When are the Devs gonna fix the barrels

From a gameplay perspective it makes no sense for light tanks to be able to head on MBT’s/Mediums and Heavies and win. You scout the target and hide, and wait for a teammate to kill him or distract him so you can get shots into his side. You can always track him so he can’t move, removing any ability for him to fight at all just makes vehicles with long reloads tedious to play and means that there isnt really any downside to light tanks. Gameplay takes precident over reality.

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From a gameplay standpoint, it doesn’t make sense for 20 40mm rounds into a barrel to do nothing to it.

And that’s before we remotely consider the accuracy of that situation turning out that way.

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well if as you say that i need to hide and only scout and sneak attack
then why the F- did they nerf the Tow missile?? the way they fire where they drop and then bounce up again is bull

and the way top down tow works is so weak and bull
rarely does it get any ammo and mostly just get absorbed into the breach

but if i shoot a barrel it should take damage no matter what and not a little bit

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Y’know, I reckon we found a bot given this showed up in the other thread on barrel strength.

In the case of barrel breaks, you don’t win - you just survive. The only way you would win is if you were close enough in order to get to the sides and actually deal damage (which relies both on the map, the enemy’s position, and you being in a light tank that can survive the MBT’s MGs).

I completely agree, the missile changes that effected all of the missiles like this was a terrible addition and should be reverted.

It does, in the situation where the idea is that the downside of the vehicle with the 40mm is that it has poor firepower compared to the vehicles it faces. When you can effectively remove any enemy from the fight for over 20 seconds reliably that downside no longer exists.

I am not against it taking damage and that damage having any effect at all, but it completely stopping an enemy from firing and/or reloading is too powerful as a mechanic. I made a suggestion a bit ago about this topic specifically, wherein i suggested that the mechanic be changed to cause a level of dispersion/decreased velocity based on how damaged the barrel is instead of it fully removing the ability to fight at all : Barrel damage not stopping the firing of guns

Surviving is winning, it means that you are able to hold your position, it means that you can continue getting score and having impact in that vehicle and position, and every second you live while that guy is scouted gives your team more time to kill him, or for cas to notice the massive red marker and drop a bomb or missile on his head.

The downside is intended to be you have to be careful in engaging an MBT. Shooting the barrel out is in line with that. Not to mention your position is basically “Oh you shouldn’t be able to punish an MBT that over extends, you should just die”. Which is incredibly bad practice for a game.

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Not really, it isnt difficult and you can often do it before the guy even notices you are there.

This is not my position at all, you can still literally stop the guy from being able to move and put a massive marker on his head for your entire team. Is that not enough to punish him for overextending?

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You mean the marker your team will ignore? You don’t want a player to be able to save themself in the event their team mates fail to hold a flank. So your position comes out to effectively “Oh you shouldn’t be able to punish the MBT that over extends, you should just die”

Even when barrels broke easily, it was not hard to avoid. You approached the autocannon vehicle in a way that shielded the barrel, or that guaranteed you a shot first. It was not hard. Without the ability to take a barrel, you’re pretty fucked if you even want to engage a threat on half these maps because you’re forced to engage them head on.

If you were too far for them to ID effectively to stop you taking the barrel, you were too far for them not to escape if they played half intelligently.

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the problem is that when the enemy notice you
cant destroy their barrel in time before they turn and shoot you

Even if they don’t notice you, you can burn all your ammo and still half the time fail to take the barrel.

A dozen 40mm AP direct hits leaves a barrel yellow-orange. A 155mm HE does nothing. The fastest sabot in the game sometimes destroys a barrel. Just 3 Russian 30mm shots destroys a barrel instantly.

Track and barrel torture is biased.

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War thunder teammates are generally pretty awful, but when enemies are scouted they tend are drawn to them like moths to a light, Scouting is one of the most powerful things in the game.

You fall back to a position you can hold, and keep doing so until your entire team is dead and the game is over, or a position you can move foward to is freed up. These are the basics of positioning in any vehicle in war thunder, and if you can’t do that, then no amount of barrel damage is going to save you.

Barrels still do break easily, ive been playing for the event and using the lavad, I have still been able to break barrels consistently and easily. Approaching people isnt that easy, and if you are in a hull down position then the guy has to fully push up to you and into whatever position you are in, giving you plenty of chance to disable him.

This certainly isnt true, and even despite the map changes there are always places you can play from that mean that a player has to expose themselves fully to several angles to get close to you, and you can just passively scout and not have to worry. Then when the guy turns his attention to something else, you can peek and disable. These are again the basics of positioning on maps with little to no hull down positions.

Its a pointless debate anyway, because most of what we are arguing is opinon. Light tanks can just carry on being massively meta.

Really disappointed with the increased durability too. Like a small buff would have been fine, now it’s barely effective.

No, it’s not. “Winning” for an MBT against a light would be taking them out, so it should be the same for the light against the MBT. Surviving is just neutral.

Not when surviving means you can passively mark people for your entire team. An MBT needs to either be killing people or capping points to have impact in a game, a light tank can just provide information for the rest of the team.

If you haven’t used it already, and it will only lead to anything positive if your teammates are close enough to do anything (or if they bother to do anything).

Relegating a whole class of vehicles to basically nothing is just crazy.

It isnt a one time thing, and because of how it works you can scout people through hills and buildings which means your area of effect is much greater than any gun tank. Yes you are relying on teammates to kill the people you mark, but you are always relying on teammates in this game, and I have found that people are pretty decent at shooting at the people with massive marks above their heads.

I am not doing this at all, tanks that can push and take positions and caps are always needed on a team, but they have to be actively doing something to have impact. We all see people in MBT’s sat in camping spots on the edge of the map with one kill all game and know that they are having no impact on the game at all.

The scouting has a larger range, yeah, assuming that the game actually acknowledges the player was there (it’s surprisingly inconsistent). But the range is just scouting, not actually shooting someone.

You aren’t always relying on teammates - if anything you shouldn’t rely on them (i.e. not let yourself get into situations where you need to rely on teammates). A light tank shouldn’t be at the mercy of their teammates when every other class of vehicle can function (i.e. take out other tanks) perfectly fine on their own.

Any type of tank can do that, but what impact can essentially a non-combat vehicle do (which is what a light tank that can’t kill tanks is)?