Why do CAS players so vocally oppose any suggestions

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Its not about positions of the map which there 100% are some. You often DO NOT HAVE A CHOICE, other than to push certain directions to decap points SO YOU DONT LOSE. I really find it hard to “debate” with people this intellectually dishonest. Most honest players understand this basic concept, no point arguing with people who deny reality.

Because i want to die at some point to get into the plane.

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As I said, you’re welcomed to show them to everyone.

It seems like enemies are dominating your team, being in charge of important cap(s) and having enough map control to funnel your team towards ambushes. At that point they should have the upper hand.

You’re the one that’s not understanding the basic concept of risk vs reward.
Enemies took big risks to clear out and capture caps, so they should be rewarded with something in return.

Still waiting for the positions!

I have seen people talking about them many times but sadly no one was able to show it.

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I never expected him to follow through.

I remember him storming in saying AAs can easily counter CAS and that it’s just a skill issue. After being asked to name some of those AAs, he only managed to show me two (out of dozens of applicable vehicles) 8.0 - 10.0 SPAAs that can effectively counter CAS (specifically helicopters), which are M247 and PGZ.

They are good until someone smart with a heli shows up

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i read only this:" i have massiv skill issue"

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Last major update they messed up the Assault mode.

  • Bot tanks that appear in the sky
  • Bot tanks that are hidden off map and can’t be destroyed. A number of times I’ve had to wait out the timer (if < 15 min left) or just exit the battle (> 15 min remaining)

Wonder if they addressed these issues yet.

Except that CAS seems to be more often used for spawn-killing or bombing Cap points as players try to cap.

The planes in GRB are strangely silent until they are basically on top of you, strafing or bombing from above. They have waaaay too much influence on the TANK battle.

They need to make a lot more noise (like actual planes do when flying in the sky) and they need to show on the mini-map. Why are planes treated like invisible objects from fog-of-war when they would be visible to at least some players on your team? Why is communication nullified with respect to planes, but not tanks? Once a plane is seen - it can’t hide like a tank might.

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They only did one thing wrong, which is the spawn and they might forget to add value to the “formation noise”, which is responsible for the distance between each vehicle is spawn, a squad of 10 having 0 formation noise mean all 10 vehicles will be spawn in the same spot, which explain why sometimes you witness one bullet killed 10 enemies, also since multiple vehicles occupied the same spot which trigger the collision mechanic which would send them flying all over the places, sometimes outside of the map as far as 5km away, so that’s the time you really need CAS to get rid of them or else the game fails when the time running out. Then we’ve even seen the worst case, tank gets sent flying after they collide HARD with each other after spawned in the same spot, they went send flying and sometimes into the rock or under the ground which is somewhere unkillable except for bomber with big bombs. The good thing is when they are outside the map, they will try to follow the waypoint by driving into the map, so when that happen you can pray that they don’t get stuck behind something.

Actually its you who doesn’t understand basic concept. Capture points are only the game mechanic which ensures games can finish before time runs out. True goal is terrain control.

Thus for every ground problem there is a ground solution, one just needs to apply different tactic or use your team. CAS provides easy solution for ground problem.

There are games where CAS doesn’t appear and those games work just fine.

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That’s just your interpretation, as even their effects are just on your mind…

Its not interpretation. Its a fact. One side won other side lost.

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Using logic doesn’t work here

How come this mechanism you mention is never triggered when 2 (or more) players spawn in the same spot? We just get stuck and struggle to separate, but I have never seen players “flying”.

AI has a different set of physics, have you try driving into them and see if you could send them flying? try it with a quick vehicle and laugh at it

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The difference can be clearly seen. I don’t think much have changed.

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And I thought the dolphins at korean jet tier in sim was ridiculous. That’s frankly amazing.