It’s not, because you have a TEAM of 16 with you, and they can vary their vehicles…
I played said mode it it was exactly as I said. CAS was scarse as it was IRL and players were very careful with it due to high SP costs.
The fact that an SPAA costs 70, then 140 to spawn, compared to your 500+SP cost of your plane, it’s very much a different story.
Maybe your KDR fixation has made you blind to the facts…
But we are talking about dealing with the air.
Air is much more effective against the air than SPAA and that is just a fact. You dying in an air unit or in spaa still means that You have failed in dealing with the air. SP costs doesn’t change the fact that You have still failed to do something with the air.
Its irrelevant. Player which posted said it was about vehicles he compared. So everything else is irrelevant as it was not mentioned in inital comparrison. You cannot add stuff later as it suits you.
You can spawn that plane, and go CAP, but thing is you dying and wasting that 500SP, when you could easily have spawned 3 SPAA makes the difference…
Nothing failing about it compared to failing to acknowledge the point as you usually do.
But it achieved its goal. CAS was scarse as it was IRL.
You’re the one saying about the MG not being able to reach up that high, where it wasn’t for that… And SPAA is there for a reason… Hence why it is part of the discussion.
Still if You fail at destroying the said air it means nothing how many times You are going to spawn.
Air is more effective against the air and that is just a fact. No matter if You spawn one air unit or 3 spaas, if You are unable to do anything about the air then You failed.
You are the one who started talking about losing 500 SP without gaining anything, I just follow Your own logic.
You’ll spawn once with your plane, get shot down then sit back because you have no SP left…
Where someone who doesn’t care about dying as much as you will keep spawning SPAA because they know they can actually do things no matter the statchecks you do…
At least you are consistant…
They did.
Many played the mode and enjoyed it, but gaijin as it likes with other modes just don’t care about it.
If You fail You will get shot down, same happens if You spawn in SPAA (no matter how many times).
In air unit, You have much more chance to actually deal with the said problem, not to say 'I have tried but failed anyway, but I got an assist against a tank!".
It is not because this was initial post
No SPAA was mentioned. So any addition to this comparission is goal posts moving.
And it served it purpose. Gameplay was very immersive, CAS was still effective but scarse as it should be.
It’s very much a reason to ensure that people do spawn SPAA, knowing that the air threat will introduce itself.
You’re literally going to be on the field fingers in ears ‘na na na’ to drown out the cries of the team…
As I said before its true but irrelevant to this initial comparrison. I also warnerd poster that he tricked himself with comparrison he posted.
I seen that warning and it was really dumb… You’re trying to gatekeep and fixate on the point made to avoid any others…
So your deffinition of effectiveness is sheer numbers which is wrong.
Rarely present =/= ineffective. Some vehicles are rarely present yet they are effective.
In my experience, I think the biggest issue with CAS is the way ground RB handles spawning.
Namely: You need to die to change to a new vehicle.
This means if you are flying CAP without good bombs for the vehicle type, you’re useless after wiping out enemy CAS and just hope for an open top vehicle to hunt.
This means if you notice the enemy is flying out a lot of CAS, you cannot react to it until you die.
This means after you SPAAG CAS out of the sky, you’re useless.
Also, there’s no tracker on spawn of what your teamamtes are preparing to spawn, so you can over-spawn CAP while waiting to respawn because nobody communicates (except italian ARB. they’re cool).
In Air RB, you can land and slap some rockets/bombs on your plane if enemy is spaceclimbing to win by tickets. You cannot RTB and swap to SPAAG from your tank destroyer without losing your td.
Maybe dumb to you but relevant to initial comparrison. And yes it should stop adding new variables to discussion as it changes whole premise of initial comparrision.
It just enforces the entrenchment that comes from these sorts of threads.
That’s all.