piss and balls
so basically, hope you catch their flank, and if you don’t, kill that gun and .50 cal asap
piss and balls
so basically, hope you catch their flank, and if you don’t, kill that gun and .50 cal asap
Yeah basically lmao
You can pen the turret ring and MG port, but you shouldn’t be forced to do that in a downtier.
Churchill Mk I simply needs to go back down to 3.0, anyone who complains about the armour must be forgetting about the AVRE at 2.7 which kills everything in one-shot but has shit range, or the Gun Carrier which has a far better gun and similar armour at 3.0.
I don’t even fight them because watching them trying to close the distance is hilarious
I can imagine the more evil of people would just try and keep them perma tracked.
What? It’s what I’d do lmao.
If your having issues Pening, i dont know.
if your having issues with post pen
Trajectory of the shell determines the post pen dmg. IT is AP without filler. the only post pen dmg you get is from spalling. of if the shell kept its form. changes can occur on how it shell Trajectory normalizes onto the armour. Which is why cuploa shots can kill commander on the SU85. instead of just passing through and exiting.
T34, Turret checks where there is a triangle, and turret ring. It can also cannon breach in one go. No access to remove crew in the drivers compartment. Fuel can absorb the 40mm on side shots.
M4A1… that thing is littered with weak spots. I find it hard to believe someone is having issues with this. look at its armour in the hanger, The green area below the turret. ALL OF That, its open game for the churchill 40mm.
M4A4 can understandably be more difficult.
Machingun should only be shot at if turret height is located below machingun; The shell needs to be Travelling upward for it to count as an effective shot.
White Box will only disable the Transmission.
the 4 Yellow box/circles are for effective hits. Mainly for crew members. ammo can be hit but wont likely explode, too much armor to chew through breaking the shell, leaving only the spalling. that armor is simply a bit too far away.
The machinegun on Turret_loader side can also be penetrated. Not recommended ,it is a much smaller target. Shell dispersion will get a good laugh.
Hence why I only circled the gunner sights. Even with shell dispersion, it is still a decent option, considering the useful areas.
The orange spot on m4a1,a4,a2 can all be hit multiple times to damage the cannon breach and eventually break it. If you have no other shot if thier hull down. This will reduce their shell velocity, greatly changing how much those 75mm cannons can penetrate.
M4A2
Good luck. Turret gunner optics are the only real choice you get from the front.
SU85
Shells will go penetrate within the yellow box, AND NOT slam into the internal cannon breach.
It is up to YOU, to fire a decent shell. Know the internal and these should not take more than 2-3 shots to kill. which is about the same for any other vehicle it comes across besides heavies and the M4A2.
Gunner & loader can be removed in one.
Commander in the 2nd from by the firing at the cupola or the yellow box to hit the commander.
If your playing arcade, Then this following image can be useful to you, when only the driver is left. YOU DO HAVE TO PUSH FROM THE LEFT. The shot doesnt work from the its Driver side.
Hopefully this helps some of you appreciate the rapid reload and abuse the 40mm can pump out. Yes it takes multiple shots for kills. IT will outreload almost everything you see. Losing a loader doesnt put you at a significant disadvantage, like it does on shermans and T34. You have enough peneration to disable to tanks. You have HE shells, open tops should not be an issue.
Howetzer He shell can kill Sherman+panzers from the side with its HE shell when aiming inbetween the tracks and the start of the armour on A1, other variants get a little side skirt, but it still works.
Im sure thier more way to uses for the 3in HE shells. Rather have smoke loaded.
keeps me alive, my teamates alive, and annoys the boyscouts having a bondfire.
Not going to mention the panzers, The cannon breach doesn’t get in the way, aim low on the turret cheeks, otherwise those optics or machinguns can abosrb the shot. Gunner and loader are also sitting, so aiming at the midline of the turret cheeks is thier head. if shell dispersion bring the shot up. its a bad shot.
If the shell dispersion bring it lower, cool, it gets the horizontal with it.
Panzer III M is a heavy tank against the 40mm from the front. its the only panzer that it should have a regular problem in a fair fight.
We don’t have to do this bullshit for any other tank in the game. A 3.3 having to aim for other tanks weak spots like they are a fucking T-80BVM
Driving a Pz.4 F2? lol just click bro they are deleted off the face of the earth.
Driving a Sherman? Slap that bad boy in CC1 and shoot first, nuke it with aphe.
Driving a T-34? Slope glacis and volumetric plot armour will save you, even if you fuck up so badly because the pilot is a russiaboo with 2 brain cells
2.7 MAXIMUM because the crusader mk2 has this same cannon and much better mobility to flank and aim for sides and stuff. And crusader doesn’t attract the enemy’s attention like a beacon with its presence.
Lol.
Churchill avre is 2.7
Churchill mk1 has better armor and a more effective gun. It should be a higher br than the avre
That’s insane cope
How am i wrong?
The two pounder struggles against stuarts. The mortar will obliterate anything as long as you are close. If you struggle to close that gap that is a you issue
I said “effective” not “powerful”.
Sure, the avre will kill anything within 150m. However, the reload is long, round is slow, gun is prone to damage, and the range is hyper limited.
I dont know how you struggle vs stuarts. The 40mm is very quick with good range and decent pen.
Ehh, range is so-so, it has a lot of dispersion and awful penetration drop off. Lack of filler doesn’t help. You just end up irritating crew members.
The penetration is not good. It’s a 2.7 cannon. You have to aim for the tiny slivers of weak spots. Maybe it’s a good cannon at reserve. Suggesting it’s “effective” is wehraboo cope
The ap has decent pen and is capped which helps. The aphe has bad pen so i dont tend to use it.
I say it is decent due to my experience in it. Not sure if you have used it. You just cant expect to aim it like a german/russian gun.
I used it on the crusader 2 and the saint premium. Not my most successful vehicles as I bought the starter pack when I was new but I had some good games in them later on. I almost never engaged frontally, always rat style, because I still thought the cannon sucked. The 6 pounder is miles better.
Yeah. I doubt anyone would say otherwise.
Only certain sections of the turret front are stronger. The rest of the hull is literally the same and unlike the AVRE it’s got massive weakspots on the turret front.
Though I do agree that 2.7 is too low. There’s no point to play the Matilda then. 3.0 is fine, same BR as the Gun Carrier which actually has a great gun but doesn’t have a turret.
Sorry, but this is terrible advice. What other vehicle has to aim for such specific weakspots against medium tanks and tank destroyers in a full downtier? Not sure why you’re even showing an SU-85, taking the Churchill Mk I at 4.3 is a recipe for disaster.
I have used the long barrel pz 4s as reserves for my panther D recently as part of the play 5 tier 3 games as 6 nations
I feel it performs much better than the panther Deven against 6.0 american mediums or whatever the br is of the t26.
It is quite capable. It is a glass cannon but so is every tank i played as britain bar the centurion and unlike british tanks, it got incredible reverse speed for hull down shooting on hills and peekaboo
yes but balance that with “it basically always sees Panzer 4 F2s, Shermans, T-34s, and regularly sees KV-1s.”
It probably could go back to 3.0.