@Apfelsator
Sir, what is the amount of months from November to June? Cause it’s not over 12 as you claim.
11.0 doesn’t face a team of 12.0s.
11.0 can, alongside 4 friendly 12.0s, see up to 4 enemy 12.0s.
War Thunder is a team based game, YOU are not facing 12.0s. Your team is facing a team of almost to exact equal numbers.
Mig-21Bis came with 9Bs, they’re called R3R and R3S instead.
It was only recently they were given stock R-60Ms.
I played 11.X yesterday. 11.0 is not 12.0, they can’t see limitless 12.0s, they are not compressed.
Especially not the 11.3s with AIM-7F, R-24R, Skyflash, etc.
Just cause 9.3 is compressed doesn’t mean everything is.
Fun fact: F-16A and Mig-19S, when below mach 0.95, dogfight pretty identically.
Yes, F-16A is a strong aircraft for a team, for which your team likely has one as well.
Well positioned actions of current range vehicles working together easily deal with them.
Similarly how a Mig-19 and Mig-21MF combo can easily deal with an F-5C and F3 Demon, and vise-versa.
alvis is a gaslighter who only posts here to make ridiculous statements and derail threads.
Alvis really likes saying he “does great” in a jet that he is almost negative K/D in. Does it a lot.
If the game actually gives you 4 12.0s and doesn’t simply put you in a game with 12 or 16 11.0-11.3s against 4 12.0s and 12 11.7s, sure! It’s very capable of doing what I just said.
11.0 is compressed heavily rn fighting gen4 jets that completely surpass them in every possible way by large margins. You are a joker.
I see @Italy_Suffers’s post is attempting to derail this topic with provocative claims that the WT community are all gaslighters and implying he’s the only intelligent person.
While claiming that people firing AIM-9Bs at 11.0 getting near 1:1 KDRs are all bad.
Apparently you’re not a good player unless you have a 2:1 KDR guns only at 11.0.
Also there are not 12 11.7s, not a thing.
F-16A and Mig-19 are equivalent dogfighters below mach 0.95.
The difference is F-16A can go faster, has flares, and has AIM-9Ls that make it 12.0 instead of 9.3.
I have my own MiG-21bis-SAU in German TT but, it is really questionable that they can win against F-16A/ADF in duel situation.
“B-b-but ARB is not full of duel!!” Is the most braindead and down to earth stupid thing. That’s because ignoreing 1vs1 situation is pointless for comparison of vehicles eath other.
Only ways for MiG-21s win against F-16A is being rat and pray that falcon players are dumb fuck.
@Apfelsator
Alright, I found my sim [3+ hours of gameplay] Mig-21Bis.
It was the Bis SAU, so I did play that one in 2023 as well. I thought I didn’t, and I thought the Finnish Mig-21Bis was the one I used for sim.
Here are those results using R-3s.
No death, 10 frags.
Despite me being trash in and prior to 2022, I have a KDR of 0.7:1 in air RB for Mig-21Bis SAU using R-3s and gun. I was also worse at being a fighter player then, as shown by the fact I absolutely destroyed air sim with it in 2023 for two matches before I went back to ground RB.
And for the Swedish Mig-21: 7 frags, 8 deaths.
With teams that left me with a <40% win rate in both.
So yeah, the only thing that I struggled with was teammates leaving me to die to 3+ enemies.
They brought up stats as some sort of way to dismiss my wisdom I guess; wisdom that largely isn’t from me but from thousands of other players I’ve learned from across 15 years of multiplayer games.
Here’s what makes a good air RB player irrelevant of what afterburning jet you’re in, emphasis on afterburning:
1- You stick near 2+ other fighters, they could be fighters doing a bombing run, as when they’re done they’ll be fighters. AKA be part of a wolf pack.
2- You stick to speeds of 0.9 - 1.05 mach during engagements, and only drop for ALONE enemy combatants.
Retain speed at all costs.
With those 2 pieces of wisdom, you will do far better for your team
Advanced tactics: Witness trajectory of enemies, and turn INTO their turn opposite 180 degrees.
AKA force a head-on.
Do this in a direction to where you’ll be speeding toward allies if you’re alone, and under threat.
An F-16A, no matter how maneuverable, cannot catch a Mig-21Bis that does this for over 10km.
All of this: Use air doctrine when able. This is a team game, so we must act like it.
I didn’t use my Mig-21Bis in its cap, I fought against Mirage F1s, F-4J/S, and Mirage 2000s using it… as a virtual joystick user.
Except lead turns are countered; I don’t have a name for the maneuvers I use, but it’s all around forcing them into a near-head-on situation where they have to exert more effort to get on your tail than you do to get on their tail or escape. Granted, fight or flight is a quick decision that’s made right before and at the “merge”.
As I said, every action has a potential reaction.
You have at minimum 5km of warning.
The slowest sustained turn speed is 13 degrees per second, at a speed of 300 meters per second, 5000 meters is more than 200 degrees of turn.
This is wisdom I learned in like 2021/2022, one of the years.
It was the first ever defensive flying maneuver I learned to use less flares and just get better positioning.
I’ve exploited this with the Q-5A the most, which is why I have so many destroyed ground targets despite being hunted by F-5Cs, F-104s, F-8Es, F3 demons, Mig-19s, and so on.
Q-5A is the worst Mig-19 derivative in the Mig-19 flight performance area, so its survival relies on team mates and a good head.
If you want to give the next F-16 you see a headache and you’re in an 11.7 or less, using aggressive defensive flying against them is hilariously potent.
It’s how I got two aces in back-to-back matches using F-4EJ Kai against Mig-29s and F-16s.
Your already high performance in many aircraft could be increased further.
Of course, I am not a teacher so my explanations are likely trash for you to learn something from.
Bro you are coping so much, it is so funny.
Mig21bis is outmatched on every single aspect by the f-16 (and it should be since its full br lower). But all the “knowlage” you want to sell us is worthless.
You cant expect random teammates to help you out since most of the time they will focus on their own.
As someone said if you want to be effective in mig 21bis you have to play like a rat and ambush other players.
The only thing mig21 can do against f-16 is to force reversal, or start at the 6 of the falcon, even then if f-16 pilot knows what he is doing he can as defyn says “drain your balls” and run circels around you.
Mig 21 is not bad, it can do good but it relies on enemy being bad or blond and it is no apex predator, but a support fighter that needs it team to stay alive.
The only time when mig21 runs trains over f16 is when mig is on low fuel, while f16 is not
They would be 12.3 if the top BR was higher than just 13.0, those MF have fox-3’s while planes at 12.0 don’t (only the F-14 has) and they still facing each other.
i never said 11.0’s face full teams of 12.0, i said they face 12.0’s and no, the top BR vehicle balancing isnt a necessity for the matchmaker.
the maximum amount of top BR vehicles is capped to 4 but that isnt a requirement.
there can and are matches where one team has all 4 of the top BR vehicles, while the other team has none and these matches have increased in occurance.
that this is a thing has been stated by gaijin multiple times before, latest example is this post:
note here that the post explains how the matchmaker works in its basic design, that isnt specific to the 11.0-12.0 BR that is the context of that thread.
so no you are wrong alvis, it is entirely possible that a team full of 11.0/11.3 can face an enemy team with 4 12.0’s while not having a single 12.0 on their side(or even an 11.7 for that matter).
this is how the matchmaker is programmed,
again you claim something that is not rooted in the actual factual situation of the game.
heck, there are even matches where the matchmaker puts less players on one team compared to the other, so you can end up with 3 or even 4 less people on your team, i’ve seen that often enough.
i know, i played 11.0’s before the changes to their stock loadout but again, that has changed years ago, further suggesting you havent touched 11.0(at least stock vehicles) in a long time.
and while its true that the mig-21bis(and its variants) only got stock R-60’s in an update this april, the change from R3S as stock missiles to R-13M’s was done in february 2022, and R-13M’s are much better then Aim-9B’s.
they can still be used effectively at 11.3(where the Mig-23MLD comes with them as stock missiles), i know because i flew the Mig-23MLD stock with it last year.
so yeah nah, another one of your claims that isnt rooted in the factual situation in the game.
sources here:
and here:
just because 11.0/11.3’s dont see limitless 12.0/12.3’s, doesnt mean they arent compressed.
again, as i pointed out above, thats not how the matchmaker works, just because the enemy team might have up to 4 top RB(in this discussion 12.0 planes), doesnt mean you are necessarily even have a single 12.0 on your own team.
just that sim isnt really that relevant to the balancing issues in air RB but i am sure you know that.
and in 2022 there where no F-16’s and other 12.0’s around, so the issue wasnt even there.
so your experience and stats from that timeframe also isnt really relevant to this conversation or the issue mentioned in the OP, the one this thread is about.
you are arguing general and basic tactics, this thread is about the issue of BR compression and how a particular BR range is affected by it currently.
you are denying that there is an issue of BR compression and your “arguments” of why you deny that the issue exists, is basic jet combat tactics? how does that make sense?
edit:
funniest part is you are suggesting forcing head-ons against 12.0/12.3’s that come with all-aspect IR missiles and SARH/ARH missiles, thats one of the worst things you can do in a 1v1 at that BR range against any half decently capable pilot xD