How many more years of development does Air RB need?
The server is not a living being with subjective opinion or higher reasoning. It can not determine if someone crashed because you “made them” crash.
You can easily detect proximity to enemy planes and make a cut off of ~800 meters. This detection is already built in to the game for activity participation.
For this it could be a counter that increases on literally anyone pursuing, so if it is a long term engagement, someone darting in and merely spooking them doesn’t get the kill.
Where if you do end up out from that 800m, the counter burns off.
That doesn’t answer the question how the server can “know” it was absolutely because of you.
Because it can’t know that. And if it were to just do it anyway, there’d be a ton of unearned kills being credited. Which is unearned progression (RP, SL). Which is not something Gaijin would be keen to do I am sure.
You can keep arguing if you wish but there’s no way around it. The server can never “know.” It really is that simple.
I did not state it needed to “know it was because of you” I stated it can detect proximity crashes.
There’s very few situations where someone is that close to you and crashes. Of those, how many can you reasonably state aren’t the result of either plane’s maneuvers?
The problem with Maneuver Kills is that any plane that crashes next to you would be considered a kill, which is stupid. Imagine an F-104 booms and zooms at you, misses and crashes, you didn’t do anything to it, you may not have even seen it but you still get a free kill.
And unfortunately the server I don’t see how the game could tell the difference between a plane crashing because of a player or because of pilot error.
Please list the negatives.
I already gave a first point above but here’s why it would be a bad idea.
- Possible wrong kill assignment: in a dogfight, multiple planes from the same team can be engaged, the kill could then be assigned to any player
- Free kill gain, any plane that crashes near you would be considered a kill, even if you didn’t even see it
- Encouragement of unfair behavior: Any player who crashes into a plane would get a kill, this would cause many players to just crash into enemy planes
Do you want me to continue ?
Closest plane gets the credit
Define a scenario other than the one you previously described where this would occur
The game already stops kills counted from ramming I think they can keep this function
So if you put a plane into a spin at high altitude and it crashes into the ground next to one of your allies you won’t mind if he gets the kill?
Any chase where you make a mistake and crash, the plane in front of you doesn’t deserve to get the kill.
Ramming is considered a plane crash, so we would be in the case of a maneuver kill.
For me, adding this functionality would create a generator of frustration for some players and free kills for others, I really don’t see the point.
Please describe a use case.
Incorrect. If damage is applied to an enemy and they crash, it counts as your kill.
If you are rammed it sometimes does not count as a kill.
There is kind off, the nearest enemy player get most of the time the kill credited.
I see no problem with this.
You play a fighter, you position yourself behind another plane, you miss it, position yourself behind it and unfortunately you didn’t look at your surroundings and you eat a house, a tree, a mountain… → you’re dead and the guy you were chasing takes the kill
I don’t see the connection with ramming into your opponent
Yes because it is a crash of two planes. Except in the case where your mechanic would be implemented, the closest plane would be the one you crashed into, two planes crashing into each other would therefore get the kill on the other plane
So you just want free kills?
If that’s the case you can try to play in arcade but in realism you have to win your kills by targeting your enemies using your knowledge
No, it’s more nuanced than that.
I believe you should be credited for kills, and maneuver kills are just as valid as gun or missile ones.
Ultimately the enemy was destroyed due to your presence. If you weren’t there, the enemy wouldn’t have crashed into the ground in either defensive maneuvers (evading your fire) or offensive maneuvers (attacking you)
There is also a third category, purposeful crash to deny kill out of spite.
Obviously the game is not that smart, and can’t easily distinguish the intent of the player. I believe the best solution is a simple “proximity based” system where enemy crashes within a certain distance of 1. you or 2. your missile, is credited as kills
You can obviously argue that crashes due to offensive actions like a botched attack run (as you have done) is not “earned” by the player, but even so, I still think the benefits outweigh this criticism.
If you’re gonna insult people based on game modes then maybe you’re not interested in a good faith discussion
people who want to pad there stats want this because they think they deserve credit for a crashed plane. If a pilot blacks out and is glocked and crashes due to crew training, or it breaks the G limit of the wings and the wing snaps and they hit the ground they already get punished with crew lock, now you think you deserve credit for that kill because why? to add your stats? This is not needed in war thunder. enjoy the game play not the stat padding.
Why were they blacked out performing a maneuver? Do you think these players exist in a vacuum?
Everyone on this thread is discussing in good faith if you exclude yourself from that that is on you.