Once its radar and irst is fixed I can see it outperforming the F15E easily in BVR, if in the future it gets ASRAAM then its just game over for any other aircraft in the sky
Mica-EM NG and MICA-IR, since gaijin seems to love france at the current time. Would love to see the indian Rafale EH and Su-30 MKi for the UK tree, stuff worth grinding for
well to use all of that on a ship you need to dodge how insane AI AA is on warships, in ground its not as lethal, there’s American and german CAS options which outclass it easily
Ew
Well, guys,
FYI, This topic is about British Phantoms.
You guys can talk about F-14A too ‘if it is needed for’
but watch out for derailing this topic into another lame boring F-14A problem.
yea got sidetracked lol.
Changing the matchmaker would take significantly more labor to do than to decompress.
F-14 forces me into an offensive position. I’ve never been forced defensive against F-14s, that’s not how AIM-54s work. Even their AIM-7s are not as pressuring as you’d imagine, despite AIM-7F being the only missile they have to force people into defensive situations.
@iboopy
I’ve been doing it in Tornados since the event Tornado came to the game.
@Stockholm_Blend Instead of posting lies about others, just ask for clarification instead.

And yeah, this is a British Phantom topic.
All of the FG series problems end when F-15As and other OP 13.0s are moved up leaving only Viggen Di, Sea Harrier, F-14B, Kfir C10, and any others as “weak” as those 4.
There’s at least one 12.7 I can think of that can move to 13.0 once the OP vehicles are moved up.
I love it when Warthunder player keep using their own personal experience to get their own view on the game. It is because “I” see the Brit phantom are fine so they are fine
Kfir C.10
Are you saying the British Phantoms are fine? Cause I’m saying they aren’t.
This is my take BTW:
Further my take:
13.0s cause the 12.0s in War Thunder into a bad situation.
And this is proven by everyone demanding they move to 11.7, which tells me it’s almost exclusively the OP 13.0s causing the issues which I’ve been complaining about for well over a year at this point.
the US and Japanese phantoms are fine at 12.0 and above, just the british ones are at the same battle rating with a noticeable defecit
The only argument I’ve seen is that Skyflash is significantly weaker than AIM-7F, which on paper is true, and in-practice is at least marginally true.
However, that’s where the deficit stops with the FG1 and FGR2.
12.0 BR is an ACM meta, not HMD, not BVR, ACM. So you’re limited by ACM range more than anything else.
And as much as I’d love to say “FG1’s paper inferiority matters.” I just haven’t found that conclusion at this time, and I’ve tried.
The FG1 remains my most well used 12.0 aircraft in War Thunder. With its amazing engines, good enough RWR, good radar, and 8x missile kit… I’ve had little issues outside of dogfighting an F-16 knowing I’d lose, AND the OP 13.0s that need to be moved up. Phantom FG1 is not in the state of Kfir C7 or worse… F-104S ASA.
Are the Skyflashes worse than AIM-7Fs? On paper definitely.
Are they objectively less effective in the ACM meta? I don’t have an answer for that, just a preference. I prefer AIM-7Fs, but that’s a preference based on nothing other than feeling.
Looking at your player card, the FG.1 is not your most well used 12.0 aircraft. Dogfighting an F-16 is never a good idea in any 12.0. And 12.0 is not an ACM meta, and BVR is a meta for the F-14s that plague the BR. therefore you have no counter to the F-15A and F-14A/B variants as the Skyflashes simply do not have the range. Being a heavier phantom without the AE package, it is much harder to get the nose on target to use the ACM radar mode at shorter ranges, and your Skyflash is far inferior to what the US phantoms have, at both short ranges and BVR.
the Fg-1 is based on the f4j it was modified slightly for use on British carriers and had domestic engines installed so its basically equal to the f4j
You don’t need range against F-14s you just need positioning with your team.
F-14A is quite literally just an F-4J that retains energy slightly better, and I say slightly cause F-14A with full fuel is equal to 20 minutes of F-4J is equal to ~17 minutes of FG1 fuel.
It’s what happens when its a TSFC of 2.7 vs 2.1 vs 1.8.
Its an F-4M, it lacks the Agile Eagle package, its heavier with more drag, has a worse RWR, engines with more thrust but ended up with a lower top speed, in game it can only carry 4 SAHR missiles
So only difference between FGR.2 and FG.1 is:
- FG.1 has Max thrust: 4730 kgf / Afterburner thrust: 8630 kgf and Mass: 1860 kg
- FGR.2 has Max thrust: 4740 kgf / Afterburner thrust: 8650 kgf and Mass: 1860 kg
LOL…what is reason of having two of them in same rank and same br??? Can anyone explain this to me? Thank you
Didn’t know about engine thrust.
Only difference I know about is the landing gear (and carrier spawn option)
But yeah, no idea, with 2 essentially identical airframes, no reason to not make them different. Give 1 9Ls and the other a BR drop
I agree…like I never noticed until I started grinding British air…