Arcade and Realistic are two completely different modes, and IMHO one is not necessarily better or easier than the other.
I genuinely just want to learn to like playing Realistic, but at the moment I just find the gameplay really slow and generally boring, so therefore the question of what it is that makes some people prefer Realistic.
In a thread where things like “older”, “can’t be seen easily” and “slow reflexes” are brought up, you might not want to come to the conclusion that it is right to look down on players that prefer different play styles than you.
Those are exactly the same things that give you an edge in Arcade. You can and should develop skills beyond relying on a green crosshair without having played RB. People who scan enemy tanks for 30 seconds do not win matches in Arcade either.
I really wonder what this pretentious and elitist crap about your “we”, “you” and “one of us” is. There are good and bad players in all game modes. They just emphasize different things. Thanks to popular YouTubers there is plenty of footage that shows that there are enough “of you” who are blind, deaf, don’t know weak spots, can’t use the rangefinder, rush in blindly or sit behind cover or bushes the whole match for 0 - 1 kills.
Realistic was the keyword at one point. Arcade is a great blast for five minutes and a nice introduction for the kids but I hated the aim system telling me when to shoot and not to .Its good but its pretty dumb and gets tiring after a short time, same with the air game.
Realistic early on had a WW2 feel ,it had correct markings ,well made vehicles and felt quite real. Depending on how near to the battle zone you went was how much action you saw.
But a level of realism is key to some people ,I guess you could argue that military model making is boring or visiting a tank museum is boring too.
Lucky for you the realism is dying in Warthunder and the GRB is becoming Arcade.SIM is just getting written off the page.
Fast and dumb will be the motto of this game before long.
Hmmm, I wonder where they came from ah yes :) Arcade. You’re welcome, please take them back.
Man, they’re not reporting these comments cause what I said is offensive to them. Which it isn’t, it’s just they have a level of refusal to learn.
Quite right, the incentives to play for those who wanted a little realism have almost disappeared. The game has become boring and tedious garbage, where after four games you already want to close the game, but you keep playing for having to get new tanks.
The maps are no longer funny and are almost all garbage, the CAS is unbalanced, the SPAA is nerfed, the penetration model is horribly modeled (I would dare say that even the WOT one is better done) and the damage model of the game is something extreme (the designer of the damage model would have to be sentenced to 3000 years in prison). The game needs a complete change in maps and damage and a rebalancing of many of the tanks, especially they need to make the HEAT damage realistic, HEAT -FS and ATGMs, which as they are now are nothing short of useless, being stopped by any hole in a tree and even doing post-penetration damage that is completely random and generally extremely small for a bullet of that type.
“You folks”. Yet again, you are trying to divide the community into different groups while placing yourself in the better one which is not justified, because…
…you cannot. I’m not sure if you are aware that your stats are public. Your K/D in Arcade is 0.9. You trade one of your tanks for one kill - barely! You must clearly struggle with both of the two things you brought up yourself (against Arcade players). So if we throw “one of you” into Arcade to “wipe out many”, we should probably rather go with OddBawZ or Spookston and not you, no offense.
The 0.6 K/D in RB that ULQ_LOVER mentioned and that you conveniently ignored? That is also you. In RB you pretty much need two vehicles to take out one.
So basically, you do not just get manhandled by RB players in RB, but also by a good portion of bad Arcade players RB (you are the one who claimed they are there), and last but not least also by Arcade players in Arcade.
Ironically, you are the prime example of the player you do not want in RB.
We all started somewhere and even if you are good at the game it’s hard enough to get good stats with rookie crews and stock tanks, but your attitude sure is… unique and inappropriate.
Because some people have fun using their brain.
But, to be honest, in the last years realistic battles got more and more uninteresting with smaller maps, sniper spots removed etc.
so unrealistic that i stopped playing since a few months now, the last changes were just too much.
The only funny thing is that the greater the lack of talent on RB, the more he tries to emphasize the role of this mode’s configuration as a silent excuse for being just cannon fodder there :D
When was the last time you have played RB? For years this is not the case anymore. Games are over in less than 10 minutes.
The most fun I had was through ambushing and being unpredictable. Aka not being seen, waiting, circling around the map to always be able to get sides and rears to shoot at
Interesting thread.
I found it interesting that several RB players stated that they find RB easier. I can see why.
Also people claiming that “arcade cross tells”… It doesn’t, unfortunately. Neither will you pen when it is green nor will you not pen when it isn’t green. It is very inaccurate and often better ignored.
Havent’t read anything about ULQ-settings here. Is that still an issue?
I only played Arcade for the first few matches before RB was unlocked. I instantly hated it. The mechanics of Arcade make flanking or hiding alot harder because ppl can see you without any efford and it realy feels like some shooting booth with little strategic value.
I started RB as soon as it was available and i never looked back. I have to rely on visual and audio clues (granted that some engine sounds are just bad) to find out if someone is nearby.
I agree but I think I might have got better at GRB sooner if I had played more games of Arcade first. You get used to being in close proximity to the enemy. GRB allows me to be the natural War Thunder coward I am. A good player needs to get used to surviving in the spotlight as well as sniping and hiding.
It is also good training for using SPAA and even CAS to an extent.
You get to know the path enemies take and where they hide and gather.
Easy to miss this in GRB if you are not being observant, and you learn the hard way quite often. Good arcade players deserve credit.