Why do CAS players so vocally oppose any suggestions

If a CA mode and a TO mode shared the same BR ratings for all vehicles. Then it could very much affect both gamemodes.

That is the point trying to be made. It would likely need to have a seperate set of BR ratings for everything. Intiailly. theyd be identical, but down the road, would likely begin to differ.

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I think for the “realism” everyone talks about, we should have SAMs they should be player controlled and they should be good. Like they would be in reality. That way while you guys play ARB we can just hurl missiles from patriots or s400s at you guys while you worry about fighting or even getting to the battle field.

I would be okay with this, it would give them a reason to implement SEAD into ARB, which would be pretty neat. It might also encourage players to spread out instead of head straight into a furball in the center of the map, because there would be that many more missiles flying at them around there. Also having a whole new tech tree for stationary SAM sites would be really funny.

In reality though I imagine it’d be horribly boring for the SAM players, unless they could teleport around the map or something, and even then.

Do that and watch the matchmaker struggle as people will not want to sit and do nothing. Emplaced air defense systems make sense, but only for airfield defense which would be much more appropriate for Air RB at higher tiers. Having them be player controlled would be so boring that people would not ever want to play them. They can’t move, have limited search/firing arcs, and I’m sure their capabilities are beyond what the game can provide. Such radar systems are designed to be much more powerful, have more features, and are much more complicated than the much more simple search/track systems in game. Implementation beyond what airfield SPAA do currently would be quite the endevor, and that is beyond the fact that these system’s real capabilities are classified.

With that being said, I would love some interesting targets to use Mavericks, GBUs, and other guided munitions on in Air RB. Having some Pantsirs in the map instead of gun only SPAA would be interesting. Kind of like the SPAA in Heli PVE, more dangerous and with capabilities closer to the br of the planes used. All about it, maybe rewards for ground kills can go up since things could acrually fight back. Please make it harder to make it more interesting for ground striking.

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Nice one!!! This should be standard in the game for every SPAA. Thank you so much.

In RB You have a chance to kill anyone in any spot. The difference is that he can fight back, while when You are in a tank, if air user doesn’t come at You from a proper angle, You are unable to do anything.

You can’t fix the problem that is caused by units characteristics.

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Do the AI planes just go straight or do they manouvre in any way?

I know, I was pointing to the “positive messages” being brought forward, while some decried how bad conversations are here (the same person).

They were not my comments nor did I support them.

My cheeky link was showing what they wanted in context of their theory, but it was one of them.

Stats are there but context and all details are lacking so nothing to make such huge assumptions.

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I believe they understand this point, along with many other points, which turn to drawn out conversations (derailment).

This is in part why these topics take up such room. The “post” breakdown is rather handy.

Performance in GFRB is down to what exists in GFRB. Take out an element or group of units and interactions will vary due to said omissions. Unless those elements hardly effect performance and being the backbone of some arguments then “which is it?”.

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i wonder if it would be possible to had a TO mode like night battles. you would have a check if you wanted to and once in a while (like night battles) you would get a TO battle.

i think the frustration ppl have would be decreased, even if only for a little bit. it would also serve as a way of gaijin testing how a TO mode would work, or maybe not work at all.

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My experience tells me that as soon as one problem is gone, the next problem becomes urgent. Something will always bother people.
I am not saying that CAS is not a problem, just that people need to realise that there are other problems lurking in a TO-mode.

exactly. and maybe making those very few battles, much like night battles that you only get very few of, could highlight those issues…

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Yes, I agree with you. Problems are also opportunities to do things differently.
It would just be important to me not to tackle problems that are actually part of the game principle.
Because the “problems” are sometimes simply a challenge that you have to overcome with the given tools. For example, fighting heavy armour with high penetration.

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Straight with slight turns. When playerts dive for a bomb run, they go straight as well in a dive. So it helps to practice and kill them before they reach their target.

If you ever remember the more recent EC style maps they added to ARB the AI escort planes (for the bombers) seemed to do more than circle etc. Mighf have been an illusion however, after spending 5 mins to hopefully meet another player at lower BRs

Been a while since I played Air RB or Air Arcade so cant remember how Ai performs lol I do recall shooting them and not moving to dodge me though.

The Strela only takes on jets that fly high, watch the missile from Strela nose dive to the ground getting trolled by pilots who fly low and knows what they are doing lol

There would need to be BR changes for many vehicles in the game aswell as entire map design changes to compensate for the removal of CAS.

For immediate example; Heavy tanks, " breakthrough " TDs, ATGM carriers that are nearly untouchable when entrenched and many a Russian vehicle (Because of their Bias code buffs) would need to see significant BR changes to compensate for the removal of CAS that is generally the paper to their rock.

Just proving that the changes ‘required’ are related to You not being able to play well.

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fair

im just tired of the mud slinging what has WT turned into? ingame everyone is p1ssed and not having fun

everything is crammed into these small maps

you still say that yet there are games where nobody spawns CAS in the game and does the whole thing crash and fall apart?

Is it impossible for two tanks to have a great game of cat and mouse ,dueling with each other without somebody in a plane interfering? What happens with no CAS in GRB? The servers fail? The world ends what exactly?

Seriously ,have a think about it . Study the game of GRB when there are no planes in the sky, that is no CAS GRB happening right there.

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