RP bonuses have been under development for several months now, at least. Now it’s in some internal testing period.
What is there to test and what is taking so long?
Dude just type:
“2*”
in front of the RP calculation. It’s that simple. If I told my teacher in 2st grade that I can’t solve 2x2 because I need to stress test it for 10 months I’d have to repeat that grade.
And why is the system so complicated?
Only if a vehicle is top but only a specific kind of top it lets you get RP in another nation but only in the sub-tree where you have the very top vehicle, but not if you got the really top vehicle in that sub-tree otherwise you won’t get bonuses on the lines you didn’t research yet and if you want to keep the bonuses just don’t buy the top vehicle and if you only want to grind one nation at a time then get lost.
Bro in World of Tanks it was x2 bonus on every single vehicle, including top ones - very simple, and they put it through R&D like a decade ago.
Just hire me and I’ll write it into your code, damn.
Gaijin’s ‘‘time to top tier’’ number they wrote down 10 years ago is a sacred and divine number, changing that would be a horrid and vile act that will surely have them send to the seventh plane of hell, so they need to do everything to maintain this number whilst coming up with all sorts of nonsense to delude the players that it’s improving.
No it isn’t. This isn’t modifying a current multiplier in game already this is creating a whole new feature. This is also a 10+ year old game we are talking about with 10 years of code all over the place, just slapping some code in could technically break the whole game. They actually mentioned that when they were trying to do some live testing previously it broke squadron RP for a day so they had to suspend the test hence this is probably why it took longer then expected.
And let you break the game because you think everything is easy. This would be the worst decision EVER.
It needs to be tested to see that it actually works. You seem to have complained a lot on other topics about things being buggy soooo what is it, do you want things to be buggy or do you want things to actually work.
You just missed my entire point. If it was really just the first victory of a day, it was as simple as stacking a hidden booster on a player.
Instead they added a very complex system of conditions, which shouldn’t exist in the first place.
So of course that’s a whole new feature. But the point is it shouldn’t be.
It literally is not as simple as that. First of all they need to have stuff to only do it when someone has got a top vehicle for a nation so they need the code to find that. Then they need the multipliers depending on the rank.
Then also if they did just do it without any conditions what so ever it is not as simple as that. It needs to be independent from the standard boosters because if they change stuff from the boosters they need it not to break this system. Then they need to still have the stuff to detect and only do it when someone has a top vehicle as a nation because that is what this is, bonuses for people who have a top vehicle of a nation. Also if they were to just do “hidden boosters” they still need all the UI, the code to show the UI and make it function then they need to make sure people cannot exploit the system which honestly they probably could. I do not agree with the 1 year dev time on this but it is no way near as easy as you are saying.
You seem to have extremely little knowledge on game development considering a dumbass is sitting here schooling you on it.
Ever heard of Space Station 13? An open-source project dating back to early 2000s using a game engine from the 90s. Now, that engine has received updates since but the point stands - there’s a lot of technical debt.
Now, this open source project has been contributed to by all sorts of people - expert, professional programmers to hobbyists learning their first lines of code in their life. Furthermore, being an open-source project it is cursed by prevalence of forking and whatnot, and those forks introducing different standards left and right.
In short, developing space station 13 is a bloody nightmare where things can actually break like you describe.
And yet, a bunch of amateur furries can take this mess of a codebase and develop an entirely new movement system that completely revolutionized gameplay within a year (overmap spaceship battles and travel… from a game that was initially only meant to be a more complex mafia game).
How is it that these amateurs can achieve far more while working UNPAID on a utter mess of an engine and language… than a team of paid, professional developers working on a codebase that probably has actual engineers setting standards and documentation?
I might actually need to look into this because I am interested.
But however back on track. Like I said somewhere, a year to work on this new functionality is something I do not agree with, it should have probably taken less time but like you also said “developing space station 13 is a bloody nightmare where things can actually break like you describe.” and this is of course the case with any game. I think the issue is when you have a game like War Thunder, much bigger than space station 13 in the terms of people actually working on it and players but they are always trying to push our content on deadlines. For example they need to work on major updates but also fixe stuff aswell and they need to work in multiple teams with all these to get it ready but with a lot of smaller or open source games there is normally no deadline, they can just focus on a particular project and for example if they need UI they can either find someone to do it who isnt already apart of the games development or learn to do it theirself because there are no set teams therefor it is free to find someone who can do it who isnt busy but with War Thunder they have teams, the team that makes all the UI could have another project they need to finish so it gets delayed or a major update could be coming up and they know this function wont be ready for it so instead of delaying the update and having less content for the update they just stop working on it until the update is completed.
Basically what I am saying is War Thunder is a bigger game, with paid staff, they probably all have degrees but they also have more to do and have a lot less freedom with how they choose to get stuff done. They mentioned that there was some issue I believe it was with the squadron vehicles just after one of the major updates because they were live testing this new feature so they had to cancel the test because it was effecting the players. This means they would have had to go back and review everything and try to figure out why this happened which sometimes could be as easy as finding an error in 30min to testing things to figure it out over a week or two.
Overall I don’t agree with how long this feature took but it is not as simple to make as some people try to make it to be. I dare say there were numerous occasions where focus got shifted from the project to work on a major update because they knew that this wont be ready for it so instead of delaying the major update or having less content for the major update (which both would cause everyone to start bitching and complaining) they just put this aside until after development was done for the update then continued working on it again.
It literally is not as simple as that. First of all they need to have stuff to only do it when someone has got a top vehicle for a nation so they need the code to find that. Then they need the multipliers depending on the rank.
They are the ones that came up with all this nonsense no one wanted, we wanted a better RP economy, not whatever this is.
This is legit not at all what I have been trying to make a point of. The topic name is literally “Why do RP bonuses need testing?” in your initial post it was “What is there to test and what is taking so long” and that “Its that simple”. The point I was making to you is that it isnt that simple and that it needs testing to makes sure it works.
The conditions are just apart of the system. This is not a feature that is “everyone gets a bonus” this feature was made for those who already have a top vehicle in a nation so thats why its a fucking condition. Like idk what you dont understand, the conditions are that you must have a top vehicle in a nation, we should honestly be happy that gaijin has decided to not include end vehicles of a line that are not really a top vehicle because its just an incomplete line. Yes the conditions make it harder to put into the game but the conditions are apart of the function. If they put no conditions it would just be “Everyone gets a bonus” which is not what was announced initially.
You must feel really smart. Constantly trying to spin peoples words to make you look like you are the genius.
" * Research bonuses for new nations. After obtaining a top vehicle of one nation (such a vehicle will be clearly marked in the research tree), a bonus is added to the research of vehicles of this type in other nations, where the top-tier vehicles have not yet been received. The bonus is given for three battles every day for each nation separately and depends on the rank of the researched vehicle. Approximate values are: rank IV +15%, rank V +25%, rank VI +35%, ranks VII-VIII +50%. Fourth update of the year (October-November 2023)."
That post was made 13 June 2023. Just to prove to you that the conditions have always been apart of the announced system.
Never said I was offended and if you would actually read I quoted a couple things from your initial message. If you actually read my first message I only quoted your first section of your first message which was the following bits.
So maybe you are the one that should have read and seen that I was only making comments on those first bits. Nothing about the whole complication of the system. Anyway I have wasted enough of my time here.