i can kill spawn campers while im invulnerable. i can kill aircraft camping the spaa spawn while im invulnerable. if you werent camping the spaa spawn it would usually take more than 15 seconds to go from spawn to dropping a bomb or missile on the spaa.
until spaa is stronger with multivehicle sam systems, this should stay as is so that spaa wont get spawnkilled.
the spaa will hit or miss regardless of whether it is invulnerable or not. the spawn timer only prevents you from spawncamping the spaa. yes it should be able to engage someone who cant spawncamp it.
by default an spaa is going to be engaging an aircraft within its range if it can - it does not need to be attacking the spaa itself, it only needs to be in range unless if the operator of the spaa is deranged which would be unfortunate for you.
when multivehicle sam systems come i might support the idea that it cant fire for the duration of spawn protection. however will need to see how they perform first.
the idea that spaa should be able to kill spawncamping planes is “bs out of my ass with no backing”
do i need a 170 page scientific article to spill it out to you?
if you werent spawncamping spaa you wouldnt care about the spawntimer
the sa-4 would definetly work at tier 5. we already have an older sam fightning against props and many of the propeller fighter aircraft can effortlessly dodge it
the sa-4 has a g limit of 4G’s. tier 5 planes can dodge it without effort.
The whole thing is dumb lol so you suggesting that SPAA also cannot fire their weapon at ground vehicles sitting outside spawn until they lose their spawn protection? How about we remove all the AI turret at the main airfield too? Since CAS can literally enter ground spawn point and drop bombs into that bowl? They should also be an alternative spawn where tank can drive into enemy airfield and kill those stupid aircraft that is taking off
I’m saying the SPAAs, for 15 seconds get a spawn prot that cannot be removed by moving, but they also can’t fire while it’s active.
This allows SPAA to move to cover without fear of being killed, and also solves the issue of CAS being killed by invulnerable enemies, awell as SPAA spawning and killed CAS before it can create.
Can you reiterate or specify your points? Is this for every tier or just low tier?
I can “kinda” see why you’d want spaa to not have spawn protection against aircraft.
I can also see why it’s a bad idea.
I think disabling their weapon system’s for 15 seconds would lead to aircraft watching the spawn and shooting their missiles at the right time so that no spaa could react to the aircraft or munition. And while there is time to hide, aircraft operate in a 3d space which mitigates most cover that isn’t multiple floors tall and grant’s them the ability to pick when they engage.
Ah gotcha gotcha. I think most people are focusing on top tier, which is the reason a lot of people don’t like your idea.
But if it’s just for Roland’s and down then maybe.
I disagree. If balance and fairness is the concern, it’s absolutely fair for SPAA to have the same strength against CAS as CAS has against tanks.
CAS can’t be allowed to be substantially better than ground vehicles, while being on par with SPAA. That means CAS is OP.
The only balance is to make SPAA more potent against CAS than the CAS against SPAA, or have CAS prohibitively expensive in terms of spawn costs, ticket bleed and repair.
. . . honestly I don’t even know how to respond to this. The whole point of CAS being more expensive is that it’s more powerful. Not to mention, tanks can fight back against CAS, whilst CAS can’t fight back against an invuln enemy so your comparison doesn’t even make sense.
SPAA has a pretty large advantage against planes, more so than CAS has against tanks.