Why are Heavy Tanks not allowed to actually function as HEAVY TANKS?

You could take a static gun from the 60s or 70s and it would have to be towed but it could still be out of canon and make a mockery of WW2 armour. Armour and penning power was in some way relative and is reletive mostly in the WW2 meta ,only when you leave that do we get 3 or 400mm of pen killing the WW2 game and the need for WW2 style tanks.It’s called redundancy or obsolescence. Fact is the 103 does not rely on velocity due to the nature of its ammo.It is not WW2 that is the point .So much changed in so little time and that is why time can be so important in tank development and why War Thunder gets it so wrong.

The Op is not actually on about this ,He is questioning the physics in the WW2 arena between two tanks that actually fought each other.He does imply that the Panzer IV was totally incapable of destroying a Churchill VII.

Penetration.
Is not.
The only relevant metric for a gun/shell.

Otherwise, do you think people would still use M82 when it’s inferior in pen to the 88mm? M61 shot, the American 75’s lifeblood when it’s inferior to the German 75 in pen?

HEAT and HEATFS suffer from (as I’ve told you many times) the important downsides of (A) practically random postpen compared to the current APHE nukes and (B) being almost entirely unable to shoot through even the thinnest of bushes without causing problems.

Then why claim it is ?

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Because for the IKV 103, it’s one of two things that are actually good about the vehicle, and the other is gun depression. 95% of other vehicles at-tier can and do regularly outperform it in almost every other metric, so like most low-to-mid-tier Swedish vehicles, it’s only really very good in a pinpoint of a niche.

For reference, the Tiger 1 has workable armor, a great gun (Which more professional players use the round for that has less penetration, but can overpressure. I wonder why…), good choice of ammo for said gun, more-than-workable gun depression in most spots, pretty good mobility for a heavy, etc etc… Oh, yeah, and comparatively to the IKV 103? A turret.

Than that is the strength you play to ,that is how you get a high number of kills with it.I got 8 for no deaths with it recently and it wasn’t fully finished and I am new to Sweden.
Brilliant vehicle for Flanders,Better than a Russian heavy armoured with no gun depression.

Maybe if you played the game more instead of rushing through to F16s after 4000 games you might have learned this.

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BR works great for tanks that aren’t giant piles of garbage, like the IKV.

No, I don’t think I will.

Every. Single. Tank. In the game. Has strengths and weaknesses.
Of course you can’t play a Russian heavy to the same strengths as a tank destroyer, do you actually expect to be able to?! They’re best played in city/urban maps, or maps with a lot of CQC. Which, surprise suprise, are a majority of maps nowaday! Wonder why that is…

Disregarding a whole lot of games played in Coastal, Ground, and Bluewater here, too. Maybe I’m just a good player and I can climb the ranks a good bit faster than you, if we’re going to insult each other based on account statistics completely unrelated to the ongoing argument? :P

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We agree on something

Maybe you just wizzed by a BR I have played 12000 games in

Stagnation is nothing to be proud of.

Neither is ignorance

Stagnation is merely ignorance given time and stubbornness. Which, going by your downright fetishization of WW2, is something you’re clearly fond of.

No it just means that I have more time served at that BR instead of hastily passing through to other things.I notice the little changes that you clearly do not.That is why I can understand the frustrations of those who see the WW2 era as just that ,a separate era.I also can see how it changes when it does change with the introduction of new canon breaking vehicles.All of which is era related.I also dont see the issue with the Churchill in relation to the Panzer IV having played both.

Moving on wards and upwards is another issue has nothing to do with the OP.I have played a number of games on a friends PC at top tier and I am happy in the WW2 arena and I think it should be preserved.I don’t see why it can’t be.

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I don’t think HEAT needs quite that big of a buff, but it desperately needs something to be more consistent and better. It is so annoying to shoot a tank directly in the side, and do not damage because you are using HEAT-FS.

Solid AP also needs some minor post pen buffs, and APHE needs a small nerf.

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Forcing yourself to play low-mid tiers and then complaining about people grinding for actually desirable vehicles in a somewhat efficient way just seems like the most elitist and abysmal attitude to have towards this game

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Not if you have a shit load of fun playing WW2.

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While constantly complaining about it on the forums, right

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I only complain about things that F***** up the fun and do you do any different? Take your post war stuff and stick it up your backside for all I care.

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Doesn’t sound like a bad idea given that the only times I enjoy WW2 Era tanks results in me being named a shameless sealcubber and cruel level 100 player so i am left rather jaded towards low tiers rn

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well the only truly consistent projectiles in game are 57mm+ APHE, (25-57mm/90-152mm) APFSDS and tandem charged ATGMs, the rest have been left to rot for a while, especially HESH. HEATGR and APDS which all feel hopelessly bad in game regardless of their on-paper statistics

That’s because the calculator has a maximum filler penalty of 25% penetration loss for conventional AP rounds, acheived when filler is over 4% of the total weight of the round.

In other words, the calculator only goes so far on penetration penalties, and simply isn’t coded for rounds like HE.

Funnily HE rounds do have a kinetic element to them now. It’s just far more limited than what you’ve posted.

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