I’ve found with extremely grindy games where you more or less play solo, as in not with a group of friends, it is considered a “safe space” for people. I asked a simple question today in chat at the start, why a rocket tank is just spamming his rockets because I thought it was a waste of ammo. It was coming from behind, like he was still in the spawn location. I was immediately lambasted for “being bothered by what people do in a video game,” which is essentially what that player is feeling about me talking in his game. I tried to explain why I thought it was a valid issue to ask the question, and I was met by repetitive responses of the same nature by the same player. Some tried to chime in and answer, saying he’s artillery, to which I replied rockets aren’t artillery. I get that the player was trying to say he’s lobbing rockets from range, but I gave a technical answer saying it’s not artillery because the sound is clearly from a rocket tank. I can understand a tank functioning as artillery, but not from spawn at the start of the match with limited ammo. I was met by other responses that suggest he has infinite ammo which I don’t believe. All the while, the guy having the meltdown is constantly accusing me of what I’m accusing the rocket tank and him of doing. He then accuses me of projection which is impossible for me since he’s stating the same identical accusations back at me after I send them his way. Some people just aren’t suited for conversation and take offense where none was directed.
I often join matches where the rocket tank instantly spams all his rockets, and I’ve wondered if he was shooting hail marries or just loves the sound effect. The one tank I have with rockets only has 2 volleys of ammunition, so it doesn’t seem prudent to waste it at spawn. This could just be my noobness, but I don’t see how that warranted such offense by parties not even involved. Maybe he too spams rockets like a kid with a toy. Who knows…
In my experience, people that hate communication in game are the most toxic. I don’t consider players that lash out in anger to be toxic. They are just frustrated with their grind. In war, people are cussing up storms and livid at their own men sometimes. This is generally meant to get the men to form up and fly right, but most grindy games are for a certain crowd to “unwind,” and they see this anger as demoralizing. They attach a label to it: “Toxic.” It’s laughable. If you were in a foxhole too afraid to get out of your hole to advance as ordered, you’re probably going to catch an ear full. I don’t mean to suggest all anger is successful at achieving results, but it does work. If people that hate chat want to argue on the % of success, it’s irrelevant. You don’t get penalized in game for trying something in your tank, so why should you get penalized for trying something in chat? I have often turned a match around by tossing a bit of trash talk out to get people to wake up. In a combat game of any genre, it should be expected that people are going to get angry. Snowflakes getting voting power to install chat restrictions just diminish the game. I have seen it happen to good games. They die the tighter chat restrictions become. The chat haters go on enjoying it, but the queue times get longer, and it becomes “their” game. Then they complain about queue times like it’s the dev’s fault. lol That to me is toxic and non-inclusive. If I yell at you for doing something I think is a bonehead move, and I’m right in doing so, even if I’m wrong, I don’t want you to quit. I want you to do better. If I’m wrong, you should be more than capable of defending yourself and explaining to me what I didn’t understand. If your go-to response is to report me, that is toxic to the health of the game. Competition is what attracts people to these games. You start limiting how people can participate, and you start killing the game for people that make it competitive.
If by chance you’re a monk that has mastered the art of silence, good for you. It’s just a strategy. I don’t fault people for being silent. I fault people that actively perceive enemies on their own team for simply trying to develop some banter, ask questions, offer intel, or trash talk. Often times people enjoy seeing people get angry despite reporting them because they think it’s the right thing to do. I find that incredibly toxic. Why would you ban someone you enjoy? Chat was dead. An angry person livened it up, and that’s… terrifying to you? Hurts you in some way? It’s absurd.
I think it’d be a great addition for a post-game lobby that can be switched off for players that definitely would never want to enter it. Hopefully moderation would be extremely laxed as people would be going in with the intent to let off steam or just discuss the match which may involve a disagreement. The reason why people don’t say GG sometimes is because you can’t enter to type once the victory or defeat screen pops up, so you’d have to be quick about it. Even then people are gunning for a kill after the buzzer.
I have since found the Calliope and test drove it to discover that apparently it is “infinite” rocket ammo with a large carriage count. Still seems silly to spam it in spawn especially on a map like Japan. Not sure why I’d get so much flack for asking what’s up on a 10k GE tank I’m likely never to own.
@Exocetta
Everyone is busy suffering and most WT players are toxic sociopaths, so… consider it a blessing.
This to me is exceptionally toxic to blanket label an entire playerbase of which you’re apart of as a condemnable collective. You do touch on the fact that I mentioned as well though, that most people are trying to grind on top of enjoy some competition and reflex training. However, I still find you to be the toxic one in this whole thread, and I’ve seen similar antics from you in other threads. People shouldn’t be condemned for trying to elbow their teammates in the rib. People shouldn’t be condemned for trying to jab the other team. And if you think lashing out in anger at someone is toxic, go get some hockey players fired from their team. When you have a competitive game that boosts adrenaline, you’re going to get some outbursts of masculinity. It’s healthy. Putting restrictions on this release is only going to make it bottle up and cause problems. Every time a game adds restrictions, the toxicity count goes up higher than it was before the restrictions. It becomes a game of abiding by the Terms of Service where the player weapons are automated report systems. Nobody is here to play that game. We’re all here to play warthunder. If you want to play the Terms of Service, you’re a toxic warthunder player. That’s just a fact. You don’t care about the health of the game. You care about your own health which is actually your problem, not the guy trying to do cool shit in a video game that gets angry when he sees some stagnant, lazy, afk, sleepy players focused on their xp grind or even just people with wildly different strategies. Quick paced, short matches, loose matchmaking… it’s going to create some oil and water type scenarios. You just have to accept it rather than control it. Communication is entirely natural and healthy for exploring and understanding what the differences are.