In actual sight lines that allow you to do anything than be useless to your team? Or aren’t occluded by a Thousand Tree’s, or buildings. Or in Area’s that aren’t just in the open to everyone that isn’t directly infront of you? Or are only 200m away from the front line where if one tank dies you aren’t even able to snipe because you get flanked into oblivion?
OR even more importantly, aren’t horridly modeled positions that FORCE you to show your lower plate to shoot at anything because the Only Hill setting the Map designers know is level 10 in Roller Coaster Tycoon.
EDIT: Sniping is dead mate, even the Mods and dev’s don’t want us doing it.
That statement was one of the most ignorant things I’ve seen from any “official” figure in any game I’ve played, ever. That guy got blasted in the comments.
As for sniping, many maps will still have routes that you can use to snipe from while keeping your hull down, Mozdok is a nice example.
You can easily come here early game and counter-snipe people on C that are more-or-less pinning your spawn down, all the while watching for any aggressive plays on your side of B cap, usually giving you extremely free OHKs on T-tanks.
You can move up using a ridge line below that small road to the right. After you’ve transitioned here you’ll have better sight of C and any snipers remaining there, while getting better sights into enemy routes to B.
If you want to be more aggressive you can push further. If you come here successfully you’ll have C under lockdown, with plenty of routes to B being cut off as well. If you’re feeling extra you can spawn camp them while being hull down. At this point all enemy CAS will be looking for you, so you’ll surely get smacked right in the forehead by something eventually.
Every single russian MBT at high tier requires more accurate shots than their NATO counterparts.
If you think about it, it’s the same thing as the time-to-kill concept in FPS. In war thunder, the first pen usually wins and getting that pen requires a lot longer if you’re shooting at a russian tank (TTK equivalent), with the exception of the 2A7 and 122 of course. And don’t get me started on bushed up russian kitties
That alone is enough to give them a decisive advantage, but it wasn’t enough of a crutch so they also add Vikhrs with dual fuze, overpowered IRCM, Pantsir, Kh38, autoloaders that eat rounds, ERA that overperforms… List goes on and on
More mobile, more ammunition choices (including HE to easily cripple/kill any hull down tank), buffed depression, still able to aim down in the rear arc, can lose a crew member without the reload rate doubling, smaller silhouette, smaller weak spots, protected breech (T90M), covered in clown-tier ERA, overperforming stabilizer…
I don’t care how much better the 2A7 is than the 2A6, it’s still inferior to the BVM and T90M. Russian players only disagree because they’ve never had to aim for weakspots before
That is why the Challengers keep getting shafted, they are the ONE tank that can go toe to toe with a Russian tank, So Gaijin just keeps nerfing them to make sure they are easy kills for their oh So precious Russian Whales.
Same with my Leclercs and Arietes. If these devs weren’t biased, then tanks that have subpar armor should have either a lower BR or a better dart that can lolpen things like T80s, like the Ariete used to have before it got power crept into oblivion. But they’ve gone mask off recently.
As someone who mains Sweden I can only speak from experience and as it may sound hubris, my thunder skill stats reflected but simply, I’m just better. I had to deal with the fact that at any BR my tanks can’t get hit. I mean I’m used to basically getting one shot killed every given br. I just have to be smarter, faster, or lucky. Trying not to be arrogant and say get good good or anything, but there may be a common denominator.
If you think one nation is better than another, start from the bottom, build up and see for yourself.
Id agree under certain conditions, but some nations just get shafted at top tier. Between the horrible compression, gaps in capabilities (like decent top tier SPAA) and how tanks are modeled. Some nations really dont stand much of a chance.
I have legitamately seen the suggested tactic for Britain at 12.0, to run the Fox, Scimitar and Desert warrior, and just spend the game scouting and CASing because the Challenger 2 is simply not worth taking.
It needs an armour overhaul, 20-26 round ready rack, reload rate buff and a few other things to make it a worthy 12.0 or it needs to drop down 2-3 BR stops. Its hard to justify the CR2s to be any higher than about 11.0-11.3 at the moment.
Yeah it’s worse than either of those. Also an AlvisWisla/Razervon groupie or alt disagreeing with me is a telltale sign that whatever I said was correct so ty for confirming.
I disagree with you just based on the fact that I have never seen a single person say that the 2A7 (which is widely considered the best MBT in the entire game) is worse than any Russian tank. Go ask any competent WT player, and they will disagree with you.
That take is now the wildest take I’ve seen on the forums today, just barely out doing “all aspect missiles are a gimmick”.
122 and A7 still require more accurate shots. Russians have much better protection from the side and T90M has cope fantasy armor on the breech. Also the damage model is rigged in their favor with rounds disappearing or getting eaten by the autoloader module.