Why are Heavy Tanks not allowed to actually function as HEAVY TANKS?

Then why claim it is ?

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Because for the IKV 103, it’s one of two things that are actually good about the vehicle, and the other is gun depression. 95% of other vehicles at-tier can and do regularly outperform it in almost every other metric, so like most low-to-mid-tier Swedish vehicles, it’s only really very good in a pinpoint of a niche.

For reference, the Tiger 1 has workable armor, a great gun (Which more professional players use the round for that has less penetration, but can overpressure. I wonder why…), good choice of ammo for said gun, more-than-workable gun depression in most spots, pretty good mobility for a heavy, etc etc… Oh, yeah, and comparatively to the IKV 103? A turret.

Than that is the strength you play to ,that is how you get a high number of kills with it.I got 8 for no deaths with it recently and it wasn’t fully finished and I am new to Sweden.
Brilliant vehicle for Flanders,Better than a Russian heavy armoured with no gun depression.

Maybe if you played the game more instead of rushing through to F16s after 4000 games you might have learned this.

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BR works great for tanks that aren’t giant piles of garbage, like the IKV.

No, I don’t think I will.

Every. Single. Tank. In the game. Has strengths and weaknesses.
Of course you can’t play a Russian heavy to the same strengths as a tank destroyer, do you actually expect to be able to?! They’re best played in city/urban maps, or maps with a lot of CQC. Which, surprise suprise, are a majority of maps nowaday! Wonder why that is…

Disregarding a whole lot of games played in Coastal, Ground, and Bluewater here, too. Maybe I’m just a good player and I can climb the ranks a good bit faster than you, if we’re going to insult each other based on account statistics completely unrelated to the ongoing argument? :P

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We agree on something

Maybe you just wizzed by a BR I have played 12000 games in

Stagnation is nothing to be proud of.

Neither is ignorance

Stagnation is merely ignorance given time and stubbornness. Which, going by your downright fetishization of WW2, is something you’re clearly fond of.

No it just means that I have more time served at that BR instead of hastily passing through to other things.I notice the little changes that you clearly do not.That is why I can understand the frustrations of those who see the WW2 era as just that ,a separate era.I also can see how it changes when it does change with the introduction of new canon breaking vehicles.All of which is era related.I also dont see the issue with the Churchill in relation to the Panzer IV having played both.

Moving on wards and upwards is another issue has nothing to do with the OP.I have played a number of games on a friends PC at top tier and I am happy in the WW2 arena and I think it should be preserved.I don’t see why it can’t be.

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The number of times I actually use those is pretty slim, because someone can split-second react when being hit by the initial “ping” of the ranging MGs, or just seeing the tracers from them.

I was referring to the Ikv 103, which used to have a 13-second reload but it was artificially shortened because the thing kept dropping lower and lower in BR over time. Snail kept seeing its stats sucked, and didn’t bother changing the one global “feature” making it suck - horrible HEAT(FS) postpen spall (or lack thereof).

For the most part they still have not rebuffed HEAT to its 1.67 levels. Yet that would be needed to put the Ikv 103 (and funny enough also the M56) where they both frankly belong.

^THIS!

All HEAT & HEATFS are long overdue for a postpen rebuff.

For game playability purposes, no ammo type, IMO, should deal worse postpen than solid AP does currently. That means HEAT, APCR, APDS, HEATFS, and HESH all need serious rebuffing. If that means some BRs raise higher still with postpen that actually works, such as the 20-pdr quintet going even higher into early MBT territory, then so be it.

For reference, HEAT once had postpen consistently spalling well much akin to solid AP does now, then the IS-6 was released. As a countermeasure to that thing rampaging, snail fixed the long-underperforming HEAT on the M46 to HEATFS, and the resulting spam of the M46 (and its premium copy) was so intense the IS-6 buyers whined to no end until snail nerfed the round into the mud, where it has largely remained with only minor tweaks since.

Said nerf is still with us even though high tiers are long beyond IS-6 territory, and that all MBTs have increasingly impervious ERA towards HEAT-type rounds.

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I don’t think HEAT needs quite that big of a buff, but it desperately needs something to be more consistent and better. It is so annoying to shoot a tank directly in the side, and do not damage because you are using HEAT-FS.

Solid AP also needs some minor post pen buffs, and APHE needs a small nerf.

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Forcing yourself to play low-mid tiers and then complaining about people grinding for actually desirable vehicles in a somewhat efficient way just seems like the most elitist and abysmal attitude to have towards this game

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Not if you have a shit load of fun playing WW2.

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While constantly complaining about it on the forums, right

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I only complain about things that F***** up the fun and do you do any different? Take your post war stuff and stick it up your backside for all I care.

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Doesn’t sound like a bad idea given that the only times I enjoy WW2 Era tanks results in me being named a shameless sealcubber and cruel level 100 player so i am left rather jaded towards low tiers rn

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HEAT does need that big of a buff, as does APCR, APDS, HESH, and smaller-sized APFSDS. HE is still in fact underperforming, and is missing the kinetic component of its armor penetration ability - the rounds are 90% shell casing by weight and that mass doesn’t just go poof upon impact. Rather it continues forward like a really blunt AP round.

Hence how German sources on the 128mm stated that the HE on that gun at max velocity (Sturer Emil’s velocity of 880 m/s) could penetrate 188mm of steel. And how German sources using captured Russian 122s saw that the HE on that gun could penetrate about as much armor as the AP could. Which, funny enough, plugging in HE shell specs into the Gaijin calculator results in numbers not far off from those values.

Then, the artillery pieces would be able to melt heavy tanks without needing to aim as much as currently-nerfed overpressure makes them have to, and then all the go-karts would be able to go up in BR now that they are no longer so “needed” to rein in heavy spam.

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well the only truly consistent projectiles in game are 57mm+ APHE, (25-57mm/90-152mm) APFSDS and tandem charged ATGMs, the rest have been left to rot for a while, especially HESH. HEATGR and APDS which all feel hopelessly bad in game regardless of their on-paper statistics