Why do tanks with hand crank turrets suffer a reduction in traverse speed when the battery is dead?

well you can be injured and use a joystick no?

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Ah, I read injured as knocked out.

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Im thinking more along the lines of: it doesn’t require a crewman to be in the best of health to merely press buttons and turn a wheel.
Hence, even injured crewmen shouldn’t put a penalty on eletrically driven turrets

Yea I agree completely now that I realize the misunderstanding. My bad.

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Dw lol.
I didn’t read the other guy’s response and jumped the gun.
Mb too lol

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You know what should be needed? PZH 2000, and it needs to be sent into a higher BR.

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Send that thing to 8.3

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Seriously, ever since it was put in the game, it has ruined 6.7-7.7 for me, especially since I play the South African tree (Ratel, Eland, G6, and honourable Afrikaner: Fox).

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It ruins EVERY BR it taints

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Yeah, thermals, autoloader, and laser rangefinder that doesn’t work like every other one at 8.0

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Using the joysticks for tank gunnery takes a fair bit of focus and a very deft touch especially when making minute adjustments as one often does in war thunder.

I would imagine the injuries a gunner would sustain through the course of a war thunder match would be more than sufficient to impede their ability to lay the gun. Seeing as war thunder has no way to simulate the jerky over corrections of an injured gunner in shock, I’d happily take the speed penalty over an inconsistently jittery gunner.

That said there’s no reason why a jand crank should suffer from a dead battery.

Going forward let’s try to not go off topic. If yall have any personal arguments go to PM.

What would be better 10° a sec or 100° degrees a sec?