Why hasn't the instructor for the F8s been altered to prevent wing rips?

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Even despite years of hearing how vulnerable the F8s are to wing rip issues, I was just not expecting how prevalent the issue really is now that I’ve finally unlocked the F8U2. If you attempt a full mouse/keyboard input turn at high speeds, your wing will fall off after about 1 second. This is intensely annoying when you’re playing them, but also rather annoying to fight against. I’ve had multiple F8s that I’ve gotten the drop on inadvertantly (Or maybe not) ripping their wings and killing themselves seconds before I got the kill, leaving them with a crew lock and me with nothing.

I thought my experience with the Lansens back when they had a similar issue would have prepared me, but the gameplay style of the F8s, being high altitiude jets that are often diving on people, and highly maueverable planes that benefit from turning with just about anything you see, just sets it up for constant wing rip issues.

For those who aren’t aware, the wing rip issues stem from an oddity of the flight model, if you snap into a max elevator pull at high speeds, you’ll initially pull about 10G, which is completely fine. However, after about a second, the Gs will suddenly spike to 14-15G depending on speed, which will instantly rip your wings off.

Now, I’m not qualified to know if this oddity is a realistic implementation of the F8’s actual flight model, or some error that has somehow gone unnoticed by Gaijin up until now. What seems obvious to me though, is that the instructor should be altered to prevent the plane from spiking it’s G loadings during these high speed turns. That’s the whole point of the instructor after all, to prevent players from making dangerous mauevers, like those that would put them into a flat spin, to help ease the issues of translating mouse movement in a 2D plane to the 3 axis movement of a plane.

It’s also an issue they’ve seemingly already resolved for the Lansens, as recently replaying them, even with all the structural boosting modifications uninstalled, I could not get it to rip it’s wings like it used to. Even a max G turn at low altitude at or near the red line speed wouldn’t manage it. Now, I have no idea when or how they changed the Lansen to fix this issue, but it’s clear they saw this as an issue and fixed it.

So, the question is, why do they not resolve the F8’s wing rip issues by doing whatever they did with the Lansen?

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And ofc a month later the cm didn’t even give a shit about it

the instructor has never tried to prevent wing rips from simple horizontal turns. That is up to you as a player.

then why does every plane do it other than the f8u2

Like which

literally every plane in game, even planes that shouldn’t limit there aoa based off g-force, such as f15(s)


also instructor does limit gforce to safe levels

I tested it on Ayit: 12G–>wingrip

It doesn’t happen to most planes anymore because they made the time you can spend in over-G status incredibly forgiving some time ago in an overhaul of the wing rip mechanic. In the past you could easily rip for example an F sabres wing if you pulled at high speed and rolled a little, to the point a lot of people uninstalled the boosters modification to prevent it, even mig-17 you could snap if you tried hard enough. But that’s all mostly gone.

As for f8u, it’s really only an issue around 900~ kph, so just remember not to smash that elevator when you’re around that speed and you’re good. It’s a lot better now than it used to be.

I really beg to differ, I’ve died 6 times in mine and each death was a wing rip despite being careful and knowing about the issue, Gaijin just doesn’t care enough to fix the instructor to prevent this sort of thing from happening.

Maybe that’s just because they’ve dumbed the wing rip down so much on literally everything that you’re you just haven’t had enough practice to really deal with it consistently. And besides, it doesn’t seem to have hurt your ability to do exceptionally well in it compared to any average player either. 6 times out of 39 doesn’t strike me as an issue at all, it’s just one little thing extra you have to keep in mind when flying this extremely potent plane (and that means as is and even as was way back on its release when it was 3x easier to rip the wing off by being careless for half a second).

What I noticed on the Ayit, and the F-8 is even more extreme to that, if you turn near max G-load, don’t think about to press a roll button. It produces so much G so quick, the game isn’t able to give you a warning.

Oh I’m having an absolute blast in it, it’s a frag bus, but I keep ripping my wings off or crashing out of fear of ripping my wings off hahaha

Still can’t quite believe that this thing was supposed to go down to 10.0…

I retract my statement, you can still rip sub 800 kph at complete random sometimes, and it makes the F8U intensely frustrating to fly, the F8E is a lot more enjoyable because it’s not killing itself at random.