyone has.

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None of us can agree with what War Thunder is fundamentally ,I don’t think even Gaijin can anymore.it’s trying to be all things to all people at the same time and starting to fail miserably.

It went from a favourite to a pointless nonsense I just skip now.
That really was one map they totally gutted.

An arcade multiplayer shooter. That is it, it isn’t a realistic simulator, it isnt a hardcore tactical team-based competative game. It isnt there to simulate realistic battles, it focuses on having playable gameplay instead. There are many aspects of realism to the game, but those aspects are (with the best intentions) not going to harm the core gameplay, only enhance it. Realism is ignored where it would damage the gameplay, and this is a good thing. So saying that “IRL the germans would always try to engage over 800m” shows a complete lack of understanding about what game you are playing, and how it is designed to be played, and how the mechanics are implemented. It isnt even a point, its wholly irrelivent to any discussion about changes to the game.

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If i had 1Ge for every time ive heard this or something similar…

That is kind of how I see it.Trouble is,it’s all become so directionless.Each player has to latch onto something that worlks for them otherwise why stay playing the game.

For me the arcade shooter thing is fine mixed with a WW2 aspect ,its a good balance.It a balance that is irradiated around 6BR so that is where I stop.
Now thats me ,so everybody must have their own take ,maybe they love modern tanks whatever
so the issue is do we separate it all at this point or just work harder to merger it all for some kind of perceived player base?

I mean we can all see the older WW2 enthusiasts trying to squeeze some fun and immersion out of this thing and we can see those who just want red and blue football teams and the highest score possible,so who do we appease?

So one side will want appropriate gritty and realistic battlefields for the era and another will be happy to play in a soccer stadium,hopefully one decorated with anime or manga

Which means what?

Longer games are not what people want if you are playing a strategy game like Civ or the such even against other people, that is how the game is advertised and played.
Warthunder and its other games ( some have almost disappeared without trace ) and Wargaming are set up as fast paced shoot em ups and advertised as such. Once you start trying to add layers of complexity and strategy it falls apart pretty quickly, it is a very very loose team game.
Simply it is not what people expect or how it is portrayed or advertised and it does not lend itself to a longer game setup, people will just sit back until the timer runs out, it is a horribly boring enough game as it is without that happening.

Yeah the game with a focus on realism and a mode called realistic battles is here to focus on arcade, I’m certain of it

I’d rather have that than a massive map where it takes 5+ minutes to get everywhere.

Then people wonder why Gaijin keeps ruining maps for the sake of three lanes CQC battles

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What maps have Gainin ruined? Off the top of my head I can think of American Desert and big Tunisia and that’s it.

Most of the bad maps are already older and in need of a total rework.

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and the total rework will be red lines to force three lane battles to appease people like you

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