Why gaijin make big maps

because it will basically be playing hull down fixing simulator till you a get a lucky shot considering the dispersion of the gun and doing so will jjust get you spotted and targeted by the whole enemy so guess what you’ll get nothing out of that, it’s not fun. The fun comes with playing with friends and in a squad, coordinating with them to defeat the enemy, kills give the real experience to unlock stuff not hiding in a ditch 1.5km from the fight sniping people.

yeah, i know it’s quite hard to understand from the prospective of a player that has been playing since 2014 without a squadron and only premium vehicles, dont worry i get your point of view.

popular youtuber could be spookston playing at 3am in the morning in order to get the easiest matches this world have ever seen because of the people awake at that hour and the matchmaking LOL. Popularity sometimes mean “i’ve the best editor and so you’re seeing the only 10 best moments i had in 100 matches”. the only numbers i see are victory ratio and K/D ratio, not followers/subscribers on twitch/youtube.

Sorry but that sound to brutal skill issue. If you dont know do nothing more is your problem. I can snipe, advance using the terrain or flank depending the tank im playing.

Im playing since 2013 and obtain my fist premiun 2015 or 16. Im playing mostly in RB with practically ALL nations. You only played Germany cmon.

OMG you are not even close. Really you should read before write. Im talking about poll with votations LOL.

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if you play the wide version Poland you can literally drive for a minute and a half to get within 200 meters from the cap.

so me playing in hull down from a spot to another, making pings on the minimap as much has i can to increase the situation awareness of my team, trying to destroy gun breachs and barrels right and left to help my team advancing the line and dying from a guy literally 100 meters away from a friend that is probably playing with wrong audio settings and cannot hear the enemy engine or even without a headset(yes, someone told me that and i still cannot believe it) it’s my fault. fuck me i used 6k hours of my life on the wrong game. oh no wait that’s why i joined a squadron so at least 4 out 16 are coordinating eachother. It’s insane how when i play with friends i die less and win more.

and i get that, you dont wanna get spawncamped after 5 minutes and you just want a relaxed game but playing long range you’ll just end up in tunnel vision. Is it really big maps the solution?

Yeah so this is a complete and utter load of lies.

This is a WORLDWIDE game. Just because it is 3AM where you live doesnt mean its 3AM everywhere else.

If you are in the USA, 3AM eastern time is prime time for me, and the rest of us in Oceania, Australia and NZ. You know what else it starts becoming prime time for around then? China. So you find a LOT of chinese players on at that time, and im sure you know how everyone likes to complain about the stereotypical Chinese cheaters, yet I still do just fine.

If you want to have a solid debate, grasping at straws like that is not the way to do it.

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It can take around a minute and a half to get to the cap from spawn on sweden as well, whats your point?

None of this is specific to long range maps. Bad teammates are going to be bad no matter what. People playing with bad sound settings are going to be more effected on short range maps where hearing engine sounds is more common and more important too.

When I play in a squad with friends I win more and die less often too, again this isnt a specific long range map only phenomenon.

The opposite is true. Playing long range forces you to be aware of your surroundings and constantly watch out around you. On a city map as long as you arent trying to drive through a crossroads you only have to look directly in front or behind you down the street. Its much easier to tunnel vision and its why its so easy to just sit around a corner on a city map and wait for a clueless enemy to drive past so you can blast them in the side.

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The exact same thing happens on smaller maps. You need to be aware of where people might be/are going to be, and you have to act accordingly.

Large maps often have issues with having power spots, and too many sight lines. You also can’t see/hear who shot at you until you are already dead, unlike city maps.

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how can that be true if u’re shooting a guy in hull down that keeps moving all the time dodgin your shots or ur just engaging long range all the time. i’ve killed so many players that were hiding in a ditch fighting long range.

Of course you do, but small maps have the issue of not enough options on where to move. You can only come from so many directions and its very easy to set up on one of those limited routes and blast anyone coming down it, where on a more open map you can move around a lot more to avoid that.

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Sounds like you are the one tunnel visioned because you are focusing on the guy in the ditch and not the one flanking out wide to get side shots on you.

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That’s not a small map issue, but a Gaijin map design issue. Gaijin is very bad at adding variety to places you can go, but a handful of maps succeed. Rhine, Fulda, and Maginot are all quite good at having multiple routes available, and they are better with smaller team sizes too.

No i’m not, after 3 shots i just get bored

My point is: do you wanna drive even more than that by getting even bigger maps?

Maybe you should try to play at that hour and see how many nukes you can get…you would be surprised of how things change

@Flak_Dancer Of course i only play germany, i didnt give this game a dime, the few premium vehicles i have i bought when i got the 75% discount coupon and were the strictly necessary for squadron battles.

So two players mirroring eachother in the movements at 1+km with enough time to dodge eachother bullets is skill issue?

… Yes? Thats the entire thing I am arguing for. I dont care about driving for a little bit, it allows me to move around and adjust my position to suit based on how the battle has evolved rather than spawning and only being able to come from one of a few routes as most small city maps force you to do.

I literally play at that hour primarily. I live in New Zealand. My prime time is literally around 3am Eastern US time.

If you really want to make unscientific feeling based arguments like that, then fine. Because on weekends when im free from work, I normally play around late morning-early afternoon my time, because I have in my experience found that time of day consistently has the easiest games to play and win at, and is absolutely where I have consistently gotten the most nukes. Guess what times those hours coincide with? Yep, Prime time USA.

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there’s nothing unscientific here just my five years continuos experience(Edit: i count from 2015 to 2020, the other years i havent played constantly): in EU the hardest hours to play are from 1pm to 4pm and from 10pm to 1am. it has always been like that: i have my high-kill games and victories in a row in all the other hours of the day and the hardest games in those 2 periods i specified. I play on EU and CIS servers.

I have 12 years of Experience in War thunder, and my entire gaming career more years of experience in… every single other online game I’ve ever played that doesn’t have an Oceania region to play on.

since USA is the next closest region usually, thats the region I play on, and USA prime times are usually the easiest general times to play.

and I do it with the permanent penalty of 200ms ping.

Edit: speaking of 200ms ping, thats another reason I prefer long range maps especially at top tier. You know how often top tier fights at close range are won by “whoever fires first wins”? Its rediculously common when you are having to fight at close range. And since Im stuck on 200 ping, the answer is NEVER “me” in those fights.

its much less common at longer ranges because of things like shell flight time allowing the server to catch up to the fact I’ve fired my gun while their shell is still in flight, and the fact its much rarer for you both to see each other and fire at each other at the same time on long range maps.

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Thats what tanks are designed to do, to maximize there effectiveness. Not roll around point blank range or rather lets call it dogfighting in tanks. Even the soviet designs with there low profile and very thick turrets. They may have some disadvantages in other areas but even there they would have more benefits then in city’s where all is negated.
Your the guy that trys to cut with a spoon, Knifes are for cutting spoons are for soup.

So dogfight in air, dogfight in ground dogfight on sea. Retarded. Instead of having distinct gameplay differences throe the modes its all the same. Keep the small maps for arcade then. RB bigger maps SIM huge maps. The higher you get the bigger the maps should get. The higher in BR and and in complexity of controls.

WT is making it self pointless with all added features.

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yeah i know that even by just playing on russian servers with 84 ping but you can still win against that: just prefire before going into the corner, i’ve done it several times.
I get your point but still why should they change something about the maps just because someone is forced to play with 200ms, that’s a small percentage of the player base and a geographical that has to be fixed by someone else.

They don’t have to change maps for people playing on high ping.

I have put like 20 replies in this thread as to why I prefer large maps before even bringing it up. Its not even a primary concern, it was an afterthought I thought of as to why I naturally prefer them when mentioning the high ping.

I checked your stats, you have 17 thousand games in arcade, and… 973 in Realistic. And all are only in one nation.

I’m not sure that discussing map rotation in realistic modes really matters to you, since the gameplay in both AB and RB are so incredibly different. I can see why you’d dislike long range in AB, I’ve tried some of my RB flanking and sniping tactics in arcade, it doesn’t work and it sucks. But it isn’t relevant to RB gameplay.

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that’s because you keep asking for more realism, just stop this game-ruining escalation. It has already happend with Escape From Tarkov with its new armor system released in genuary. War Thunder is ment to have a good percentage of realism while you’re asking for a simulative game with your “that’s what tanks are designed to do”. War thunder is supposed to be a realistic answer to World of Tanks with destroyable models and killable crew not a completly simulative game and in the end A GAME. A GAME is supposed to be fun and to allow you to do something you would be able to do in real life. The more simulative you’re gonna make it the less players will play it and guess what in a pay-to-win game less INCOME. SQUAD is a simulative game and guess what it has less than 20k people playing instead of 190k of WT so you have to keep the balance between amount of players playing and realism otherwise you will make a p2w game that is not able to sustain it self.

Edit: it’s like when you asked for volumetric shells…yay more RNG ricochet on already overpowered russian tanks com’on. you want realism? look at the new models they added on 2s38 and puma it makes them so fun now, right?