And why does rotating the turret in these tanks cause the battery to drain faster?
If the turret rotation is purely a mechanical process from a manual hand crank, then it should have no impact on battery power and vice versa.
I tested this on some tanks that have hand crank turrets like the T-60 and T-70, they still get the red icon for turret rotation when the battery dies, and the battery does drain faster when the turret is moving.
What prompted this was the upcoming nerf to the turret rotation speed of my beloved Fox. I accept that its the historical reality of having a hand crank turret, but if that is the case then the trade off should be that I can sit with my engine off and not have the turret rotation suffer for it. Does having battery power make the gunner crank the handle faster? I think not.
Because they ruin my experience playing the tanks I enjoy in that BR range. They (autocannon lights) are objectively superior in a 1v1 against every single non autocannon light tank in.
Can you take your jihad against the Fox elsewhere? We’re here to discuss the effect of battery charge on hand crank turrets, there are multiple other threads dedicated to the Fox including yours.
Just because these vehicles are light and fast enough to flank and have cannons powerful enough to take advandtage of a flanking position by penetrating side armor does not mean they are overpowered, and if that is ruining your experience it’s a skill issue. Pay more attention to your flanks instead of having German main levels of situational awareness. Don’t over extend down the middle without covering your flanks. The Fox in particular is loud af, keep your ears open and you’ll be able to hear it.
Anyway regardless of how people feel about a particular vehicle or type of vehicle, it makes no logical sense that battery power should have an impact the rotation speed of hand cranked turrets. Hand cranked turrets are already slower than powered turrets, the trade off for this should be the ability to sit with your engine off and not suffer slow turret rotation as a result. That is logical and fair.
My point is, is that they make light tanks useless because they will always be better in every single way against a light tank that doesn’t have a fast turret or autocannon.
Go play a light tank and tell me that autocannon lights aren’t superior to them in 1v1s.
It’s not about not hearing them. It’s about not being able to do anything to a stable, moving platform that insta kills you in every single situation. Take the Ikv-91 vs the Leopard 1 and you’ll know they will be fairly even. Take an Ikv-91 vs a Fox/XM800T and you will then realize that the autocannon will always win against the IKV unless the player is bad.
That’s not true.
I should never have my light tanks be made obsolete because someone else spawned a tank that mine is incapable of countering. Go play any 7.3-8/3 light tank and tell me that you don’t find autocannons annoying.
Dude, it’s a small 7.7 light tank that blows up to a single 7.62 round. If you think that’s OP, you’re obviously just trash. Let me guess, Tiger 2 or IS 4?
That’s a historical reality. Light tanks stopped being produced for a reason.
Again, they are, its why we stopped making light tanks and we make autocannon vehicles instead.
Once more, that is the historical reality of obsolesce. Superior technology comes along and outclasses the inferior technology that came before it.
The Fox, Scimitar and Warrior have a realtively slow firing cannon. By some measures the RARDEN isnt even a real autocannon, the one on the Fox is not stabilized. Vehicles like the XM800T have much faster, fully stabilized cannon. The trade off here is that the RARDEN has higher penetration, so it can punch up a lot more effectively than an XM800T can. I fight many XM800Ts in my Fox since we are both fast flanking vehicles, its why I load one magazine of APHE on top before I switch to full APDS ammo. Really it comes down to who sees who first and how well the Fox player can aim on the move while adjusting for the unstabilized cannon, which involves a degree of luck.
Finally back to the topic at hand,
then lets put aside the debate on light vehicles and all unite to tell Gaijin that hand cranked turrets need to be free of the no battery rotation speed penalty.
Just tested it, can confirm that rotating the turret makes the battery drain faster when the engine is off, and having no batter power left makes the turret slower, though not by a ton like it does with some vehicles. Also you can hear the whine of a turret motor when there is battery power but that switches to a cranking noise without it.
The F4U-4 corsair was made obsolete by F3H-2. The two therefore never see each other even in mixed matchmakers unless some troll brings the corsair to 8.3-10.3