Why do you like ground Realistic?

  • no markers makes more vehicles viable
  • I’ve always preferred the SP system even with it’s flaws
  • being able to use aircraft you have unlocked yourself is pretty neat
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I prefer the more realestic feel of vehicles. Not all tanks feel like Ferraris. No icon saying “here I am shoot me.”

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I don’t.
I hate tanks. They are ugly, boring and useless things !

Can spawn more than the 3 ground vehicles of AB, and aren’t shown on the minimap all the time.

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Precisely because of what you said.

I like to be able to flank, maneuver, use the terrain, vegetation and obstacles to camouflage and conceal myself, etc… instead of having tags constantly revealing everyone’s position.

Besides- realistic physics. In Arcade, tanks have 3x times higher engine powers and turret traverse speeds, they feel like toys to me instead of actual tanks.

Plus the penetration viewer is misleading as hell and annoying to someone who knows what they are doing xD

In short; I like to feel like I am in a tank in a battlefield with other tanks, not playing a Call of Duty Shipment match with player models that are only tanks in external appearance!

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after playing 11.7 for a few hours, Shipment felt bigger than WT maps

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If I wanted to play an arcade game, I’d play Space Invaders.

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I got into war thunder in general to play a more immersive/realistic game than what I was used to regarding ww2 stuff. Sadly that atmosphere has been lost over the years and what is left is an arcade+ game even in realistic/sim.

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Neither low tier nor high tier is static given current meta. The only way you’re finding battles that are static is around 6.0 where super heavies come in to play and it takes ~3 shots average to destroy a tank.

Ground vehicles offer very dynamic engagements with flanking and I have more of an attachment to tanks than I do planes. Realistic means no assisted aim making concealment something to think about and the general “skill” of placing your shot more of a thing.

cause arcade is horrible

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For me, it is due to two factors.

First, based on my experience, arcade ground game modes frequently require fast reflexes; while accurate aim is important, having a fast reflex during brawling gives you a significant edge. I have a slow reflex; therefore, the realistic ground game mode helps to minimize this disadvantage.

Second, realistic ground game mode provides more dynamic gameplay, which means that the functions of the individual vehicle classes are more pronounced. Light tanks have more duties to perform in realistic ground game mode, such as flanking and scouting, resulting in a greater impact on the overall match. In arcade ground game mode, light tanks are really challenging to play (at least for me), as everyone knows where you are, and peaking out to take aim is extremely risky since being lightly armoured translates to low survivability. According to my limited experience in arcade ground game mode, many players simply use Soviet heavy tanks due to their better overall armour. In realistic ground game mode, however, I may use light tanks more effectively to flank highly armoured opponents early on without being spotted.

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Arcade is fun, RB gameplay for me tends to cause more frustration. It’s pretty much a proven fact that arcade mains tend to be the happier bunch, I have a lot more fun in arcade than in RB, but definitely not top tier for both game modes. CAS at top tier ruins it for me.

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arcade is extremely silly and i cannot take it seriously, that i agree with

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You want speed, we don’t. There’s a reason why we see you arcade players as inexperienced which is almost always our expectation.

Sim and RB rely on skill, reading your enemy, learning their flaws, weak points, sound cues, etc. It becomes a lot of 2nd nature aspects over time. So if you throw one of us into GAB we perform, at wiping many out. We don’t blindly charge into a fight.

I stand on my point which you report cause you do not enjoy us stating the facts. So you decide to abuse the report system which will eventually lead to staff needing to manually reading this knowing there’s nothing here that’s inappropriate.

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  1. No go-cart performance of tanks
  2. No enemy markers
  3. No Aim assist
  4. Combined arms
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I started playing tanks in arcade, but after a while I switched to realistic, since for me not using markers and having to use your sight (while the game does not make some tanks invisible to you) is what gives it something different to the game.To play War Thunder in the arcade, I prefer to play WOT first.
Although I admit that I’m having a hard time playing realistically as well, as soon as you go past the WW2 tanks the game becomes a completely garbage RNG in which skill doesn’t matter, you just kill when the game wants.

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I loved these posts. Arcade bad, realistic good.

Realistic for almost professional people who could be enlisted in any army as a tank operator hahaha.

Arcade for fools who don’t know what good is and weren’t enlightened yet.

One more day the forum.

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Yes, you’re right. After about 7 BR, ligth tanks start to become IFV with auto cannons, and unlike in Realistic, they are almost completely useless in Arcade. Not so much because of their armor, but because their guns simply don’t have enough power to handle the vehicles that players prefer in Arcade. Below that, a light tank with a good gun can be absolutely devastating in the hand of a skilled player.

As for the fast reflexes, it’s mostly a factor in close combat. For the most part, many of the same abilities are needed in both modes. However, hiding in Arcade requires significantly different abilities.

I just ignore these holier-than-thou people.

Arcade and Realistic are two completely different modes, and IMHO one is not necessarily better or easier than the other.

I genuinely just want to learn to like playing Realistic, but at the moment I just find the gameplay really slow and generally boring, so therefore the question of what it is that makes some people prefer Realistic.

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