This is where the paradox comes in. CAS supporters say that the dynamic between air and ground is balanced and there is no issue. Or that the only issue is a “skill issue” on behalf of people who want a ground only mode.
However, they do also not want a second Ground only mode. Why? If combined arms were balanced, people would be satisfied and few would play it. If many migrated to that mode all it would do is prove that combined arms is inherently unbalanced.
Be me spawn a click bait get 2 kills cap a point die to a strv 122+ spawn wolfpack get a kill on a 2a7 die to a MQ1 spawn spaa to deal with it die to su25k spawn other spaa kill su25k another mq1 kills me spawn m1 Bradley make it 100 ft out of spawn another su25k kills me spawn xm800t rat tank make it 50ft out of spawn and die to the entire enemy team staring at me because we were getting bombed in our spawn the whole game 10/10 definitely balanced
The tankers are already leaving all the time. My friends list is full of people who do not play this game at all these days. What you have left are the “tankers that are OK with flying”, or as I call them, “pilots”.
Some of the pilots make skilled tankers. Some are just in ground vehicles as needed to get into an airplane. (Those are the ones making the best rewards in GFRB) Some will want to come here and say how skillful those pilots are at tanking. I’m pretty sure you’ll see, if you watch their combats, that they are skilled in the minimum needed ground actions to get into their aircraft, and then quite skilled at slaughtering ground targets, especially SPAA and SAMs. (Mostly in ways such that the ground vehicles can’t shoot at them effectively before they are dead.)
With gaijin’s calculator it wouldn’t go that high, its the same ammo as on the Bf 110 G-2’s gunpod.
But still a bit much for 3.3 I agree, though there is a ~67mm pen solid shot available too, and thus the APCR could be left to a different vehicle, maybe the Flakpanzer III. Or vice versa.
The only time a fighter-bomber descends under 1 km altitude is during a bomb drop, which is probably not going to take longer than 1-2 seconds of pitching/rolling over, diving to 500 meters and pulling back out flying at very fast speeds at very high aspect to the SPAA.
From extensive experience using them: to write off the 50kg bombs is a mistake.
While they are indeed far more needy than large bombs, the Germans’ 50kg bombs do work when deposited correctly.
You commonly talk about this…but your math seems hazy and open to debate.
To be a tanker who flies, you pay for:
The involved vehicles (both aircraft and ground)
The costs to acquire and crew (plus, optionally, crew training too)
Repair costs
Given the costs involved with GFs and the inferiority of earning rates for aircraft in RB GFs versus earning rates for aircraft in RB AFs, it seems far likelier that a skilled tanker using only tanks to good effect (while bypassing all aircraft-related costs by not using aircraft) would probably yield more efficient earnings than a tanker who flies as a rule.
Clearly, player skill variation makes these sorts of calculations a generalization…which is why I contest the claim.
If they play ARB, this cost is effectively only relevant to the tanks AND I found it’s much easier to make a lot of SL in ARB over GRB in a short span of time. It does require jet tier planes (for the 5-8 minute in and out due to speed), but you can easily end a battle with 20-25K SL profit in the airspawn F84B/G, sabres and especially the F8U-2 (Missile bus surrounded by low level premium players who use mig21s to bomb bases: Space climb over them, yeet missiles, get 1-3 kills depending on the mig 21s awareness, get missiled yourself and die in 5 minutes. Go next for another 20-30K sl game). Base bombing/groundpounding likely offers even more consistent profits, and probably starts much earlier with props.
However, with this I agree but for a different reason.
Research points. Any research point obtained flying a plane - whether as CAP or CAS - is worthless. You’re gaining aircraft research rather than ground research. You’d earn far more air research flying ARB even as a zomber/groundpounder, so getting air over ground research means you’re doubling if not tripling the time it takes to research your next desirable line-up.
This is something I*d love getting changed because right now the game severely punishes you for playing CAP. Like seriously, respawning your whole lineup and getting shot in each tank without earning any score will research your tanks infinitely faster than taking out your plane and shooting down 3-5 enemy planes.
Yes, that is true–because if you were going to be playing RB AFs anyway, the costs involved are subsidizd by this. (At that point, only the costs and earnings variation remains.)
I’ve had similar thoughts about SPAAs for a similar reason myself, given that many are played as wannabe TDs simply because of the time limitations associated with ‘waiting’ for the enemy (aircraft) to turn up. (My solution was to vary earnings by kill type, a la SPAA killing an aircraft = 4x RP earnings as opposed to SPAA killing a GFs opponent = 1x earnings)
As someone who often plays SPAAs aggressively to get some use out of them, similar factors facing patrolling aircraft is something I understand clearly. (I do encounter this with the aircraft myself too–though I usually have pretty good luck finding enemies to engage.)
For aircraft, I’d say something like air kills contribute to ground reseearch. I’m fine with ground kills doing the same as well, but I’m open to ground kills only giving air research for planes since it’s much easier to achieve and thus would shorten the grind too much or whatever.
A true GRB is what the OP is talking about . NO CAS, No planes just land vehicles. It’s a solution in itself.
The whole debate/argument of CAS in GRB goes out of the window. No more Airborne frustration and no more nerfing of peoples precious CAS.
The question is ,how and why do War Thunder players find the ultimate solution offensive?
If combined arms works well and you love the game as it is then fine but please dont spend the next twenty minutes typing an essay about how it needs " Balancing " or nerfing. Just get on with it and enjoy it.
If planes are ruing a potentially brilliant game then taking the planes out is the obvious answer.The game runs fine without them already so its no issue.
So the OP is saying that if TO does not effect those who like CAS so why complain about TO? Basically its just forum pettiness. Rival forum regulars who feel their ego isn’t being massaged enough by their opposition.
You can see that by the early answers. " Somebody was a bit rude to me so I say no to a TO game " etc etc .Some times this forum exits for its own benefit and I’m sure some people spend more time on here talking crap than playing the game