Exactly. The mechanic itself is great but it really need adjusting. They need to count as crits.
I assumed that everybody is aware of this obvious fact as it discussed for weeks now - you find very detailed analysis.
The main problem is that almost all threads were spammed with opinions, not facts, so it is not easy to read them. A short view on an Air RB match afew days ago:
Wasn’t obvious to OP, clearly…
The simple answer to the question “where have they gone,” was the one I gave back on day 1. You don’t get a crit on an instakill in air any more, they took it away as part of instituting “severe damage.” See? Simple.
Was it intentional? Yes. Will they roll it back? No. Will they adjust task values because those tasks are harder now? Maybe someday. Next thread.
If you get a crit task, just change it for 1000SL
That is not a solution!!
Its a work around, untill something is changed. You got any better ideas, maybe write an essay on it 😜
The rework of severe damage has the same reason as the rework of scouting, nerfing the daily tasks.
That was never the case in AirRB.
Believe what you want to believe I guess, seeing as they’re gone now.
But this was the old rule, if accuracy matters. Update 24.06.2019 (1.89.1.73) - Updates - Game - War Thunder
It worked like that in Air Arcade for sure. I analyzed one of my previous battles in the old system, if you want to check it out:
I don’t really play Air Realistic, but I doubt critical hits worked differently there.
Instakills still carry the crit bonus in ground RB, as well, they just removed it from kills on air vehicles in that mode, same time as the AB modes… For now, anyway.
Where have the critical hits gone?
Vanished into update land in a game Gaijin cant stop tinkering with.
You know what really helps to deter killstealing, making every plane with severe damage enter a slow flatspin.
I do agree for rare exceptions like one-shot pilpt snipes - but the overwhelming majority (=99% ?) of instant kills had actually critical hit components - at least when flying props.
The exceptions i noticed were long range pilot snipes scored as gunner in my B-18B vs tailchasing SB2-Cs - thanks to their absence of bullet proof cockpit glas. Always 500 points for a pilot snipe.
This was possible until September - November 2022, then there was a stealth nerf of the 13.2 mm Akan (followed by Real Shatter), such kills (2.74 km in once case) vanished. And yes, then shells of the Akan 13.2 cannons were modeled to “stay” in the game for ~ 3.500 meters whilst most 20mm+shells “disappear” after ~ 2 km.
Edit: I scored today by spaying italian stealth 12.7mm (= AP bullet) a one-shot pilot snipe which gave me just 450 points - no additional hit/crit/whatever - so the score alone dropped to 450 points vs 500 in the old world - 10% reduction.
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No, this would just lure more teammates to the easy target
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It is unrealistic and therefore should not happen
LOL, how did you not realize this is sarcasm and EXACTLY what’s happening since the Severe Damage update. It’s like a flat spin simulator.
To be fair - sarcasm & irony is not easy to detect in written form.
Although i fully agree with your general view - this sudden increase of flat spins is imho not connected to the necessity to score a severe damage on them like mentioned in your previous post.
Maybe that’s the reason why the fellow player was confused.
A simple “hit” anywhere near a wingtip is often enough to create these spins - twin engine planes like Pe-2s are champions in the new “flat spin simulator” - at least based on my observations.
The sudden increase of these flat spins is for sure a result of gaijin playing with certain parameters in the background. And this constantly…
I noticed sudden increases and sudden drops of engine fires - and since a while a sharp increase in just dead engines.
I’ve always wondered why, in game, a fire is not a critical hit. I mean, excluding early cloth covered planes (where a few incendiary rounds might set things on fire perhaps?), to get a metal-skinned plane on fire would require a fuel fire or an oil fire.
I can get a critical hit on fuel tanks and make them leak fuel…without a fire.
I can get a critical hit on oil and make them leak oil…without a fire.
But somehow I can set a plane on fire without it being a critical?
What’s fueling the fire?
And further, I’ll get the ding-ding-ding of multiple heavy-damage grey text of everything burning down on the plane, but yet, still no critical?
(This was before the introduction of the severe damage mechanic)
Same here.
I managed a few months ago to set an A6M5 3 times on fire in the same match. All 3 fires went out due to the small sizes of the burning tanks and he ofc he used the “burning wing in the air” trick and repaired 2 times…no crit - ofc.