Why do so many people hate SPAAG

The guns fire at the same time unless you are firing for a while. So althought technically it’s 240rpm- it’s effectively 120.

Two guns resist overheating because they fire slower. Not because they are better at cooling.

And yes the M19 gets good AP but when it’s designed and supposed to be used to shoot down planes… You see why that doesn’t matter?

That’s still not much of a nerf. Gajin’s crappy shell simulation adds more than that multiplier takes away.

It’s not about the outright impact of it, it’s about inconsistent and arbitrary application of rules and just making things up as they go, the Germans are also the only ones who ended up having their belts nerfed, the Kugelblitz to this day doesn’t get an HVAP belt and 66% of it is HE filler… so 66 out of a 100 round AP belt is not AP.

Ho229 suffered a similar fate and it’s HVAP belt is 50% HVAP, 25% AP and 25% tracer, whilst the accuracy of it was reduced by such an insane amount that you couldn’t hit the broadside of a barn from a 100 meters away.

Oh, and that time where German tanks would randomly catch fire from being shot at by machineguns.

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Atleast German actually gets those belts though. M163 is still missing SABOTs, M41A1 missing HEATFS, M42 missing proxy. I’d much rather have a few APCR on an SPAA than none at all.

Honestly, I am surprised that we don’t have fully customizable aircraft ammo belts, likewise with SPAAG belts.

Wouldn’t such a system fix all this nonsense?

The nerf which angered me far more was the May 2016 HVAP postpen damage nerf on the MK103. A 16-fold reduction, which initially upon reading the patch notes, sounded like it applied just to player tanks. Then when I saw its effects in Air RB, where the AI tanks and Light Pillboxes were suddenly far harder to kill with every single large caliber gun, I was quite ticked off. Thus began my utter disgust towards anyone asking for CAS nerfs/TO mode.

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Ammo belts are such a mess currently, some planes need to equip an AP belt to get any AP whilst other nations can get free AP in their default belts.

Being able to customize them or just having the same belts across the board would probably make sense, and be able to remove practice shells and such that are in belts for whatever reason.

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It’s a relatively fast SPAA with good AP, may be made to shoot planes down but so was the Falcon. Unlike the Ostwinds you get that OPTION.

Which is precisely what I meant.

Most of the time they aren’t firing at the exact same time even if you started firing one or two seconds ago, still 240.

Ostwinds don’t get their HVAP, M41A1 in USA service never used HEAT-FS afaik (same as in japanese service), and was 40mm HE-VT ever used on the Dusters?

Idk if they actually engaged targets with it, but they did do testing and I believe actually qeuipped some units with it

APHE.

With APHE, you can shoot anywhere on a tank’s side or turret and get an easy one-hit kill as the sphere of death makes sure everyone inside dies.

U.S starts with solid shot and you need to unlock APHE. Britain has only a few tanks that have access to APHE, rest is solid shot. Sweden uses realistic APHE mechanics. France is a toss-up.

Like, legitimately. I’ve died to APHE shots that should’ve done no damage - usually being shot in a way that clips a corner of my armour. MAYBE it should’ve taken out the transmission or the driver with its increased spalling radius. Cupola shots in general can be pretty insane.

Trying to do the same bollocks shots in my Firefly compared to my vk3002, I can end up doing zero damage and need to actually take my time to aim for ammo rack/breach/gunner/driver versus the “see enemy side armour/turret: click and win.”

Stock performance is irrelevant for tanks aside at like top tier, US has nothing to complain about with a tiny barrel that avoids barrel torture, a faster reload AND a stabilizer that guarantees first shot against anything.

Britain lacks APHE but get lolpen instead, the performance is just at the mercy of snail as they like to run it into the ground for no reason at times, as they do with any shell that Russian doesn’t need like Hesh.

Germany gets firepower but aside from that also the biggest victim of barrel torture and they are all glass cannons with perfectly flat angles on all sides for easy kills.

Don’t really see how it relates to SPAA tho.

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tanks and spaas can be repaired at any time in an open field. airplanes do not have this function

yes. spaa costs 70 rp (free), backup- 140. (also free). to take a backup on a plane, you need more 1000+ points, and it’s far from a fact that they will pay off.

bosvark, btr zd, wirbelwind, ostwind 1/2, m19, m42 duster, gepard/type 87, itpsv 90, cheif marksman, pantsir s1, sdkfz 151, shilka, pgz09, toyota. and others

no need. you go into battle, shoot at the AA, it absorbs shells of 15, 20, 30 mm calibers, while at the same time the plane falls apart with any spit.

Spoiler

https://youtube.com/clip/Ugkxs738kKDhts2NkA0pL1VoNW6Mb-O7J7Bm?si=vecViRBD4NAvO-vJ
here’s a clear proof if u need.

of what? i played a lot of battles on planes, where I was killed by “not op” and invul spaas by 1 tap
and the fact that you consider frankly op spaas as weak, is your problem personally.

Apart from the Pantsir, all of those are very balanced at their current BRs. The M42 is not undertiered in the slightest, btw.

That is a skill issue. SPAA is really easy to doge before radar exists, and it is almost always an open-top tank with very little armour. They can be easily killed by a few 20mm rounds, or a barrage of .50s.

So you’re a cas player who wants SPAA to be nerfed even more? I am trying to be nice here, but you really just need to get better at CAS. It is stupid easy to dodge non radar, and early radar SPAA.

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No?

As far as I know our APHE is normal, iirc we used to have it but not anymore

This discredits everything you said before, not that it was valid either way. You just would like an easy time with CAS, and not have to have any chance of getting damaged. That is blatantly bologna and, again, something you would know IS bologna if you, y’know, actually played SPAAG.

SPAAGs can’t kill any tank in the game simply by diving on them and pressing the spacebar.

Tanks and SPAAGs don’t zoom around rather uncontested on the battlefield either.

Show me the code. This video just shows a bunch of planes dropping a bomb closer to them and their primarily canvas or light metal frames (i.e. not 20mm of armor) next to heavier and better armored SPAAGs. Also, a crew member may be able to survive a shrapnel round. A plane will 95% of the time have serious issues with something.

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brother in christ if you think the type 93 is OP thats serious skill issue

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Indeed. Fully custom ammo belts would solve so many headaches.

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Sweden would like to have a word.

The most simple solution to SPAAG would be more ammo for those, who have not much ammo to begin with.
Next, we need better Flak ammo and/or customizable belts for SPAAG.
And after that, we need more SPAAG in general.
A buff to some gun turn rotation speed would be good too, as it is already hard to keep track of planes, turning just in time is necessary too.
And SPAAG needs to be able to resupply ammo at spawn as the planes can do it already.

The crew skill disparity can become very, very blatant with SPAAG. Inability to combine vertical and horizontal aim can make using SPAAG at low levels practically impossible, and after that you give up even trying. Turret rotation having a whooping 30% difference also rears its ugly head.

The prowess of a “player who played the game naturally and has just reached tier 2/tier 3” versus “old veteran/paid for the game” with WW2 SPAAGs is very different.

For this reason I kind of gave up on SPAAG and just use CAP because trying to get score with a dedicated SPAAG slot is… tortorous if you cannot use it as a TD as well.

Just Gaijin things.

Like how they made the T-34 driver port a weakness 3 years ago, only to revert it because they forgot it’s the way because they made it so.

They have the memory of a snail. When they say: We won’t do that, they’re gonna do it 3 years later.

At one point, like 6-7 yeara ago, therer was a aircraft gun rework to make change ammo behaviour.
This mainly meant that Mineshells did Mineshell things, which basically meant structural damage heavily dependet on explosive amount.
Now we’re suddently back to the point were 20mm HE with realShatter will break a wing or tail just like a 20mm Mineshell with 2-3 times the explosive power.

They introduced realShatter, which you think would make shells have realistic fragmentation behaviour but no, it just made fragments random, unrealistic and because that didn’t make shells any better they just bumped up the damage slider to max. So instead of realistic fragmentation they turned every HE round into a Mineshell.

They give some guns belts have have 3/4 the rounds you want while others get single type belts instead. For guns with dual feed, it makes especially no sense.

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