Why are Heli’s in a poor state

Not really, I think they would be a great addition to Air EC battles.

I don’t understand what it is exactly that you think tanks are lacking in controls. You can also use manual transmission and gear shifts and you didn’t mention that.

Ok so what is the equivalent that helicopters can do?

There are a LOT about helicopters that never got modeled either.

It doesn’t make sense for a tank to grind a helicopter either bub. This is not a talk of “sense”, it’s a talk of grind and fairness.

1 Like

Also, what kind of silly take is this? They don’t have interest in it because IT’S NOT PLAYABLE/enjoyable at the very least.

Who said it was an excuse? It is merely a prediction of what would come if they were easier to obtain. People in this forum already complain constantly about CAS and an increase in helicopter use would probably cause an uproar in the forums. I quite enjoy the difference in playstyle that comes with helicopters, but focusing on them vs ground units is quite the decision most of the time. I also think that 7.7+ SPAA, especially the radar guided guns, are quite effective counters to those early helicopters and provide interesting counterplay.

The huge problem in my eyes is that the game modes are incredibly limited for helicopters, and neither of them are very fun. They have comparable RP requirements as top tier Ground, Naval, and Fixed Wing Aircraft, but not a really effective way to research them. I would support the ability to research helicopters with the aircraft tree through Air modes because honestly it makes more sense to me than only being able to research them with ground vehicles now. I use the 8.0-8.7 US helicopters and enjoy the gameplay, but I don’t enjoy using them very often because their usefulness is quite limited. I do often enjoy them more than using my fixed wing aircraft at similar BRs.

I’ve said this in a few other threads on the same topic, but I think the grind is so difficult because gameplay itself is extremely limited and at most times just unenjoyable. I know this is subjective, but its just monotonous and boring.

All you can do with them realistically is:

  • Sit off in the distance and shoot ATGMs
  • Rush with rockets and get shot down after a 2-3 kills
  • Camp at the enemy helipad
  • Spend an hour racing other players on PvE

Hell theres only only 5 maps for Heli PvE and 2 of them are bugged half the time.

The solution to this is just adding more variety to PvE.
New maps, new mechanics, BR balancing, new roles, etc.
It would move more helicopter players away from Ground RB and alleviate some of the CAS spam.

We all know how reluctant Gaijin is to make economic changes if it makes grinding easier. They’ll lose money of players aren’t frustrated into spending money for GE and premiums.

No reason they can’t at least make it enjoyable with some “quality of life” changes.

1 Like

Yes it does, since GF’s are main area to use them.

Not really, as PVE/PVP modes are mainly used for two things. First is to unlock new Heli’s, which has largely been negated by fact you use tanks to unlock them now. Second to unlock enough modifications to make them usable in ground modes.

nah its because you earn nothing in any mode

Nah, ground vehicle and helicopter have no correlation. Your comment makes the same amount of sense if I were to say you should be able to grind CAS jets in tanks because they’re used in GRB. GRB is also the main mode to use ground attack vehicles.

1 Like

No aircraft have their own separate modes to grind in. Heli’s main mode is in ground.

CAS aircraft’s main mode is ground.

1 Like

It’s lacking the most basic controls. Steering and gunnery.

Those are done by the instructor and the manual inner workings are not modelled. Whole for aircraft and helicopters you can disable the instructor and get the actual flight controls. For tanks the actual controls aren’t modelled.

It can disable mouse aim and you can control the vehicle yourself rather than being a glorified nav system. I can shut off the instructor qnd directly control the rate my helicopter turns. I cannot directy control the rotation speed of the tank turret, only the Position it is supposed to end up. Real tankers control the rotation speed though not the position. So an equivalent of real tank controls isn’t modelled.

Sure, but the most basic function is: the flight controls.

Tanks even lack proper driving controls.

I never said helicopters are perfect insaid they far outclass tanks.

Woah, turn it down a notch, that was very toxic.

1 Like

I get what you’re saying now after this explanation but I don’t see this as an actual issue since tanks would never actually use these systems except in sim ground, same with how nobody generally speaking uses heli/plane 1:1 controls unless in sim where they’re forced to

So?

Then the entire thread needs another title. Since the state of helicopters itself is very decent. Its the periphery and everything around them but not the helicopters themselves.

How can you even judge the state of the vehicle (the modelling and so on) when using mouse aim and the instructor?
That is a weird train of thought.

“Let me judge the vehicle when i only experience 1% of it”… Wtf?

Nothing in this thread is about the state of the actual helicopters as objects themselves. Which might not have the best quality, that award would go to single seater fixed wing aircraft. But they might be second place. So their state is very good.

It’s what surrounds them that does them dirty, but their state is far from bad.

I like all the input from tankers while tanks are fighting ships for the price: vehicle in the worst state (if you actually talk about the state of the vehicles themselves). Their quality is bad… I mean really bad.

Of course that doesn’t matter to players that let the instructor do all the work… Sure. Luckily this is the general section so this thread has to be meant as the general state of helicopters in War Thunder, not on how they are embedded in AB/RB.

They’re not tho, awful grinds both to unlock and to spade, actually easily the worst grinds in the game.

Cause nobody is talking about that besides a few select people, OP is referring to grind and the like.

Lol yes you’re getting it now… we’re talking about the grind. I think the title is still accurate. It does not automatically refer to modeling of systems.

It is though, almost universally agreed upon besides salty anti-CAS players that helicopters are basically unplayable without GE’ing mods at this point unless you’re a certified masochist.

No shit, this just sounds like you think you’re good at the game for simply playing sim tho, it doesn’t make you better, just means you play a different mode.

But that is not the state of the helicopters bit the state of the grind for helicopters. Those are different things.

Argumentum ad populum.

Only because lots of people talking about it this way, does not make it right. It’s not the state pf helicopters that is being discussed here.

Of course it makes the title wrong since:

Helicopters==helicopter grind.

Maybe, but again still not technically the state of helicopters.

Nope, not my point. My point is that a statement in the general section of the for something to belong in the general section it needs to be always true in WT in every gamemode.otherwise you have specific sections.

I am pointing out the arrogance of using the general section for gamemode related topics. Sim stuff belongs into the “simulator battles” section of the forum as well.

I am also saying that only because the actual quality of the helicopters might not matter to you it does not matter. The state of helicopters is still to be judged by the quality and level of detail of the object itself. Not its grind nor the mission design it is placed in.

pedantic

Are you ok? This is not debate class and we’re not debating, I’m straight up telling you what everyone else is talking about while you’re schizoposting about something else.