I kinda feel like if you’re shot at and then that person who shot at you crashes (within a reasonable time period, like 2 or 3 seconds), then you get the kill… this would handle those epic times when two of your enemies crash into each other trying to “steal” the kill.
There are ingame systems already to detect proximity to the enemy when J’ing out also when being near them to count as activity.
My current suggestion remains that any crash within 800 meters of an enemy should be counted as a maneuver kill, there is a very minute chance that something so close is not caused through the player’s actions.
it cant distinguish if the crash was directly caused by an enemy or not
Don’t argue with these people. The topic lacks any merit, no matter how angry and condescending they get. The only answer is “The server can’t possibly know.” That’s the only answer there is, the only answer that is even needed, because it’s that simple. And they refuse to accept it because they just want their silly way. Don’t even bother engaging them.
this literally answers your question about “the server not knowing”
it doesnt need to know.
all it needs to know if an enemy is close enough which it already can.
i dont get why you are so opposed against it.
It “literally” does not. The server can’t “know.” It doesn’t know what the person behind the computer or console is doing, nor can it ever. It will never KNOW what made a player hit the terrain. Should I say; it will never KNOW that it had anything to do with being in a fight with you or not. There is no rationalizing around this.
There is no argument. At all. It’s idiotic. The concept is stupid.
I’m “opposed” to it because it’s nonsensical.
Explain to me in a reasonable way that is not an excessively improbable event that only affects a small portion of player base (wireless controllers running out of charge) how you might crash for no reason in presence of an enemy.
If you crash because you held down c and was looking around for the enemy, you died because od them.
Ifyou crash because you pulled too hard or skidded while turning - you died because of them.
If you crash because you compressed/g-locked and was unable to pull out of a dive, you died because of them.
If you crash because your wings ripped as you attacked/evaded, you died because of them.
If you abused your engine and killed it and lacked altitude to glide back to base or be shot down - you died because of them.
If you hit a tree while evading or pursuing - you died because of them.
If you got tunnel vision and crashed into a friendly during pursuit - you both died because of the enemy.
If you literally decidee to kamikaze into the ground to deny the kill - you died because of them.
The only, and i mean only case i ca think of that is not because you had hostiles nearby is someone messing up a divebomb of npc targets while you are nearby unaware of your presence and either kamikaziing or blowing themselves up with the plane.
It is only one singular case you cannot attribute dying to awareness of a hostile causing changes in how you fly, and even the messed up cas can be attributed to hostiles of the enemy was looking around and couldnt keep up with the amount of stuff they had to deal with.
How many times will an enemy within 800 meters of you crash not due to your own maneuvers?
At what point will you stop whining about other user’s differing opinions and take the time to read them so you understand that no one here is stating the server will 100% definitively know the cause of a crash?
often cause trees or stupidity
Trees don’t cause crashes in a vacuum why did the plane hit the tree?
If someone pancakes cause they dove from 5,000 meters then I grant you you likely did not have a part in their death. This is still not always true since you could have noticed their dive and began a turn forcing them to miss and get greedy but we’ll assume this is the one singular time a crash can occur not due to your input.
What other moment of “stupidity” as you put it can you describe that occurs completely without input from the opposing player’s maneuvers?
Hitting trees only happens if you’re trying to evade an enemy plane and have traded your altitude advantage for additional speed hoping to disengage.
You have no concept of what can be gauged by a server, or by methods in the slightest so your close minded ‘nope’ is ignorance and fear.
actually, I fly at low altitudes regardless of if I’m being chased or not so
How do you have any energy to fight back at a low altitude.
I quite enjoy going low and dragging people into engagements where they end up hitting the ground or breaking off because they’ll end up clipping the ground or trees.
You feel like you’re going to hit the ground yourself, but you know if you get through that move, they’ll be harder pushed to keep it tighter.
@BOMBAY9997042 Do wonder if we should clarify if we’re like, talking props or jets though.
Because like, I recorded my last 3 fighter kills in sim and they all involved us engaging at 1-2 km altitude and losing like 500-700 if not a whole kilometer of altitude as we maneuvered around each other.
Like, f4u-4b vs ki-94-II. I started the engagement at 2300 meters and 400 km/h. They passed me and I did a hard turn, going down to 270 km/h. We descended to 1800 meters and regained speed to 400 km/h. Then we began to spiral/turn/yoyo/scissor/whatever (idk what was happening) and finally got the kill at 1145 meters with 400 km/h speed.
Another started at 800, nearly stalled at 1400, then fell back to 800 where the kill was got.
Third one was at 500 and ended at tree height.
lol I’m talking jets like the f4 and f111
Maneuvering and failure conditions is definitely going to be very different in (modern) jets then, yeah. We’re probably talking past each other then.