Nato vs warsaw would inherently be unbalanced depending on era.
It would be cool though.
Nato vs warsaw would inherently be unbalanced depending on era.
It would be cool though.
Ace Combat 7 is also newer.
I was thinking like ace combat 3 AI. Lol
Or Over G Fighters, if you’ve ever heard of that game
T-72’s versus Strv 103 is unbalanced, and M1A2’s versus T-80 is unbalanced. Everything else would be decent, but it would still use the BR system, not a historical match maker.
11.0 RB battle rating planes and above need a new game mode just for them.
I don’t enjoy Sim because cockpit view gives me a headache and I don’t own a HOTAS.
I don’t enjoy Realistic because everybody has all the information all the time. There’s no work in defeating another player, it’s started to feel too much like arcade with these new fast modern jets.
I want to look at my plane while piloting it,
I want to fly in mouse aim mode,
I don’t want to be told where the enemies are,
I don’t want enemies told where I am,
I want multiple spawns,
I want multiple spawn locations,
I want a longer time limit,
I want more ai mission targets & dynamic ai battles,
I want ZERO punishment for crashing or leaving early other than not being able to re-enter that same match.
& I want so many tickets, matches are guaranteed to last 1hour minimum!
I don’t want a headache from cockpit view,
and I don’t want to buy and setup a flight stick,
I only ever want to die when another human out there in the world does something legitimately impressive. No more “Oh look, a red dot.” click ding “Done”
I agree with most of your points.
I think they have to punish or provide incentive to stay in match otherwise you get the issue of one death leaving as soon as the team starts losing. Poor gameplay needs punishment and good gameplay needs reward otherwise you’re just going to get people endlessly exploiting every loophole there is. Sim EC has some of these issues now and Ground is plagued with one death leaving.
1 hour is a long time. Sim EC usually sees everyone leave after around 45 minutes.
Gaijin has said that their ideal game mode is designed to last 20 to 30 minutes - as Uranium above indicated. Currently 11.0 and above matches in RB or AB last 5 to 10 minutes. If those modes are going to be kept then another mode can compliment them.
Id say a match timer of a max of 1 hour would be plenty with tickets designed for an average match to last around 40 minutes. The 2.5 hours for current EC modes are just too long for most people to stay.
With modern missiles, dieing to a point and click or a little red dot is unavoidable.
AI is not as complex as everyone makes it to be. Sure there is entire separate field and jobs dedicated to that but usally this is involved in fields outside of gaming. Gaming industry have quite a lot of esablished standards that did’t change in years. Because main goal of AI in games is to be predictable for the players.
Sure some games go into Neural Networks like GTA5 or RDR2 with their character balancing when falling or Planetary Annihilation where they trained NN to adapt to the player units and actions. Other then that Warthunder would do with Goal Oriented Action Planning and that would be enough which first was used in F.E.A.R and Sims.
You just give AI a goal, set of all posible actions it can perform with costs and gains attached and it decides on the fly what is the best action to take. It result in very human like emergant behaviors and it is biggest bang for buck when it comes to implementation.
Whole system is just two loops one looping over goals the other over possible actions. The biggest complexity comes from coding in each action. But that is same level of complexity as coding in State Machine (which judging by how AI behaves Gajin already using).
I totally agree. The AI Gaijin needs is not very complicated. But ofcourse this is Gaijin here.
God forbid they take 1 dev off modelling new shiny vehicles.
Yknow Gaijin dont do models themself but outsource them right?
I believe they outsource certain aspects of the modelling but not all of it.
I know they outsource those people that go out to museums and measure/gather data on real life aircraft but i believe that most of the data that can be gathered on a desktop, Gaijin does themselves.
I know this isnt a rule for every vehicle in game but this is how i heard most were developed.
No it’s not. EC is a mission design not a gamemode. AB RB and SB are the gamemodes. EC is a mission, like air domination.
Why is it such a hard concept to distinguish these two things?
Again missions… Not modes.
The reason for this is simple:
LastGrayAngel the Mission designer (there is a hint in the title) who created EC, did this on his own. It was a one man show. He designed it for Sim. It was his pet project.
When EC was tested as a mission(!) for RB, RB players requested changes to EC to have it to their liking. This didn’t fit the vision he had for EC, so he flatout told them no and that his visionndid not fit RB and that he will not make changes to make EC fit RB.
This is why the RB EC experiment fizzled out.
Dont make me insert the “Actually meme” here lol.
Youre just arguing semantics…
Sim EC and Naval EC are rotations that are separate from the standard rotations. Call them whatever you want. Game play is different so game mode seems like an appropriate name. You wanna call it “missions” sure go ahead.
I’ll keep calling it “game mode”.
Initially, sure. However one major problem here… EC also exists for Naval…
So yea. LastGrayAngel may have created it for Air Sim. But it’s already been applied to other modes. So it can be applied to more modes, even if LastGrayAngel disapproves.
Air RB EC was already trialed back in 2017-2018 when the game wasn’t yet ready for the mode since the best plane we had back then were sabres and mig 15’s. The mode was beyond broken with terrain clipping through the airfield and AI crashing everywhere so it would hardly be considered Gaijins “best effort”.
War Thunder’s upper tiers are completely different today. The game is ready for an RB EC mode. Polls gaining thousands of votes show 90%+ players want these longer form modes as an option. Thats a pretty good representation of the playerbase.
Yes and no. Same name different mission.
It’s a different mission designer afaik.
And that’s the relevant bit.
It’s the same general idea tho. I dont necessarily think a copy paste of sim ec is best but just the general idea of EC for RB would be great.
Slight modifications to it would probably be necessary.
Ace Combat 7 is now five years old and began development roughly two years after War Thunder was released.
But I digress, even the AI aircraft from Ace Combat for PS1 was lightyears ahead of anything in War Thunder today.
Hard to argue with you there. I don’t remember the AI in the first ace combat nosing into the ground during my playthrough.
War Thunder’s AI is from at least 2011, if not from their previous game: IL-2.
Well, that seems rather negligent and prohibitive from a developmental roadmap no?
That’s just SB for you. AI improvements would be of minimal benefit for AB or RB. But for SB, theyd be everything. But like all things to do with SB. Its not just at the bottom of the pile. Its buried 1000ft below it
That is false. AI improvements would have equal benefits in all game modes.
AI development is labor intensive, and Gaijin has been developing their AI overhaul since late 2022 now.
It takes time, and your entire statement is 100% disinformation. One could argue your post peddles hate against simulator by spreading such disinformation.
@thefoxiscunning @House_of_Schmidt
Best ignore Morvran’s post since it’s pure nonsense.
It’s not negligent, AI just takes time to develop.