They’re not. Even when they used to be 8.3, they were underperforming.
Coming back to this, I’ve been grinding a lot in Sweden and cannot share your experience. I currently sit with a 2KD in the vehicle and find myself often just barely running out of ammunition before I get nukes. When played as an Ambush tank, it excels. The slow acceleration doesn’t matter if you get into a position early to be a nightmare.
We need decompression everywhere.
In saying that though, yes, it would certainly help spreading out the Chieftains:
- Mk 3: Keep at 8.7
- Mk 5: Move to 9.0, give it the missing LRF (already bug reported) and the missing L15A5 ammo.
- Add the Mk 5/4 at 9.3, L15A5 stock and L23A1 top ammo.
- Khalid: Keep at 9.3, 5/4 gets better firepower and Khalid gets better mobility. Add L15A5 as top round.
- Mk 10: Move to 9.7, remove the stock L15A3 and make L15A5 the new stock ammo, remove the L23 (it’s fake) and replace it with the correct L23A1, give it a tier IV modification that turns it into a Mk 11 with TOGS.
Above is assuming decompression.
I’ve been noticing for a while now that there are a lot of Western tanks that are slightly lower in Br simply because they haven’t been given the bullets they should have. For example, the Chieftain Mk5 should be equipped with the L15A5, which is marginally superior to the A3, and the Chieftain Mk10 should be equipped with the L23A1 since the L23 doesn’t exist. The M60A1 RISE should be equipped with the M774, and the M60A3 should be equipped with the M833. The Shot Kal Dalet and the Magach 6M should be equipped with the M413, and the Merkava 2D with the M428. The AMX-30B2 Brenus should be equipped with the OFL 105 G2 or even the OFL 105 F2. One thing is clear: Western tanks of the early and mid-1980s were poorly protected, but they made up for it with very good ammunition and, above all, very precise aiming systems.
On the other hand, and continuing with the topic of ammunition, on the Soviet side, both the 100mm 3BM25 and 115mm 3BM21 rounds should have better penetration at 60°, since they should have the same 60° penetration calculation as the 125mm 3BM22, since all three rounds use the same tungsten alloy cap and the same tungsten carbide core.
Even with an improved L15A5 and LRF chieftain mk5 would br 9.0, the L15A5 as far as im aware should have similar statistics to the current L23.
Correct me if im wrong.
L23A1 in mk10 will move it up to 9.3, as per the Bug report it should have it , don’t make the TOGS a mod, makw the MK11 a tank foldered with the Mk10.
Like t64B
So 9.7.
Might as well just add the Mk11 itself for a 9.7 Chieftain instead.
Decompression already happened for 9.0 as well.
I said decompression. No point adding a separate Mk 11, literally the only difference is TOGS.
Which is a BR increase.
L23A1 adds 0.3, TOGS adds 0.3 minimum,
I mean, sure, fine?
I’d like Mk 5 to not get APFSDS but get it’s LRF
Mk 5 with APFSDS would be a different vehicle. The Mk 5/4.
The regular Mk 5 couldn’t fit the rounds into the racks.
Disagree. Sure you can go hull down in Mk.10, but you’re not helping your team in the end. You can farm some kills but the initiative is with the enemy tanks that can actually move. It’s why I don’t enjoy using the Mk.10.
I’m currently using the Chieftain Mk10. I find it to be a decent tank that holds up pretty well if you only expose the turret. The only negatives I find are that it’s a bit slow, which makes it harder to fight off BMP and BMD spam, and the fact that it’s missing the L23A1, which makes engagements with T-64s and T72s (especially the M1) pretty tough to overcome if you’re facing them head on.
It’s a strong effective tank. I took it out a couple months ago and did aight:
I think I’m just used to taking the initiative in 279 (aka contesting and capping points), whereas with the Mk.10 I had to be much more cautious moving anywhere because you’re getting out of that position fast. If you enjoy that more reserved playstyle, it’s fine + you can uptier Falcon/ZA-35/ZT3A2/Warrior for situations that are too ill-suited for the Mk.10. It’s an enjoyable lineup with those uptiered vehicles.
I was more annoyed at some of the light vehicles eating the L23 and shrugging it off, which can be a bit awkward when it’s something like an XM800T coming to say hello to your lack of mobility. You also don’t have the big Soviet machine guns that can save you against some light vehicles up close.
I’m using the lineup with the Chieftain MK10, the Shot Kal Dalet, the VFM5 and the Chieftain Marksman. All three generally work well, especially the VFM5 with its DM33, while I notice that both the Chieftain is missing its L23A1 (in reality the L23 bullet doesn’t exist), and the Shot Kal Dalet (1984) would be missing the M413 (1985).
The Mk5/4 fired APFSDS? how?
Exactly what I said.
the MK11 should be foldered with the Mk10.
Remove L23 from the game as it has never existed as far as any real documentation goes, give the MK10 L23A1 make it 9.3, introduce the Mk11 with TOGs at 9.7 and it’ll be like the T64 + T64BV
Which realistically would put its BR up to 9.7.
Thermals tend to put the BR of a vehicle up / down.
T80UD 10.3 T80UD for china with thermals 10.7
You are if you hold a flank or prevent the enemy actively taking half the map?
you mean the 14.5mms ? or the 12.7s?
Mk 5/4 modified all the ammo racks to fit L23A1.
Got a source for it I can read? cause weren’t MK5’s turned into MK10s/11s?
EDIT; Found some, thats awsome af
Yeah, mostly sounds better in theory than practice. Often with the teams I get at 9.0, I prefer being in a vehicle that can get in there and cap points. But it can be a valid strategy if done correctly. I posted a video of how it is often not helpful earlier this year. Guy in that battle was hull down and was picking off anyone on my team that tried to approach him. Problem was, he chose to hull down in a position that didn’t stop my team from 3 capping him. His only hope then was to try get a nuke or move his slow-ass out of the hull down position into a city that he had given us time to set up in. So yes, the whole hull down thing can be great to farm kills, but not always getting the win. If you actually take the time to set up in a position that denies vital (aka caps) territory, sure, but I guess not every map provides that hull down location you like at the exact location you want it.
Either. 14.5 for light vehicles. Roof mounted 12.7s (some light vehicles die to 12.7, some don’t) for helicopters. In fact, China really brings the goods at this BR by giving its MBTs not only a roof mounted 12.7, but HE-VT rounds for the main gun. As we’ve discussed before, yes the Chieftain MK10 not having such things IRL made sense for how it was used, but it’s tough when you’re used to having such things on other nations vehicles at that BR, to then not having them.
Edit: Just to reiterate, I do enjoy the Chieftain Mk10, but the mobility issues keep me from using it more often. If you like its style of play, I’m sure the mobility is less of an issue for you.
