Very interesting to watch, especially that tankers can’t do anything about it:
I get it’s rather difficult to truely think about any other plan other than dying, but the simplest point here is that those rounds are taking a full 10 seconds to reach the vehicle, so if you’re not sitting still, or moving predictably you’d have a chance…
Very interesting to watch, especially that tankers can’t do anything about it:
Maybe it’s worth changing the position while the helicopter reloads?
Like he can’t aim at different position right?
He can. The best punishment for campers.
Oh!
So we can’t deal with tanks while using a tank so we need something an enemy in a tank can’t do anything about.
Just look, a player found a way to avoid being oneclicked by spaa, it’s already a tragedy!!! Gaijin, DO SOMETHING!
Gaijin even said that at top tier things are in favor of the air so You don’t have to pretend
what?
“Q: In Ground Realistic Battles, top attack aircraft are capable of dominating ground vehicles for the most part. Are there any plans to do something about this in 2025?
A: According to our data, the balance at the top ranks of ground battles is noticeably shifted towards aviation and helicopters, and this balance has become even worse with the introduction of top aircraft this year. The situation where aircraft can attack tanks from a safe distance with impunity makes gameplay more boring for aviation and less fair for ground vehicles, a similar situation is with helicopters equipped with long-range fast ATGMs, or “fire-and-forget” ATGMs.”
Oh yes, very fast ATGM, and even faster PARLS and SPIKES.
This guy managed to get enough SP to spawn a Lahatut with ATGMs as his 5th vehicle after getting single air kill and 3 assists. Good thing that I’ve “spawned SPAA bro” and got rid of him as we has foolishly only 2km away.
How much that kaka cost? Looks like around 400sp
I have no idea but it’s very stupid.
But when I try to spawn something after 4 deaths and doing that little, I can’t
But what’s the outcome here though, is it too easy for them to plan thier order of spawning vehicles to make sure they can spawn enough on little SP, compared to just spawning the highest SP vehicle they can to make them short on SP so they’re more prone to being unable to keep spawning for the entire match, compared to the 5 minutes they do.
I think I’ve spawned 8 times at one point, and whilst people moan about how bad it is, there is a skill to it.
Wt actually rewards players for dying lol player with 4 deaths one cap one kill assist has higher mission points than someone who has two kills with zero death.
In fairness this is rather like player-directed arty - exceptionally powerful, but used so rarely its a non-issue.
Seems like cas haters got nothing to do with life nether teamkilling
…but you wouldn’t have to play it, so maybe hardcore tankers would have a different opinion.