Hello,
Here I am suggesting that in Ground-RB, damage to the barrel of guns in any form does not make it so that gun cannot be fired. Instead, the amount that the barrel is damaged adds a level of dispersion to the gun, similar to Ground Arcade, based on a couple of factors until it is repaired. With this change, naturally taking barrel damage would not stop or delay the reloading of the gun either.
Firstly, where the barrel has been hit to cause it damage matters, the closer to the breech, the more the dispersion increases. Secondly, the level of damage the barrel has taken, so if it is Yellow, there will be less dispersion than if it is Red.
This change is aimed to decrease the frustration of playing vehicles with particularly long reloads and particularly large barrels, as it will now be harder for players to effectively take you out of the fight without doing more severe damage to the internals of your vehicle. This change would make it so that light vehicles with autocannons are not able to completely neutralise a gun tank as a threat, while still keeping their ability to inhibit the gun tank’s effectiveness. The change would not change breech damage at all.
The Disperson will be represented in a % increase on the base dispersion of the gun, so for example, if you are using the Panther A, and you take damage to your barrel, about half way up, and your barrel is orange, it will add an additional 20% dispersion onto the base dispersion of your gun.
Therefore, if the base dispersion for the Gun on the Panther A is 10m at a distance of 500m, and you take the damage I have described above, then the dispersion would increase to 12m at a distance of 500m. To work this out, I am simply taking the % of the max dispersion incurred by each factor, adding them and dividing by two. So, in the example I have included, I have used 40% as the max dispersion possible, and because the barrel is damaged about 50% of the way up, and it has taken orange damage(50%) I am doing 20+20=40. then 40/2 to give 20 giving the total % dispersion incurred.
I hope this explanation of the method is ample, and the specific numbers can be changed to whatever the developers believe best fits the game for balance purposes.
I have included an image of how this could be visually represented to the player in game.
Thank you for reading.
- Yes
- No