„Why Does It Seem That *War Thunder* Players Never Learn?“

“Sometimes replies provide the best evidence without realizing it. You tried to contradict me, yet displayed exactly the behavior I described: impulsive, one-dimensional, without analysis. Failing to distinguish between content and surface isn’t an argument, it’s a lack of intellect. Your comment doesn’t demonstrate disagreement, but intellectual emptiness — the inability to process information, question it, or even grasp what it’s about. I sincerely thank you for unintentionally embodying precisely the type of player I was criticizing.
By the way, I had two level 100 accounts that I deleted because of people like you.”

Sure, I had dozens and my grandma had dozens too. Don’t we all?

I asked a question as part of my analysis. You are the one that gets impulsive now.

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I am always the man lost in the desert there.

I am not going to take a fake account or puppet serious, so I rather check out what is going on. Especially with people bashing other players. We have plenty of those characters here, but me and my grandma didn’t delete our accounts because of people like you. We just wonder why you need one account after the other?

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I usually play light tanks so I don’t really bother contesting middle points. Sometimes I rush middle and cap and leave. Mostly just flank. Mozdok has a great flanking spot.

a picture of a door with the caption " man this match is going well ! "

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Tbf, in Air Sim (3.0-5.7 bracket) we do get coordinated flying even without comms. All that’s used is “Follow me!”, “Cover me!”, “Attention to gridsquare”, “Leading for Landing + Reloading/Repairing” and smoke and it works pretty OK.

I never join voice chat and yet often find myself coordinating with my team at a fairly granular level using just the above tools and setting up each other for success.

I think a significant part of this is culture/approach/why people play.

In example you provided I think its less of a culture/approach reason and more that you play prop tiers which simply is slower and you dont have to relay as much info.

Granted, Im not sim player, but ive been trying out props more lately, and theres barely any communication happening at the start beside usual arguing over who gets to bomb which base.

For dogfighting with props, quick messages on radial menu are more than enough given how the encounter plays out.

Its only after most of the players die down and you have to actually relocate between encounters where I find myself actually communicating with team with use of chat box.

For ground, its entirely different. You simply dont have time to type out the neccesary info since the encounters are way faster.

By the time I finish typing out to my team mate that “theres panzerhaubitze looking at us 500m away, bearing 190, on hill, behind yellow house”, said panzerhaubitze will kill us both. You simply have to relay too much information in too short of a time frame when it gets to ground.

Even when I play with my best bud and were on discord (and thats assuming hes already done ranting about his ex) the coordination isnt perfect, despite both of us being veterans and knowing the maps well.

Theres…ummm…ehhhhhh

  • friend was killed by IS-3

yeah, that!

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Go to B/C, get easy caps and then flank onto A
Best with the Zaza-35 and you get a nuke :)

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