Except that CAS seems to be more often used for spawn-killing or bombing Cap points as players try to cap.
The planes in GRB are strangely silent until they are basically on top of you, strafing or bombing from above. They have waaaay too much influence on the TANK battle.
They need to make a lot more noise (like actual planes do when flying in the sky) and they need to show on the mini-map. Why are planes treated like invisible objects from fog-of-war when they would be visible to at least some players on your team? Why is communication nullified with respect to planes, but not tanks? Once a plane is seen - it can’t hide like a tank might.
They only did one thing wrong, which is the spawn and they might forget to add value to the “formation noise”, which is responsible for the distance between each vehicle is spawn, a squad of 10 having 0 formation noise mean all 10 vehicles will be spawn in the same spot, which explain why sometimes you witness one bullet killed 10 enemies, also since multiple vehicles occupied the same spot which trigger the collision mechanic which would send them flying all over the places, sometimes outside of the map as far as 5km away, so that’s the time you really need CAS to get rid of them or else the game fails when the time running out. Then we’ve even seen the worst case, tank gets sent flying after they collide HARD with each other after spawned in the same spot, they went send flying and sometimes into the rock or under the ground which is somewhere unkillable except for bomber with big bombs. The good thing is when they are outside the map, they will try to follow the waypoint by driving into the map, so when that happen you can pray that they don’t get stuck behind something.
Actually its you who doesn’t understand basic concept. Capture points are only the game mechanic which ensures games can finish before time runs out. True goal is terrain control.
Thus for every ground problem there is a ground solution, one just needs to apply different tactic or use your team. CAS provides easy solution for ground problem.
There are games where CAS doesn’t appear and those games work just fine.
How come this mechanism you mention is never triggered when 2 (or more) players spawn in the same spot? We just get stuck and struggle to separate, but I have never seen players “flying”.
I literally better than everyone in this thread. You are all just coping because you know im right and are only asking for le source because you want me to waste my time. Its honestly sad how dishonest the forum andies are.
You can turn the tide with your ground vehicles, CAS is an unneeded crutch.
No one said they’ll auto win if they get a cap point my dude.
They took the cap, they took the map control so they should be at an advantage. Using a crutch to get rid of that is the problem, especially considering it can be done by using ground vehicles.
or since its a mixed gamemode you get CAS support its not unneeded who are you to say its not??
Yea you literally just did. + This all again sounds like mega cope, they should have had Spaa to cover their advance. It can be done with the support of CAS too which is the point.
Well you started this off by saying you have some “positions” in the game that are almost impossible to deal with from the ground. You still haven’t shown a single one.
If all positions can be dealt with from the ground, CAS is literally unneeded to preserve the game playability and flow.
No I haven’t, learning to read for a change instead of outright lying would actually benefit you. Just because you took a cap and some map control, doesn’t mean you’re auto winning the game. Yes, you’ll be defending which should automatically give you an advantage, as you’ve worked for it.
Good luck doing that with an AA that’s being outranged by CAS.
yes you did, also you are right you are now defending which is exactly why you need cas to bust camps its not rocket science. You worked for it LMAO. You people are hilarious.