Your stats maybe, but for many others in this forum (especially some well known individuals who like to use word ‘skill’) they were brought up as they should.
Personally I mostly use them to check playstyles.
I don’t like this “your stats are bad, so your opinion doesn’t matter” elitism, but when somebody claims to be experienced using CAS in Ground RB and his stats show that he has a total of 30 airspawns, all of which are Tier I biplanes, while having a total of 300 ground RB matches played, I think it is fair to consider that claim to be false.
Same goes for people who say that campers are invincible without air and their stats are around 1 K/D in tanks.
Well…1 is perfectly balanced. :p
Not really as when talking about player statistics You need to take into consideration his experience (look at his stats overall and see how this vechicles compares to others).
If we were talking about vechicles without humans controlling them, then ye.
I don’t enjoy it. I play it for the better RP rewards.
I was recently bought back to arcade by a friend and found the “chaos” fun.
Like I’ve played the Black Prince in arcade lately and found it far more playable there then anytime I tried in RB.
I stopped playing Ground RB way back when they implemented the respawn point system. It didn’t work then, it still doesn’t and 90% of all the complaints/problems with GRB are because of that system. There’s nothing wrong with planes in ground battles, as long as they are done properly, currently in GRB, I would say it is anything but that. If they did tanks more like Naval does for planes, I think the world would be a better place, players in RB would play the game/objectives instead of the respawn point system, which is what it has evolved into now.
Side note: back then they also implemented the “list” for Sim tank battles, meaning you could no longer choose what nations/BRs/Rank you wanted to play, you were subjugated to this list. Before that I was playing Sim more and more and enjoying it very much(even tho I had hell trying to fly, thank god for the Stuka and it’s air spawn . . .lol)
Point being, they implemented these new “mechanics” without any testing that I recall and have just let it roll for ages now with very little changes. There is very little continuity between the various modes, especially planes & tanks, naval being the exception as RB & AB are not all that different and the speeds do not vary near as much. I play AB planes & tanks & RB for naval. Main reason, I have never enjoyed Air RB and the previously mentioned additions to RB & Sim tanks turned me away years ago . . . until those change for the better, I am not likely to play anything but AB tanks . . . and that’s too bad . . the old RB & Sim were actually very fun . . especially compared to what we have now
For me, the fact that AB is soooo fast, zero skill, and horrifically unrealistic kill it for me. If I wanted to play a realistic game I would play WoT. In realistic there is strategy, there IS a method to the madness, in Arcade, there is nothing but chaos, you press W speed into the front lines, and sling rounds ate the first thing that turns your cursor green. One of the few Arcade battles I had played, I was in a well armored low tier Italian tank, I got swarmed by about 6 tanks, none could figure out my small but present weak spot and I spent the next minute slowly reloading and sending 1 kill shot straight through each, so horrifically un-engaging and boring for me.
A kill in arcade feels cheap, worthless, the product of no effort. If you want a kill in Realistic you have to be aware, protect your sides, pick and choose engagements, and plan ahead. a Kill in RB feels well deserved and inspiring.
While Arcade mode excels in accessibility and fast-paced fun, Historical Battles shines through its realism, strategic complexity, and immersive authenticity . It rewards patience, skill, and historical appreciation, making it a favorite for players seeking a deeper, more challenging experience.
I really dont think youre right in saying that, from plenty of time in both, Arcade is extremely fast, ZERO strategy or planning, noone knows where weakspots are, and simply fly out of cover and shoot what moves.
In realistic unless you want to be evaporated after a maximum of one kill, you MUST use cover strategically, plan engagements by picking and choosing who, where and when to shoot, and about the only time ANYONE holds W is at the very start when people rush to entrench points. 9/10 the only time Realistic come close at all in attitude to Arcade is top-top tier where the tanks are as fast in reality as arcade WWII tanks are.
based up the simple time that everything can move massively faster, slew the turret 2x as fast, and thus dip and dodge even if they weigh 70 Tons, and nobody has to have any skill aiming, just point and shoot when its green, arcade cannot reasonably called the same as arcade, assuming you actually play ground instead of air. dedicated ground players cannot speak on what air is like, and vice versa.
I wasn’t talking about ground forces:
But let’s examine ground forces. The differences between the gamemodes are even less pronounced than in air battles. The map designs and mission designs are the same, hell even SB still uses the samt mission types.
Ground ab isn’t nearly as chaotic as air arcade and ground RB isn’t as boring as air RB.
I would say the ground modes are much more similar than the air modes.
As soon as people understand that when it comes to the ground we have AB, AB+ and AB++, the better
In fact, my motivation was simple at the time. I like to collect medals. The multiplier for killing enemies in this mode is 2, so I can speed up the progress of medal collection. But now the updated player profile almost destroyed me. Alas, who can understand my despair?
They won’t, a lot of ground players don’t play the air part and if they do mostly only one mode.
They cannot know what they have no perspective on.