Why are Heavy Tanks not allowed to actually function as HEAVY TANKS?

Doesn’t sound like a bad idea given that the only times I enjoy WW2 Era tanks results in me being named a shameless sealcubber and cruel level 100 player so i am left rather jaded towards low tiers rn

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HEAT does need that big of a buff, as does APCR, APDS, HESH, and smaller-sized APFSDS. HE is still in fact underperforming, and is missing the kinetic component of its armor penetration ability - the rounds are 90% shell casing by weight and that mass doesn’t just go poof upon impact. Rather it continues forward like a really blunt AP round.

Hence how German sources on the 128mm stated that the HE on that gun at max velocity (Sturer Emil’s velocity of 880 m/s) could penetrate 188mm of steel. And how German sources using captured Russian 122s saw that the HE on that gun could penetrate about as much armor as the AP could. Which, funny enough, plugging in HE shell specs into the Gaijin calculator results in numbers not far off from those values.

Then, the artillery pieces would be able to melt heavy tanks without needing to aim as much as currently-nerfed overpressure makes them have to, and then all the go-karts would be able to go up in BR now that they are no longer so “needed” to rein in heavy spam.

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well the only truly consistent projectiles in game are 57mm+ APHE, (25-57mm/90-152mm) APFSDS and tandem charged ATGMs, the rest have been left to rot for a while, especially HESH. HEATGR and APDS which all feel hopelessly bad in game regardless of their on-paper statistics

That’s because the calculator has a maximum filler penalty of 25% penetration loss for conventional AP rounds, acheived when filler is over 4% of the total weight of the round.

In other words, the calculator only goes so far on penetration penalties, and simply isn’t coded for rounds like HE.

Funnily HE rounds do have a kinetic element to them now. It’s just far more limited than what you’ve posted.

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Who cares what others say you have every right to enjoy yourself at any tier .

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Because I already receive enough harassment for playing what I enjoy, as seen in Fox is still overpowered

It’s just not pleasant having to constantly battle of hoards of people telling me I am a bad person or a scumbag for playing certain BRs or vehicles, and to some degree I will ignore it (the fox and Za-35 my beloved) but a lot of the time it discourages me from playing them again

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Ahhh F*** em. This game is too uptight and so is the forum.Worse thing this game ever did was show stats because when they did we all became a slave to them instead of having fun,That is sad because this game really is fun if you chill and just take it for what it is .I am as bad as anybody else at not doing that.

I dropped back a couple of BRs tonight played China where I don’t normally go and had a great time.I won a few and got my arse spanked on a few ,I don’t care.

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And most HE rounds top out at what, 10% filler by weight?

And yet how eerily it matches the limited documented sources on HE penning armor via sheer kinetic force makes me suspect it actually is.

I am aware some rounds of the type do, but it is far from enough. I mean for xxxx’s sake, the kinetic component doesn’t even stack with the blast component properly.

Giving all HE rounds the same numbers the calculator currently spits out for them would ironically not make them broken-overpowered. On most tanks, AP would still be miles better. But on the HE-only artillery guns, they would finally be able to shoot a heavy in the side of the turret and blow the thing to kingdom come since limited game physics don’t allow them to rip the thing clean off. That is what I want to see - artillery-size rounds not going poof like I threw silly putty at the tank.

Most Russian heavies are overtiered as well. The ones that aren’t are low br. The KV-1 and KV-1E.

I wish they weren’t overtiered but they are. Just look at all the IS series

The best heavy in the game is unironically T-28 (American premium one)

Find a corridor and sit there. 300mm+ armor. God gun for the BR

If you don’t get flanked you literally cannot die

But I agree that heavies suffer, most of them really do. I loved armor meta, and miss it a lot.

Tired of the go kart meta

Daily Malekitth whining about russian vehicles in a random thread…

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Precisely, they go beyond what the calculator is set up for.

In general there can be many complaints made about the current calculators.

I’m not whining. Literally %80 of all heavies in the game are overtiered.

Example about the is series: the battle pass reward one. Object something. It has the armor of a god damn 5.3 IS-1. It’s at 6.7 now.

The normal is-2, has pathetic armor. But because it has a 122 gun (which is a terrible gun because of the reload) sits at 6.3.

A 6.3 and 6.7 with an is-1 hull

They should be classed as mediums at that BR

Even so, the sheer impact force of an artillery round directly hitting a tank is not something seemingly shrugged off like the game portrays when overpressure fails to trigger. Which more often than not would tear the turrets off of nearly any tank in the WW2-era, at at least totally break turret rings in modern ones.

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They are overtiered to give newer players an easier time playing the game, imagine being some fresh new american player in the 3.7 sherman coming across a KV-1E in it’s prime, it’s a quality of life change as well as a balance one

It should be 6.0 at most. Even at 5.7 it was fairly balanced due to its weakish armour and long reload.

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And the dude above says I’m whining, even though I’m pointing out something very obvious lol.

But honestly, the is-2 with is-1 hull is an abomination. I’m sad about jumbo as well. Cobra king was one of my first premium tanks

This is because you have the average moron playing the game who thinks:

“If I can’t frontally penetrate the thickest possible opponent with the weakest tank in my lineup, that opponent must be overpowered.”

Such lizard-brain logic neglects mobility, map design, and everything else.

Yes, the Object 248 is very strange to say the least. Same with the IS-2s. And funny enough all IS-1/2 models are using the thickest armor only the prototypes of the tank had. Even if they were put where the armor would make sense at, barrel damage would still be a thing, so you still would be unable to use your armor in any way other than a passive block against badly-aimed shots.

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The extremely huge muzzle brake doesn’t help either

That’s more an issue with long-redundant APCR nerfs making said Sherman be unable to pen the KV-1E anywhere.

If T45 penned what it should and spalled what it should, it would be more akin to how the 17pdr works, with 187mm flat pen.

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The problem isn’t Russian KV-1E , problem is German KV-1E. Literally no russian gun can pen the KV-1E, but the undertiered 3.3 PZ IV G will lolpen then KV-1E. Adding it to Germany was a mistake.

And usually RU/GER are in opposite sides and when facing Russian KV-1E you will have Germans on your team

Germans have all the best guns between 3.0-7.0

And how I know this matters a lot? Simple. When I play Russian KV-1E I die %90 to PZ IV or some German TD.

So sometimes I join with my friends who play Germany at my request with Germans on my team. And when I do this, I literally do not die. Tbh people also do not know where to aim either.

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