Why do CAS players so vocally oppose any suggestions

Not like maps can’t be easily cut in size to fit the changes. If tanks are often closed in a post-stamp sized maps, I don’t see a reason why planes couldn’t.

First of all, check above.
Second of all, Pantsir is a far cry in terms of performance from what world of AAs has to offer.

Ah yes, my IR slinger not being able to lock and kill a helicopter from 3km of range is just a delusion, got it.

Are you trolling? You cant possibly be this ignorant. There are other Spaas that can easily deal with helicopters, unless you are playing isreal or japan every single nation in game can deal with a heli at 3km.

mfw “I didnt grind a counter yet so imma complain” ahhhhhh post

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if you break it down, we all just do math. its all math behind the code. This is stupid.

If you exclude IR slingers which obviously don’t work for the most part, what other SPAAs we’re left with that can effectively deal with a helicopter (8.3 btw) from 3km away ?

Have you ever played a starter heli before? Go play the mi4 then get back to me on if you can reliably get kills from that range.

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Done it with Alouette.
I’m still waiting for you to tell me which SPAAs can easily deal with threats at 3km of distance ?

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it is very much so where spaa cant do much if you actually use your brain in a helicopter however youre very easily killed by even propeller planes

True, but the heli can be spawned from a start while to get to the plane one must die in ground vehicle while doing somewhat good before.

not with atgms though (and rockets are ass in starter helis)

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There was no actual mention of ATGMs and that changes the whole premise. In case of ATGMs your statement is correct.

atgms are implied because they are what you use against ground targets while you are 3km away from spaa and close to untouchable.

wz305, pgz09, m427, literally all ir sams in game now… i can keep going?

Don’t know if you ever realized, but this game isn’t just US and China, there’s 8 other nations.

It’s a well known fact IR slingers will struggle to lock helicopters at 3km and beyond so no, IR slingers will struggle to deal with most starter helicopters, let alone against stuff with extended ranges found at their BRs.

You actually need to keep going.
Finding a couple of AAs out of dozen+ doesn’t really look that good to be honest.

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The “put SPAAs in the Air modes” talk has been an amusing, albeit hopelessly naive, source of entertainment for many years on the WT forums.

Anyone who suggests the idea usually has either a very poor grasp of WT, despises any semblance of balance (a la setting up enemy SAM/SPAA units beside the team airfield) or some mix of both.

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or secret third option: trolling

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Turning Air into a combined arms mode is viable by just copying what has been done in Ground.
Make maps small (really easy), create “objectives” so people are incentivized to linger there and add SPAAs that can easily deal with air threats.

Put those SPAAs in Ground TT, so Air mains have to grind through whole TTs to remain competitive in their mode.

Making Air combined is relatively easy, which doesn’t mean people (especially Air mains) will be happy about it.

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I seriously question if you are discussing in good faith, or are genuinely trolling.

Have you ever flown a plane.

Even a BR 4.0 plane (if american) has like 300-400 km/h casual cruise speed.

Some planes can easily take up half 8x8 grid square just to turn around without bleeding all their energy.

Also air is already combined arms. There’s A.I units doing AAA. They’re pretty fangless in ARB, in air sim though -

Battlegroups are usually fangless at prop tiers, starting korean jets you get gepards (idk what redfor faces) which if you linger with ground-strike weapons can and will shoot you out of the sky - encouraging fast in fast out approaches.

Convoy SPAA for both naval and ground are laser accurate.

Now, why does A.I work and not players?

A battlegroup sits in one spots for potentially dozens of minutes without seeing any players depending on team composition and other objectives. A convoy SPAA starts driving at one edge of the map and spends easily half an hour just driving in a straight line. Gameplay I’m sure ground mains are dying to experience.

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I did.

You’re allowed to turn.

And some ground vehicles can only function properly in wide open maps, but are locked in small CQC mazes. You know what people do to mitigate that ? Just spawn another vehicle.

Great, let’s just remove player-controlled aircraft in GRB and let that be done by harmless AI to keep the combined arms status.

All of which can be mitigated by making the maps smaller and placing objectives for planes to linger around, as I already said.

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Years ago, I raised the idea of multiple RB GFs-esque battles being positioned and played under a larger, ongoing RB AFs-eque match. Brief mentions are about as far as that got…but it did attract some interest.

That’s about the best case scenario one could envision for what you’re suggesting…and it’s vastly different from just adding SPAA to the Air modes.

Putting aside the bizarre nature of the whole ‘SPAAs in AFs modes’ premise…why would AF players need to have SPAAs at all? Nothing about the GF modes requires anyone to have/use aircraft/SPAA/etc, it’s strictly as you wish to pursue them.

It would seem that you’re simply trying to rig the mode against aircraft…

The implication that AI ground fire in the Air modes is ‘harmless’ is incorrect…as is the suggestion that WT players would be alright with the combined modes being forcibly converted into a quasi-TO with AI.

Depriving players of the rightful access to their vehicles isn’t popular.

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