Why are bombers so painfully fragile? *Rant

He only plays arcade but in his defence the OP is about Arcade battles

Propeller bombers gameplay has been completely broken in arcade for quite a while. I mean, it was always a PITA to spade them, but every now and then you used to get cloudy weather games (the old dense cloudy weather, not current one) and that allowed you to make some significant progress.

Nowadays, forget about it. There’s no such a thing as side climbing in arcade and never really was: fly area is too small, games end too early and the spotting mechanic makes it almost impossible to not be seen. Now you have to add that gunners are pretty useless, planes are obliterated by just spitting at them and awful map rotation throws dominations way too many times.

So you are stuck with the approach that GhostSoph said earlier: you pick a base and dive into it hoping to let the bombs out before other bombers of your team do or before an enemy destroys you, which will happen 40% of the times before you get to the base, 59% right after and the remaining 1% after you are able to drop a second load.

I stopped playing air a long while ago (it became extremely repetitive both with bombers and with fighters) but recently I took the PBM-5A to do the battle pass 20k mission score challenge and good lord: took me more than 2 hours to achieve it.

Until they expand the fly area and/or increase significantly bomber spawn altitude and extend game tickets/duration, you better stay away from playing bombers.

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But nothing about this game is realistic so why quote a relation to reality? It arcade not even Air realistic which inst realistic either.

Air gunner shooting down fighters was about the only way of modifying a bomber especially as the targets are normally gone by the time you get to them

Im tired of this forum citing realism as and when it feels like it then screaming its not a sim anytime somebody asks for some common sense elements.

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The bomber gameplay in AB is basically flying to 4-6m and hope no one’s intercepting you.

If there’s a mig-21s, sea vixen, f-89b, then just rush bomb before dying.

Lol, I thought that was every bomber.

It’s simple, give the high altitude bombers choice in spawn, like highest possible altitude. It’s way too easy for fighters to catch them.

More targets spread across the map so there are multiple choices as well as when you have three or four bombers, you don’t have to hang around and get shot down waiting for new targets to spawn.

There would be plenty of ways to make them more usable instead of coining them up.

Perhaps the use of back-ups for high altitude bombers in Air Realistic would give them a bit more play ability.

By the way, once I have leveled all the bombers, I will never play them again.

Couldn’t agree more.

Bf-110 G Attacking an B-17 Fortress 1944 | Improved Footage

hmmmmm… seems like bombers don’t tend to shatter when hit once…

You gonna need lot of gunner skills it might help.

The issue is then its very hard for fighters to do anything if they make it past the initial merge. Due to how AB ordnance works, once a bomber makes it to spaceclimbing height you cant do anything.

Ideally they would simply have a large increase in durability and gunner accuracy, in exchange for lowered spawn height.

Bombers have been known to survive dozens of 30mm mineshells, and even Germany air to air rockets, so that throws the “survivor bias” idea out the window.

Whatever you smoke - i want it too.

In a parallel universe your post might have excellent chances to be mentioned in an add by Tony from LC sign…Dozens of 30 mm mineshells - lmao.

For guys living beyond a rock: Tony

Edit: Comparisons between irl and wt are futile - the only thing what looks somehow correct are aircraft sizes / shapes and skins. Everything else is “adjusted”…

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I mean sure, planes like the bleinheim are gonna get rekt by a 30mm, however planes like the B-17 or B-25 weren’t built from wood and canvas.

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iirc, that can be as much a weakness as it can be a strength.

With the cloth/wood construction of some British bombers, they did not provide enough resistance to actually trigger the fuses in some rounds. This could be seen most notably with the Fairey Swordfish attack on the Bismark. But also occured with other aircraft, though to a lesser degree with the all wood construction.

I would say that where a bomber was hit had far greater impact than construction materials and whilst I have no doubt that a lucky bomber, whether that be a Lancaster or a B-17 could survive dozens of rounds, they could equally be brought down with just a few in the unlucky spots.

In game though, the flimsy nature of bombers is simply because damage is spread over a relatively massive area. Instead of punching a hole in a wing, you loose the wing.

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The simplified damage models does comprise a large part of the issue, but something else people tend to overlook is that most bombers were taken down, not from tails or wings being severed, but from engines being destroyed and pilots being kill. Bombing missions weren’t close enough to airfields to simply glide back when engines are destroyed irl.

Yeah, thats the other big part of it.

Bombers in Warthunder are NOT weak IF you play them the right way.

And no, it 's NOT a lucky game (check every videos of this channel).

20 Images of Damaged B-17 Bombers That Miraculously Made It Home | Wwii ...

Henschel 129 | Luftwaffe, Aircraft, Wwii airplane

Battle-Damaged B-17 Flying Fortresses: Nose hits | Wwii airplane, Wwii ...

A Liberator B Mk VI of No 37 Squadron RAF after being hit by a pair of ...

Damage to a B-17 tail returning from a raid over Frankfurt. The ...

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me262 c1 would disagree

r/Warthunder - a plane crashed in a field
bristol bleheim bomber to prove your point hurricane fighters also did it to it was hit by a 30mm

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