Why do you like ground Realistic?

Like it or not, stats are practical application of knowledge onto game. Someone who understands game will know what to do in most situations.

Playing support does not mean you will have bad stats.

In warthunder, for example AA vehicles that cant engage ground targets are by definition support vehicles. You can have good stats playing them.

4 Likes

You can also have bad stats and a strong influence on the match since you can affect the game in a lot more ways than just by gathering kills.

2 Likes

Oh, I agree but in this context. I do not, cause they intended to use it to make me stop talking. It’s a common trick people use. Asides that what Muffin said above is very true.

That would still mean you have one of the following:

  1. high global winrate
  2. high score per mission
  3. high relative placement on the score board
  1. Still depends on 31 other players in the match, but should be a bit higher

  2. & 3. are not used by statshamers.

1 Like

lmao

If You have problem with Your own stats being shown, then it is Your own fault.

If Your own stats contradict Your statment, then You should consider if what You say is not influenced by Your own bias.

I play both modes. AB is definitely more fun when you’re playing with slow vehicles so you get a solid boost in arcade and don’t feel sluggish. It’s also nice when you’re at a certain BR where penetrating an enemy requires pixel hunting. I do know where to shoot at least most tanks but sometimes it feels like it’s really just mouse skill based, rather than strategizing.

I enjoy RB in BRs where I know a game can sort of drag out and turn into a mind game. Sometimes I just don’t want a game to end in 8 minutes, and sometimes I want the experience to feel more relaxed.

So for me it heavily depends on BR - some BRs are just not fun in one of these modes, and the game pace that I want at the moment.

I have no problem with my stats being brought up, if it is relevant to the discussion and if they can be used to prove a point.

So far they never were and the last times somebody used them, they were largely misinterpreted.

1 Like

If someone is saying that vechicle ‘x’ is effective and his own stats show something else then they were brought up for a reason.

That is true. I can’t recall this ever being applied to my stats though.

1 Like

Your stats maybe, but for many others in this forum (especially some well known individuals who like to use word ‘skill’) they were brought up as they should.

Personally I mostly use them to check playstyles.

I don’t like this “your stats are bad, so your opinion doesn’t matter” elitism, but when somebody claims to be experienced using CAS in Ground RB and his stats show that he has a total of 30 airspawns, all of which are Tier I biplanes, while having a total of 300 ground RB matches played, I think it is fair to consider that claim to be false.

1 Like

Same goes for people who say that campers are invincible without air and their stats are around 1 K/D in tanks.

Well…1 is perfectly balanced. :p

1 Like

Not really as when talking about player statistics You need to take into consideration his experience (look at his stats overall and see how this vechicles compares to others).

If we were talking about vechicles without humans controlling them, then ye.

I don’t enjoy it. I play it for the better RP rewards.

I was recently bought back to arcade by a friend and found the “chaos” fun.

Like I’ve played the Black Prince in arcade lately and found it far more playable there then anytime I tried in RB.

I stopped playing Ground RB way back when they implemented the respawn point system. It didn’t work then, it still doesn’t and 90% of all the complaints/problems with GRB are because of that system. There’s nothing wrong with planes in ground battles, as long as they are done properly, currently in GRB, I would say it is anything but that. If they did tanks more like Naval does for planes, I think the world would be a better place, players in RB would play the game/objectives instead of the respawn point system, which is what it has evolved into now.
Side note: back then they also implemented the “list” for Sim tank battles, meaning you could no longer choose what nations/BRs/Rank you wanted to play, you were subjugated to this list. Before that I was playing Sim more and more and enjoying it very much(even tho I had hell trying to fly, thank god for the Stuka and it’s air spawn . . .lol)
Point being, they implemented these new “mechanics” without any testing that I recall and have just let it roll for ages now with very little changes. There is very little continuity between the various modes, especially planes & tanks, naval being the exception as RB & AB are not all that different and the speeds do not vary near as much. I play AB planes & tanks & RB for naval. Main reason, I have never enjoyed Air RB and the previously mentioned additions to RB & Sim tanks turned me away years ago . . . until those change for the better, I am not likely to play anything but AB tanks . . . and that’s too bad . . the old RB & Sim were actually very fun . . especially compared to what we have now

1 Like

For me, the fact that AB is soooo fast, zero skill, and horrifically unrealistic kill it for me. If I wanted to play a realistic game I would play WoT. In realistic there is strategy, there IS a method to the madness, in Arcade, there is nothing but chaos, you press W speed into the front lines, and sling rounds ate the first thing that turns your cursor green. One of the few Arcade battles I had played, I was in a well armored low tier Italian tank, I got swarmed by about 6 tanks, none could figure out my small but present weak spot and I spent the next minute slowly reloading and sending 1 kill shot straight through each, so horrifically un-engaging and boring for me.

A kill in arcade feels cheap, worthless, the product of no effort. If you want a kill in Realistic you have to be aware, protect your sides, pick and choose engagements, and plan ahead. a Kill in RB feels well deserved and inspiring.

1 Like

While Arcade mode excels in accessibility and fast-paced fun, Historical Battles shines through its realism, strategic complexity, and immersive authenticity . It rewards patience, skill, and historical appreciation, making it a favorite for players seeking a deeper, more challenging experience.

I really dont think youre right in saying that, from plenty of time in both, Arcade is extremely fast, ZERO strategy or planning, noone knows where weakspots are, and simply fly out of cover and shoot what moves.

In realistic unless you want to be evaporated after a maximum of one kill, you MUST use cover strategically, plan engagements by picking and choosing who, where and when to shoot, and about the only time ANYONE holds W is at the very start when people rush to entrench points. 9/10 the only time Realistic come close at all in attitude to Arcade is top-top tier where the tanks are as fast in reality as arcade WWII tanks are.

based up the simple time that everything can move massively faster, slew the turret 2x as fast, and thus dip and dodge even if they weigh 70 Tons, and nobody has to have any skill aiming, just point and shoot when its green, arcade cannot reasonably called the same as arcade, assuming you actually play ground instead of air. dedicated ground players cannot speak on what air is like, and vice versa.