Not really…especially with the Panther’s notoriously trolly turret armor.
In general, as long as the Panther can keep the M18 out in front the Panther will command how things go. (This is why playing the Panther as an anti-flanker at 6.X is highly effective)
You contend there is a skewing of balance in GRB…alright. Now you’re saying that SIAM should mirror that (supposed) skewing. What for? Two wrongs wouldn’t make a right…
Also: I still don’t see how/why there’d be any spawn points at all…even with SIAM, you’d still be in either an aircraft or an SPAA for a single spawn. What need is there for points? (If you’re proposing converting RB AFs to multiple spawns, that goes well beyond SIAM)
Given the configuration of RB AFs, there’s a strong point to be made that respawns would be subject to heavy disadvantages (due to energy/altitude differential).
Aircraft are much different than tanks in that regard.
I mean…I didn’t know I’d be able to kill aircraft with the Waffentrager when I first got it. Even so, in my first game I took a swing at it…and that’s how my first two kills with the Waffentrager ended up being aircraft.
I can respect your take on the matter–it is yours and you have standing to hold it–but we cannot assume it’s everyone’s.
It’s an example as to why much of the hype around aircraft is unjustified…many just don’t have the capabilities some pretend. Aircraft are not inherently tank killers…
If they require bombs or rockets, that’s not the same as inherently…and those weapons are not included as stock much of the time either.
There’s a lot of conditions involved with such aircraft, even if they are ultimately capable in the manner you suggest.
You won’t find me cheering on excessively small GFs maps…I don’t like them either. However, GFs’ small maps (many of which are as they are because of tankers’ requests) do not entitle or necessitate changes to AFs maps.
SIAM, even if implemented, would not change that. Air modes’ needs and their players are who the maps must be configured for…to artificially restrict them would be anti-aircraft bias.
For any sort of reworking of the Air modes–for SIAM or anything else–you’d need to get the modes’ players’ approval.
To forcibly convert the Air modes into something entirely different would be depriving those players of their home mode…robbing them. There’d be an uproar and rightfully so–it’s their mode after all.
I think you’ve misinterpreted what I meant by this…RB AFs has a long list of problems. If I had a few hours, I might be able to cut the list down to “only” a dozen or two. With all of its problems considered, blowing it up outright is still not a sensible idea.
Reform, yes. Razing, no.
It’s only as easy as the enemy makes it.
With radar SPAAs, jets and even the far humber MGs most vehicles carry, it certainly shouldn’t be too easy for a lumbering old 4.0 vehicle (air or ground) to get through to strike at the enemy team. I’d expect some resistance–whether successful or not.
I can understand your annoyance at the situation (and defeat), but it’s just part and parcel with how the game is with what it is.
When I was bombed earlier, I wasn’t able to engage the enemy because of how I had positioned the vehicle (good for protection from GFs but susceptible to low visibility consequences):
Spoiler
I just had a match recently where I’d set up shop in the tunnel on Carpathians where I was blazing away at a bunch of enemy GFs with my Lvkv 42 (killing 6 along the way).
At the end of this rampage, I caught the attention of an enemy B-25 (whose tank I’d killed previously) and he ended up nabbing me with a bomb right ahead of my vehicle. The bomb got me…but he was dying from another SPAA’s ground fire at the same time.
Had I not been in the tunnel, I might have seen the B-25 and been able to see and decide to run or shoot at him…but I chose my positioning as I did so it limited my options.
I chose my position and that enemy got a bomb onto me, so then came the demise. (After 6 kills, it was a pretty fair shake…and I wiped out 2 enemy aircraft once I respawned in my own aircraft).
My actions led to what happened, so I can accept it…it was an acceptable ending to a decent streak.
Eh, I just don’t see wanting everything to counter everything as being attainable, consistent or sensible (that’s why I don’t press for clean fighters to have more capabilities than they’re due).
Their status limits their utility…but that’s “part of the gig” for them. (If the Yak-15/-17 had bombs, they’d be essentially perfect IMO…but they don’t and it limits them–and I still use them)
There are certain limitations that can prevent or at least interfere with the return fire aspect, including gun performance and handling (ex. depression limits/shell velocity/etc). While there are certainly ways to deal with spawncampers, success against them is also certainly not a given.
A good spawncamper won’t spawncamp…they’ll gun you down a few moments after you spawn, as you leave to avoid any interference from spawn protection. (It’s certainly spawncamping in effect, but I’m not sure everyone refers to this the same way)
I mean, I thought that the Pe-8 that was ~3km from my Tiger H1 was not something I could engage but I shot anyway (ammo is cheap). Shortly thereafter, I was surprised to learn that my shot had indeed connected and wiped the bomber out.
I get your point about vehicles’ limitations (there certainly are aspects of vehicles that players cannot change or control), but I would have to say that the realities of those things are what you sign for when taking it into battle–it’s all part of the package.
When a person spawns an aircraft, they’re doing so knowing that almost all of them will die instantly if a single, very important member of the crew (pilot) gets whacked (a few aircraft have second pilots, though few of these have the two significantly separated). Pilot snipes are just a part of how aircraft work…it’s taken as a given.
AB also has the solution here with its airspawns… if you are willing to use it, of course. In all seriousness I do want airspawns for RB, though maps would need some tweaking.
… Are we still distracting about “Add SPAA to Air RB/Air AB/Air Sim” rather than focusing on actual, meaningful discussion on how to make CAS be balanced and reasonable?
You know… you helped me realise something interesting about war thunder.
I’ve always thought of war thunder as a difficult game that was not very accessible. I struggle to recommend it to friends as enjoying war thunder requires commitment and mastery of some challenging systems in a competitive environment.
I don’t think there needs to be a tank only mode. I think it needs to go further than that. I think GRB needs T/O and a Rank III cut-off, because Rank III and beyond in ground vehicles is where players start to whine and bitch about everything in the game because it no longer makes sense to them. I think thats fair, is you want to play with a handicap, Rank III cut-off. If you want to play war thunder you play ‘all of it’.
Ground vehicles in war thunder are a deceptively simple and easy in game full of challenge and complexity.
Here’s the thing, I only have an issue with the whining and bitching though. There have been plenty of reasonable arguments for changes to the game, I don’t have an issue with those, I don’t agree with many of them either.
I fundamentally disagree with people asking for tank only because it appears to me that they are asking for a different game at the expense of the people who enjoy the current one.
Of course not. He can rely on his skill and is able to destroy enemies without any issue, as an aircraft there is no unit that can destroy You without You being able to do anything about it, not like tanks.
Why is he losing? He just doesn’t need others to fulfill his role while You have to.
Why on the expense of the ones who enjoy the current one if they would still have the same mode to play in and nothing would change for them?
You have some problem understanding what I’m saying?
He won’t be able to do anything because he will be on a damned Su-25SM3 facing a F-15E, a F-16C and a MiG-29 that are on my team. Thats what mean when I say “having a team”.
Tell me: in what world can someone playing CAS survive these odds? If he isn’t dying, how would he be able to do anything on the ground without exposing himself to my team on the air? Unless he have allies on the air or playing SPAA, he won’t do anything.
You know what flanks can do, right. How having support of your teamates guarantee the easiest way to anything? If I have a team and he don’t, I’m much better odds to win than he does. Even the american top tier proves what is the effect of not having a team, with a whooping 33% winrate.