Why gaijin make big maps

Did those polls include a large portion of players not on the forums?

Small maps are better because Gaijin can’t design good large maps. Players will prefer smaller maps because of that, just look on Reddit and you will see many players who prefer them.

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Since big version of Maginot Gaijin just use this base for create map LOL

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To be fair… Sun City is also just Dubai/US city design. But yes, I really don’t like these maps

I’m not seeing any specific similarities beyond “is a city”.

I’d love to see the classic floor-mat-city as a map though, it’d make a great April Fools map at least; it definitely needs to have the “simple” and “bright colours” aesthetic too.

 

And really, this sort of insult-based, patting-oneself-on-the-back snark is worthless.

See, anyone can do that. And it contributes nothing of value.

From Hundred to thousands of votes, this is very old discussion.

Small maps are good for arcade and low BRs (4.0 or 5.0 max)

A small group of players.

I just look reddit and i ve seen exactly the opposite a lot fo people boring of the same trash flat small urban map.

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if you make big maps it will just be “oh look at me i’ve been driving for half an hour and i just got shot from the other side of the map because my team wasnt looking” or worse “i’ve been driving for half an hour and i’ve found no one great game!/ yes! one kill! now i’m gonna need other 30 matches to get the repair kit”. I srly dont f****** know why people have been asking for big maps since at least 2018, it is the worst idea you realistic guys have ever had. If you want a SIMULATIVE gameplay @P1tZO just play simulative matches and dont bother realistic players or arcade with your “in real life would be different”, it’s a game for christ sake it’s ment to be fun and in this case with some realism in it! if you want realism just open the door and get out. jesus christ…

it’s like the same problem with realistic matchmaking: one friend wants to play russians tanks and doesnt have time to research other nations, another one wants to play germany and another one americans tanks. Result: 10 mins of queue to just drive then get shot from god knows where maybe even twice and go back to the hangar. THINK ABOUT THE GAMEPLAY BEFORE ASKING FOR MORE F******* REALISM!

Prove that War Thunder has enemy infantry.

Prove that tanks are on rooftops.

Is basically you do LOL.

They’re quite good up until atleast 8.3.

The players who want larger maps are the smaller groups.

I find that it is 50/50.

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Small city maps??? hell no.

Thats why the actual map desing is a common complain in all forums, right???

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@Flak_Dancer people complaining on the forum is less than 5% of the player base.
i seriuosly dont get whats the problem with city maps: go lane by lane, be sure it’s clear, shot. city maps are basically like playing a CS:GO match.

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I dont know where you taked that number but for Gaijin the votation in this and russian forum is the only they takes, just look the last mechanic poll.

The problem is not a city map, the problem is when ALL maps are city maps.

Are you really comparing a tank/planes game with a fps ???

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do u know how many votes are on the polls? i’ve been around since 2015 and of 190k players at the peak hours i can for sure count less than 20k people discussing on the forum. Yes, i’m comparing this game to an fps game because from the tank prospective trust me is not that far, to be precise TACTICAL FPSs. I’ve been playing it like an fps, i’ve done squadron battles from 2015 to 2020 with 3 different squadrons and reached top 3 twice, top 5 twice and top 10 at least 5 times. i can agree that maybe there are to many city maps but long range engagements will just ruin the game.

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The ones that are good in the first place are good until there. The ones that are bad, are bad at all BRs.

“On the forums” We are a small section of the playerbase, and I believe that the majority of players do not want large maps.

also rebars and other stuff, even barbedwiere can get in to sprokets and tracks and imbolize a tank, a brock or stone large enougth can do it. Tanks have and still do fall quite offten in cellars, pits and so on. Even more danguerus in urabn enviorments then in the open. Hull down is the desierd postion for every tank. It covers you weak spots and emphezises on your stregths. Soviet design or Western. Changing postions only under full cover. Nothing can be done like that in a city. Even preparing postions is night impossible. It easyer to dig a hole in dirt then asphalt or throu rubble.

In WT its simpel. Your lower hull not mather what model is exposed, ranges are under 100 meters so everything pens and armour is almost usless, IFV´s only advatage is mobility and they need to flank, hide to do there job effectivly. They cant in city maps. They always face tanks face on. Espacily in RB and AB. SPAA needs long ranges that are clear los to be effeictve, they cant in such small canyons, CAS can simply carpet bomb areas without any counter exepct for other airplanes.

The danguers are plenfull in citys, in the open you can evade by driving away. In city good luck. There is 5 or more guys behind you. Its even more easy to get boxed in. and and and.

And looks like thats is enough for Gaijin. I seen a youtube poll created by a popular WT youtuber with more than 50 k votes!!! and was completely ignored.

Maybe Arcade but no RB. In CS all players move at the same speed and the only diference is the weapon are you using. Here we have dozen of diferent vehicles and even planes. No CS and WT are completely different worlds.

And???

Why???

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Like i said, looks like for Gaijin is enough. Gaijin create his poll here not in redit or youtube. If 500 hundred said yes here and 100 said no in redit gaijin just going to use official fourm poll.

Arcade players maybe but no for RB player base. Just look here, a topic created in RB section but is full of arcade main saying lager maps are bad…cmon!!!

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Oh get off the grass.

Firstly, no one said they have to use the same map pools in arcade and realistic. They use completely different maps for Air Arcade and Air Realistic, the same can be true for Ground. Along with this, Sim mode uses the same map pool in ground as RB, I have played Advance to the rhine in sim mode, it sucked.

Secondly, its not half an hour to drive to points on big maps, come on. Theres like two maps that require a larger than average amount of driving and they are Red Desert and Pradesh, two maps you only ever see once in a blue moon anyway and only at tiers where everything is fast MBTs with Laser rangefinders. Quite frankly, it takes about as much time to drive from spawn to cap on Fulda as it would on a map like Sweden or Breslau because of all the corners and intersections you have to navigate through to get there slow you down, even though the physical distance as the crow flies is shorter.

If you are finding yourself getting constantly cross mapped on large maps that is entirely a skill issue on your part. You are taking bad routes and not using cover or concealment correctly. The fact you in the same sentence blamed your teams for the fact you are getting killed like that is pretty obvious proof of that. Maybe if you took the time to learn how to play on big maps instead of giving up immediately and going back to your safe space city maps you’d have better luck and probably end up finding it more fun in general.

The reason we are asking for big maps is FOR THE GAMEPLAY! Because gameplay on small maps ESPECIALLY at top tier is literal garbage. Think of it this way: at top tier, EVERY SINGLE VEHICLE is at least as fast as the literal fastest light tanks avalible below 7.0, which makes those already cramped maps feel incredibly tiny. Along with this you basically dont have to worry about shell drop until ~800m in most top tier MBTs, further decreasing the relative “size” of these maps. I have to predict shell drop when firing from B to C on advance to the rhine in a WW2 tank, I dont even need my laser rangefinder for rhe same shot in an abrams.

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A headset is all you need. Not even a good one either. I got one for free from my father who got it from where he used to work for free. Probably almost a decade old and works wonders.