Great, I definitely care.
I’d say the instrument panel and how the internals look is pretty vital, otherwise we could just use virtual cockpits with viewing angles being limited to simulate the reduced visibility downwards and rearwards.
Especially with a big slow bomber where you’re staring at that instrument panel and walls and the like for many, many long 15 minutes.
Compare these views:
Exact same graphics settings.
I’m not the one charging money for the product, what kind of insane backwards logic world do you live in where the customer has to do the work and not the company being paid for said product?
Some fighters haven’t gotten their cockpits since 2009. The F4F-4 is the exact same as it was in Birds of Steel.
But again… It has guns, it has a transparent canopy, it has a half functional gunsight.
That’s all that is needed for an arcade-style game.
You clearly are, seeing:
…That you’ve bought it…
You’ve mentioned its price 5 times. Not once have you tied back this issue to any gameplay aspect.
As I’ve said before, this is simply a post that you’ve created to knitpick and whine without any effort to legitimately fix it.
One of many…
A world where you want something to be changed? You have to be pretty narcissistic to believe that a developer should be bending to your each and every whim simply because you don’t enjoy the fidelity of something that does nothing for gameplay.
Buying a product is charging money for a product? huh?
Gaijin places massive emphasis on cockpits for all its trailers.
They are promising quality.
These planes were recently released. You’d expect the quality you see in trailers with the right settings.
You are not getting what you were advertised when paying.
For other games, I cannot imagine anyone defending such to the point you are. In OSRS, the paying consumerbase riots for far less under-deliveries on promises.
“We pay we say” or so the saying goes.
The instrument panel is useless in-game? A large majority of dials don’t function properly, and all in-cockpit devices that you use for combat are held on an entirely different camera view or in your UI.
Do you look down to see the exact RPM of your engine? It doesn’t matter if you do, seeing as constant velocity propellers are not hand-tuned in-game.
Do you search around the cockpit to see your airspeed every time you get in a fight? Of course you don’t, there’s this fun thing up here
that shows you literally everything you need.
I don’t know how to tell you this, but you’re flying for 15 minutes. It doesn’t matter if you’re staring at 1 solid color pixel or are physically sitting on the nose of the aircraft as it flies… You’re flying in a straight line for 15 minutes.
Ah, misread.
Flight coordinator, compass? I much rather read my instruments to maintain heading than open the map every 5 seconds as I’m turning onto a course.
And flight coordinator impacts performance fairly significantly if uncoordinated.
Also manifold pressure if you’re playing with MEC and dont want WTRTI for deciding when to switch gears.
Also artificial horizon when flying through clouds or bad visibility (or equivalent combination of instruments).
Climb rate indicators are also handy for flaring.
To function sure, to continue living with a positive reputation. No.
https://www.youtube.com/@Warthunder
Look at all the trailers. Look at all the cockpits.
They’re promising quality and emphasis on cockpit quality in particular
Such as?
When I get in an aircraft that offers a legitimate selling point, such as the Mirage F1’s AoA meter or the Su-27/MiG-29’s TSD, sure. Quality is pretty much a must when the primary advantage of an aircraft is at play.
Can you show me one trailer where Gaijin advertised the quality of an altitude dial, though?
You do? The Sagittario was marketed with 2 things in its trailer… Agility and weaponry. Both are quite literally the best you can possibly have at 9.3.
You’re getting a Sagittario with 2 engines when you pay for the aircraft. That’s exactly what’s advertised.
“A very light and small single-seat aircraft able to activate its additional engine in WEP mode, thanks to which it easily climbs and accelerates to almost sonic speed even at minimum altitude. This fighter has no suspended armament, but thanks to a pair of fast-firing 30mm cannons, it is well suited for destroying enemy bombers and attack aircraft at low and medium altitudes.”
It’s literally marketed as a higher power Sagittario. Are you not getting that when you pay for the Ariete?
I fail to see the relevance of OSRS.
I’m not defending it? I don’t know how many times I have to spell it out…
You have every capability to get it fixed. I am simply stating that I do not care enough to involve myself, but that you should simply shut your mouth and fix it.
It’s a non-integral part of the game. In the same way I don’t complain about the dashboard of my 750 in бумер, I don’t complain about the cockpit of an aircraft in an arcade styled air combat game.
Then say…? I’ve told you what… 11 times now?
Left one, CFS 3?
Sorry, dropped this by accident… Let me just pick it up, you clearly don’t need it for yourself.
Are you saying these aircraft entirely lack functional instruments? It looks functional to me.
Is it uncoordinated? Last I remember the only issue that internal dials face are diagnostics indicators and mach number. From what I’ve seen your compass is perfectly functional.
This aircraft has 3 supercharger gears.
WTRTI is not needed.
Here’s the PBM-5 from prior.
What about this isn’t functional?
I’m done spoonfeeding you screenshots of items in a cockpit. Seeing as you’ve flown the PBM-5, I trust you to have a quarter of the brainpower needed to look in front of you. The indicator is right there, functioning as it has for the last 2 decades.
Can you show me an aircraft without a climb indicator, since it’s quite clear you lost your point and are now simply listing off cockpit indicators?
I loved that game! I should look if I still have the disks XD
Those are renders Runa. Renders are usually far easier to create than in-game-modeled cockpits. If you tried to port over those rendered cockpits into the game. They would look extremely low quality.
Still, compare the F4U and P-51 with the PBM I linked earlier.
The PBM’s models are almost painful to look at. It looks like molded plastic toys you buy at your corner chinese 1 euro store.
versus:
Dials exist. Yes.
It also looks painfully ugly and reminiscent of molded plastic toys you buy for 1 euro.
So, would you be looking at the instrument panel? Yes. Does it look ugly? Yes.
Does this contradict your claim that all you need is “viewing glass and a gunsight” Also…
Yes!
Do I want to stare at molded corner store plastic dashboards? No.