I’m below multipathing height as the missile comes in, and continue at that altitude while it passes me, but the explosion as it hits the ground behind me is still enough to somehow kill me.
I get it’s the combination of angle and altitude from which it was launched, but that makes it way too random. There is no more bullshit feeling than having your missile get multipathed easily while the enemy still somehow gets the hit.
It was a poor choice on gaijin’s behalf in the first place, and should be rejected as such, We as a community should not allow them to charge more for a single pack than a whole AAA game, that is abhorrent and sets a new precedent of laziness and complacency through the whales who prop them up
Which I don’t understand how this work. If it’s a top down attack, should an increased angle fully remove reflections? The steeper the angle, the less reflection right? Is that modeled in game?
The viggen’s RWR is a sound based one, the threat library and advanced detection features would require separate modelling to correct, not just the addition of a digital RWR
its apart of the U95 ECM pod which originally i neglected to care about for in game, but guess where the SU-34 gets its present rwr
a pod
Also yes, the entire system is sound based with a few flashy lights which im glad i do not need to memorise
I also can’t figure out where the target info for rwr would be shown besides maybe the cockpit map
in an ideal world gaijin would spend time modelling a unique system with accurate sounds but given how long it took them to do SPO-15 then I am not hopeful in the slightest
Most certainly and its why i think the current multipath issue is as bad as it is, poor decision combined with slow fixes if you consider rwrs fixes bc after all notching isnt as easy as a few flares and a turn and some planes simply suffer bc of poor modelling (BOL) and nothings improving, especially as theres no ECM jammers or anything like that
Uh… I dont think it removes it, but instead the missile just hits the target when enroute to hitting the Multipath. Which is why MP can be semi-unreliable if there is a significant alt differences.
You can also sometimes get missiles to come down at an angle if you manually loft the missile quite a bit. Use to work well with SARH, but doesnt seem to work quite as well with ARH.
Not a shaped charge, a directional warhead. It’s a system in which the warhead is able to direct the blast towards the target instead of just creating an omnidirectional boom.
But technically the missile shouldn’t be missing in the first place, so I don’t have a problem with multipathing not being a “get out of jail free” card anyway
I dont have an issue with MP being removed, but at the same time, dodging a missile, for it to explode on the ground near you and still killing you, is annoying.