Tanks in urban environment are last resort, not something desirable.
How come ?
Tanks were not designed to fight in urban environment and their strengths are severely diminished if doing so.
To quickly review design of contemporary tanks… Armor is suitable to protect only form the frontal arc, while city fighting requires all around protection.
Roof armor is usually very thin and tanks are vulnerable from attacks from elevated positions.
Main guns does not have sufficient elevation to target elevated positions.
Tank can’t use their mobility in urban environments, and are prone to ambushes, IEDs, etc.
With limited visibility might not even spot incoming thread.
Urban environment is Hell of Tank combat.
You are making lot of assumptions based on nothing…
no it is relevant because the people that make tanks do it in such way so they can work in the said doctrine. if the doctrine was to put tanks in urban environments why dont they have stronger rear armor or roof armor etc
if the doctrine is long range support it’s gonna have mostly frontal armor and better turret armor and if you take the tank made for long range doctrine and put it in urban environments it’s not gonna do as good
Alright, I guess I’ll have to be more specific. Infantry does not exist in WT. Anti-tank weapons (mines, rockets, AT guns, manually placed charges, etc) do not exist in WT. Urban infrastructure not being built to support tanks (you will not fall into sewers/basements/etc) does not exist in WT. And so on.
If you look on Reddit (more casual players than here), you will see that many do not enjoy larger maps, and they have their own reasons for that.
I suspect that the players who aren’t here or there prefer smaller maps due to the quicker and often more balanced gameplay. No one enjoys sniping for an entire match, because Gaijins map design encourages camping.
did you read my post? its about WHAT task tanks were made to do and in WHICH environments
im sure you realize that doctrine does not solely consist of only infantry
I wish there were more big maps where you can play tactically instead of the 500th city map that only rewards those with really good sound systems or cheat software
False, most of the polls created show small trash urban maps as most hated or disliked, example American Desert or the removed White rock fortress.
Maybe you interest in spread lies is because you are arcade player and you want the entire game become in the idoitc brother of wot with stupid small maps and battles of 2 minutes.
Did those polls include a large portion of players not on the forums?
Small maps are better because Gaijin can’t design good large maps. Players will prefer smaller maps because of that, just look on Reddit and you will see many players who prefer them.
I’m not seeing any specific similarities beyond “is a city”.
I’d love to see the classic floor-mat-city as a map though, it’d make a great April Fools map at least; it definitely needs to have the “simple” and “bright colours” aesthetic too.
And really, this sort of insult-based, patting-oneself-on-the-back snark is worthless.
See, anyone can do that. And it contributes nothing of value.
if you make big maps it will just be “oh look at me i’ve been driving for half an hour and i just got shot from the other side of the map because my team wasnt looking” or worse “i’ve been driving for half an hour and i’ve found no one great game!/ yes! one kill! now i’m gonna need other 30 matches to get the repair kit”. I srly dont f****** know why people have been asking for big maps since at least 2018, it is the worst idea you realistic guys have ever had. If you want a SIMULATIVE gameplay @P1tZO just play simulative matches and dont bother realistic players or arcade with your “in real life would be different”, it’s a game for christ sake it’s ment to be fun and in this case with some realism in it! if you want realism just open the door and get out. jesus christ…