Spawn CAP (you get zero ground research progress, you’re given less reward than both ARB and amazingly, even air sim in terms of RP) (it also requires grinding out an air tree that aligns with your ground tree. While I like british aircraft, I rather focus in American and Japanese air for better lobby choice flexibility as they’re normally enemies in sim)
I’ve put forth my point many times, and you’re the one trying to argue and move goalposts all the time…
You’re playing a PvP centric game, and you just don’t like dying to what you deem to be ‘unfair’ where it’s absolutely fair, as there are counters for what you deem to be uncounterable.
Even if they are in range, it doesn’t mean you have a good shot on them and that you should open fire…
Exactly, and the actual solution to that, which I’ve mentioned elsewhere, is to add more, and include other variants.
It’s alright that you think that to have fun you have to kill and be out the front, but that’s not all that the game is about.
Again, you’ve got counters, it’s your choice not to use them or be good at using them.
BR has nothing to do with you being able to respawn.
For the first one its fairly easily fixed by giving britain proper SPAA at that BR and implementing the SPAA suggestions I have said above. Second one is also solved by implementing the tick box and naval-esque plane spawning. Implementing that would also let attack drones be removed, which I think is good.
For airfields I somewhat disagree, at least for the lower ranks (10km in something like an I-15 is ludicrous), but something I would be fine with is close-ish airspawns (30-60s out of firing range, slightly more for lower BRs), but airfields being placed further back. Said airspawns would be at the deck, however.
→ Something that could also work is mid-air rearming points with varying distances based on the plane, but its probably a bit too “arcadey” for RB.
I agree on air-to-ground armament scaling, though, but I would tweak it per individual plane. Something like the F.222.2 shouldnt need 10k+ SP to spawn in, despite having 52 50kgs.
I took the F86-A5 into a testflight with full-real controls, cockpit view and 16 HVARs.
Range at which I can land and splash with rockets with massively hindered controls and no practice doing CAS: ~2km at cost of 8 rockets. Now, I did leave markers on to get distance estimation.
With mouse controls, it’s far more consistent and made possible at higher speeds and steeper dive angles.
What chance does a 5.3 open-top vehicle have without some serious building cover?
2kms will take a long time for those rockets to cover… Think about that before trying to mock the opposing argument because it shows you have no care for the point.
Says the person with mostly negative kdr on the vehicles he played lol its only possible to get that kind of numbers if you charge blindly into enemies and gets blown up.
Cool stat check bro, but it does nothing to further the discussion…
I think it’s about time @Stona_WT made the rule about statshaming come back because it does nothing at all in forms of discussion, and it’s all about trying to shame someone into submission so they can carry on the complaint thread as per usual.